[Message: BepInEx] BepInEx 5.4.23.6 - valheim (10/28/2026 2:31:11 PM) [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2360 [Info : BepInEx] Running under Unity v6000.0.75.2503836 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.6] [Info : BepInEx] Loaded 1 patcher method from [FileJanitor.Preloader 1.0.0.0] [Info : BepInEx] 2 patcher plugins loaded [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single Player 1-2274775268.valik.tracked.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single Player 2-1224396920.baldur.tracked.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single Player 2-2096061049.baldur.tracked.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_1-2274775268.valik.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_1-2274775268.vortec.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_1-2274775268.vortec.styles.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_2-1224396920.baldur.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_2-2096061049.baldur.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_2-542175557.baldur.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_3-213261367.baldur.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/com.jekkle.valheim.carturmappins.Single_Player_3-931162276.baldur.pins.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.1224396920.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.2096061049.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.213261367.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.2274775268.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.542175557.txt; it was left in place [Warning:File Janitor] No installed mod uses config/DHack.BountyBoard.931162276.txt; it was left in place [Warning:File Janitor] No installed mod uses config/ImmersiveTrader-camps.cfg.pre-zenek-20261013010109445.bak; it was left in place [Warning:File Janitor] No installed mod uses config/Neobotics; it was left in place [Warning:File Janitor] No installed mod uses config/permissions.yaml; it was left in place [Warning:File Janitor] No installed mod uses config/server_devcommands.cfg; it was left in place [Warning:File Janitor] No installed mod uses config/TherzieTranslations; it was left in place [Info :File Janitor] Checked 95 assemblies in 7114 ms: 0 configs refreshed, 0 orphans moved, 22 left in place for the menu [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Valheim Version: 1.0.21 [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 76 plugins to load [Info : BepInEx] Loading [Conditional Config Sync 1.0.11] (_shudnal.ConditionalConfigSync) [Info : BepInEx] Loading [Valheim Configuration Manager 1.1.27] (_shudnal.ConfigurationManager) [Info : BepInEx] Loading [File Janitor 1.0.0] (alkeari.valheim.filejanitor) [Info :File Janitor] File Janitor 1.0.0 loaded [Info : BepInEx] Loading [SimpleFishingTrap 0.1.0] (BhimaJenkins.SimpleFishingTrap) [Info :SimpleFishingTrap] SimpleFishingTrap 0.1.0 loaded. [Info : BepInEx] Loading [Jotunn 2.30.2] (com.jotunn.jotunn) [Info :Jotunn.Main] Initializing ModCompatibility [Info :Jotunn.Main] Initializing SynchronizationManager [Info :Jotunn.Main] Initializing NetworkManager [Info : BepInEx] Loading [SteadyFood 0.1.4] (branchofyore.steadyfood) [Info :SteadyFood] SteadyFood: configurable food bonus fade enabled. [Info : BepInEx] Loading [Storage Master 1.2.0] (charmingbeaver.valheim.storagemaster) [Info : BepInEx] Loading [Mod Hotkeys 1.0.2] (com.Azura.modhotkeys) [Info : BepInEx] Loading [HearthCodex 1.2.1] (com.blackhearthx.hearthcodex) [Info :Jotunn.Main] Initializing LocalizationManager [Info :Jotunn.Main] Initializing GUIManager [Info :Jotunn.Main] Initializing PrefabManager [Info :CreatureCodex.CodexPlugin] HearthCodex 1.2.1 loaded. Open key: F7. [Info : BepInEx] Loading [Odin's Otti 1.0.2] (com.drakosdj.valheim.odinsotti) [Info :Odin's Otti] Odin's Otti Mod initialized successfully! [Info : BepInEx] Loading [Elite Creatures Reborn 3.36.0] (gglasgow.elitecreaturesreborn) [Warning:Elite Creatures Reborn] rule file: bosses star power 'drops' is no longer used: a boss's stars pay in heads, and its other drops are never multiplied by stars. Delete the line. [Info :Elite Creatures Reborn] 400 English words loaded [Info :Elite Creatures Reborn] Elite Creatures Reborn 3.36.0 ready. [Info : BepInEx] Loading [Elite Creatures Pack 0.12.11] (com.EliteCreaturesPack) [Info :File Janitor] Carrying 0 settings from the 2026-10-28 14-37-37 backup into the new config/com.EliteCreaturesPack.cfg [Info :Elite Creatures Pack] 71 English words loaded [Info :Elite Creatures Pack] Elite Creatures Pack 0.12.11 ready. [Info : BepInEx] Loading [Cartur's Combat Text 1.2.2] (com.jekkle.valheim.carturcombattext) [Info :Cartur's Combat Text] Cartur's Combat Text 1.2.2 loaded - scaling DamageText world text 2x with a WoW-style crit pop. [Info : BepInEx] Loading [Cartur's Compass and Clock 1.5.6] (com.jekkle.valheim.carturcompassandclock) [Info :Cartur's Compass and Clock] Cartur's Compass and Clock 1.5.6 loaded - compass built, TombStone.UpdateDespawn patched for recovered graves. [Info : BepInEx] Loading [Cartur's Flooring 1.1.3] (com.jekkle.valheim.carturflooring) [Info : BepInEx] Loading [Cartur's Map Pins 2.0.0] (com.jekkle.valheim.carturmappins) [Info :File Janitor] Carrying 0 settings from the 2026-10-28 14-37-37 backup into the new config/com.jekkle.valheim.carturmappins.cfg [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #12 - 'localization_switch' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:49:52: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info :Cartur's Map Pins] Cartur's Map Pins 2.0.0 loaded. [Info : BepInEx] Loading [Cartur's Safe Stamina 1.0.13] (com.jekkle.valheim.cartursafestamina) [Info :Cartur's Safe Stamina] Cartur's Safe Stamina 1.0.13 loaded. [Info : BepInEx] Loading [Storehouse 0.8.2] (com.joostliebregts.storehouse) [Info :Storehouse] Skins: 0 skinned chest(s) remembered (C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\config\com.joostliebregts.storehouse.skins.json). [Info : BepInEx] Loading [CleanStacks 1.0.12] (com.jotunn.CleanStacks) [Info :CleanStacks] CleanStacks has landed [Info :CleanStacks] CleanStacks: stack display patches loaded. [Info : BepInEx] Loading [Use Equipment in Water 0.2.4] (com.lvh-it.valheim.useequipmentinwater) [Info : BepInEx] Loading [WhichModAddedThis 0.1.2] (com.maxsch.valheim.WhichModAddedThis) [Info :Jotunn.Main] Initializing ModQuery [Info : BepInEx] Loading [Hotkey Helper 1.1.0] (com.mous.hotkeyhelper) [Info :Hotkey Helper] Hotkey Helper 1.1.0 loaded [Info : BepInEx] Loading [DynamicStorage Mead Hall 1.0.2] (com.muji.DynamicStorageMeadHall) [Info :DynamicStorageMeadHall.MeadKegCapacityPatches] Mead Keg capacity safety installed. Container load envelope is 10x10; final player-facing grids are hard-capped at 8 columns. 1 Container.Interact overload(s) observed. [Info :DynamicStorage Mead Hall] DynamicStorage Mead Hall 1.0.2 loaded. [Info : BepInEx] Loading [PotionsPlus 4.3.9] (com.odinplus.potionsplus) [Info : Unity Log] [PotionsPlus] Groups mod not detected - group potions will be created but may not work properly [Info : Unity Log] [PotionsPlus] Added HealingAoe component to Hellbroth_Life_Explosion [Info : BepInEx] Loading [BountyBoard 1.4.4] (com.quad.bountyboard) [Info :BountyBoard] BountyBoard 1.4.4 loaded [Info : BepInEx] Loading [AutoNosh 0.6.0] (com.ragemedia.autonosh) [Info :Jotunn.Main] Initializing InputManager [Info : AutoNosh] [AutoNosh] Harmony bound 2 target(s): [Info : AutoNosh] [AutoNosh] bound Player.SetControls [Info : AutoNosh] [AutoNosh] bound Player.Update [Info : AutoNosh] [AutoNosh] AutoNosh v0.6.0 ready. [Info : BepInEx] Loading [Newtonsoft.Json Detector 1.0.0] (com.ValheimModding.NewtonsoftJsonDetector) [Info :Newtonsoft.Json Detector] Newtonsoft.Json 13.0.0.0 assembly already loaded from F:\SteamLibrary\steamapps\common\Valheim\valheim_Data\Managed\Newtonsoft.Json.dll [Info : BepInEx] Loading [YamlDotNet Detector 1.0.0] (com.ValheimModding.YamlDotNetDetector) [Info :YamlDotNet Detector] YamlDotNet 16.0.0.0 assembly already loaded from plugins\ValheimModding-YamlDotNet\YamlDotNet.dll [Info : BepInEx] Loading [WanderersShelter 0.1.6] (com.valheimmods100.wanderersshelter) [Info :WanderersShelter] [WS] Harmony patches applied. [Info :Jotunn.Main] Initializing CommandManager [Info :Jotunn.Main] Initializing AssetManager [Info :WanderersShelter.Systems.TentBundle] [WS] Custom tent prefab registered (survives save/reload). [Warning:WanderersShelter.Systems.TentBundle] [WS] Prefab 'WS_Floor' not in bundle (tent still works). [Info :WanderersShelter.Systems.TentBundle] [WS] Custom tent prefab loaded from bundle (WS_Tent). [Info :WanderersShelter.Systems.TentRPC] [WS] TentRPC registered. [Info :WanderersShelter.Patches.AccessPatches] [WS] Access: Container.Interact(Humanoid, Boolean, Boolean) patched. [Info :WanderersShelter.Patches.AccessPatches] [WS] Access: Bed.Interact(Humanoid, Boolean, Boolean) patched. [Info :WanderersShelter.Patches.AccessPatches] [WS] Access: Player.GetCurrentCraftingStation patched. [Info :WanderersShelter] WanderersShelter 0.1.6 has landed [Warning:WanderersShelter] [WS] build 0.1.6 2026-10-23T03:19Z [Info : BepInEx] Loading [ExperienceSystem 0.5.0] (com.vladislav.experiencesystem) [Info :Jotunn.Main] Initializing ItemManager [Info :ExperienceSystem] ExperienceSystem 0.5.0 loaded. [Info : BepInEx] Loading [Tyr's Favour (Biome Raid Director) 1.0.0] (com.zeecamelsnake.TyrsFavourBiomeRaidDirector) [Info :Tyr's Favour (Biome Raid Director)] Tyr's Favour (Biome Raid Director) v1.0.0 loaded successfully. [Info : BepInEx] Loading [Wings Of The Forgotten Gods 1.1.1] (darkspider.wingsoftheforgottengods) [Info :Wings Of The Forgotten Gods] Wings Of The Forgotten Gods 1.1.1 loaded. Test command: wfg.spawn.hraesvelgr [Info : BepInEx] Loading [Chest Tag 1.0.0] (DarthVladi.ChestTag) [Info : BepInEx] Loading [BetrValheim 5.1.11] (dezzycode.valheim.betrvalheim) [Info :BetrValheim] Removed 11 retired setting(s) from the config file. [Info :Jotunn.Main] Initializing SkillManager [Info :BetrValheim] BetrValheim 5.1.11 loaded, all patches applied. [Info : BepInEx] Loading [BetrCompanion 0.1.0] (dezzycode.valheim.betrcompanion) [Info :BetrCompanion] BetrCompanion 0.1.0 loaded. [Info : BepInEx] Loading [BetrSigns 1.0.6] (dezzycode.valheim.betrsigns) [Info : BetrSigns] BetrSigns 1.0.6 loaded, all patches applied. [Info : BepInEx] Loading [BetrTame 0.1.7] (dezzycode.valheim.betrtame) [Info : BetrTame] BetrTame 0.1.7 loaded. [Info : BepInEx] Loading [Lets Build 0.7.7] (dezzycode.valheim.letsbuild) [Info :Jotunn.Main] Initializing PieceManager [Info :Lets Build] Lets Build 0.7.7 loaded. [Info : BepInEx] Loading [Digitalroot TripleBronzeJVL 1.1.54] (digitalroot.mods.triplebronze.jvl) [Info : BepInEx] Loading [Sinka 1.3.1] (ezomic.valheim.sinka) [Info : Sinka] Sinka 1.3.1 by Robbin Thijssen - ready. [Info : BepInEx] Loading [TrophyPouch 0.2.1] (games.loxley.trophypouch) [Info : BepInEx] Loading [BlacksmithTools 3.0.0] (GoldenJude_BlacksmithTools) [Info : BepInEx] Loading [Instantly Destroy Boats and Carts 1.0.5] (goldenrevolver.InstantlyDestroyBoatsAndCarts) [Info : BepInEx] Loading [Birdheim 1.1.6] (hansenbansen.birdheim) [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named ValheimPerformanceOptimizations.Patches.ObjectManagement.ZNetSceneObjectManagementPatch [Info : Birdheim] Birdheim 1.1.6 loaded [Info : BepInEx] Loading [HoardFinder 1.4.1] (heido.valheim.hoardfinder) [Info :HoardFinder] Item mod detection enabled through Jotunn ModQuery. [Info : BepInEx] Loading [Steam Achievements & Discoveries 1.0.0] (Igao.SteamAchievementsDiscoveries) [Info :Steam Achievements & Discoveries] Steam Achievements & Discoveries 1.0.0 loaded. [Info : BepInEx] Loading [Better Archery 2.0.5] (ishid4.mods.betterarchery) [Info : BepInEx] Loading [PlsCollapse 1.0.0] (Iteravio.PlsCollapse) [Info :PlsCollapse] Ready: on, footing 15%, boxes 100% [Info : BepInEx] Loading [My Fishing Guide 0.11.22] (jaybird.myfishingguide) [Info :My Fishing Guide] Fishing audio: patched FishingFloat.RPC_Nibble [Info :My Fishing Guide] Fishing audio: patched Fish.IsEscaping [Info :My Fishing Guide] Fishing audio: clips initialized (bite=True, hook=True, splash=True). [Info :My Fishing Guide] My Fishing Guide 0.11.22 loaded. Fishing mode: vanilla. [Info : BepInEx] Loading [RamCraftFilterModLabels 0.3.21] (justinrampage.modorigin) [Info :RamCraftFilterModLabels] RamCraftFilterModLabels 0.3.21 loaded: TMP font initialization fix; 0.3.20 features preserved. [Info : BepInEx] Loading [New LvlUp Effect 1.3.1] (local.valheim.newlvlupeffect) [Info :New LvlUp Effect] New LvlUp Effect 1.3.1 ready (animated level replacement). [Info : BepInEx] Loading [MyDirtyHoe 2.3.2] (MagicMike.MyDirtyHoe) [Info :Jotunn.Main] Initializing MockManager [Info : BepInEx] Loading [Coastal Fishing 2.2.6] (marc.valheim.coastalfishing) [Info :Coastal Fishing] Loaded bundle C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\EchoesOfBunglas-CoastalFishing\marcfishing: 34 models, 29 icons, 15 clips. [Info :Coastal Fishing] Clip PickUp: 2.33s, loop=False, humanoid OK [Info :Coastal Fishing] Clip PutDown: 3.83s, loop=False, humanoid OK [Info :Coastal Fishing] Clip ThrowBuoy: 6.00s, loop=False, humanoid OK [Info :Coastal Fishing] Clip PullInBuoyWithHook: 6.23s, loop=False, humanoid OK [Info :Coastal Fishing] Clip PlaceFishInFishBox: 5.07s, loop=False, humanoid OK [Info :Coastal Fishing] Clip FeedNet_Intro: 3.00s, loop=False, humanoid OK [Info :Coastal Fishing] Clip FeedNet_Loop: 4.37s, loop=True, humanoid OK [Info :Coastal Fishing] Clip FeedNet_Outro: 1.37s, loop=False, humanoid OK [Info :Coastal Fishing] Clip HaulPot_Intro: 1.13s, loop=False, humanoid OK [Info :Coastal Fishing] Clip HaulPot_Loop: 3.13s, loop=True, humanoid OK [Info :Coastal Fishing] Clip HaulPot_LiftAndPlace: 4.90s, loop=False, humanoid OK [Info :Coastal Fishing] Clip HaulPot_Outro: 1.80s, loop=False, humanoid OK [Info :Coastal Fishing] Clip HaulNet_Intro: 7.20s, loop=False, humanoid OK [Info :Coastal Fishing] Clip HaulNet_Loop: 4.37s, loop=True, humanoid OK [Info :Coastal Fishing] Clip HaulNet_Outro: 2.13s, loop=False, humanoid OK [Info :Coastal Fishing] Coastal Fishing 2.2.6 loaded (bundle marcfishing, 15/15 humanoid clips). [Info : BepInEx] Loading [The Dead Remain 0.2.1] (marc.valheim.thedeadremain) [Info :File Janitor] Carrying 0 settings from the 2026-10-27 18-07-01 backup into the new config/marc.valheim.thedeadremain.cfg [Info :The Dead Remain] The Dead Remain 0.2.1 loaded. Patches: death context, carcass create, carcass load, carcass keep, frozen physics, frozen start, fresh hover, drag walk speed, drag speed cap, drag no run, drag no jump, drag no crouch, drag attack drop, drag teleport drop, drag pose, drag hand, scavengers, scavenger contests, contest damage, contest aftermath [Info : BepInEx] Loading [ProgressivePowers 0.3.7] (MidnightsFX.ProgressivePowers) [Info : BepInEx] Loading [ValheimCommunityPatch 0.39.1] (MidnightsFX.ValheimCommunityPatch) [Info :File Janitor] Carrying 0 settings from the 2026-10-28 14-37-37 backup into the new config/MidnightsFX.ValheimCommunityPatch.cfg [Warning:ValheimCommunityPatch] ReflectionUpdate.UpdateReflection: expected 1 call(s) to ZNet.GetReferencePosition, found 0, so this fix is inactive here. Another mod has most likely already rewritten the method - if so, nothing is wrong. [Info :ValheimCommunityPatch] 114 fix(es) applied: 13 server, 46 both, 55 client. [Info : BepInEx] Loading [BelowTheKeel 1.0.0] (nick.valheim.belowthekeel) [Info :BelowTheKeel] BelowTheKeel 1.0.0 loaded [Info : BepInEx] Loading [HoneyPlus 6.1.1] (OhhLoz-HoneyPlus) [Info :HoneyPlus.HoneyPlus] Loaded asset bundle: honeyplusassets (UnityEngine.AssetBundle) [Info :HoneyPlus.HoneyPlus] Loaded Piece: piece_apiary [Info :HoneyPlus.HoneyPlus] Loaded Piece: apiary_ext1 [Info :HoneyPlus.HoneyPlus] Loaded Piece: apiary_ext2 [Info :HoneyPlus.HoneyPlus] Loaded Piece: apiary_ext3 [Info :HoneyPlus.HoneyPlus] Loaded Piece: apiary_ext4 [Info :HoneyPlus.HoneyPlus] Loaded Piece: apiary_ext5 [Info :HoneyPlus.HoneyPlus] Loaded recipes list [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedMeat [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedDeer [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedNeck [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyTeriyakiSalmon [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneySausages [Warning:Jotunn.Managers.ItemManager] [HoneyPlus] Custom item HoneySausages already added [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneySausages [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneySerpentMeat [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMushroomSoup [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyTeriyakiSalmonWrap [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedWolf [Info :HoneyPlus.HoneyPlus] Loaded Item: OdinsDelight [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyYellowStewLesser [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyBread [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedLox [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyDessertPieUncooked [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMeadBaseSpeed [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedHare [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedSeeker [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMushroomStew [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyYellowStew [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyHarePieUncooked [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMeadBaseDamage [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyNeckJerky [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyDeerJerky [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyLoxJerky [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCooked [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyDessertPie [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyHarePie [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMeadSpeed [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyMeadDamage [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedVoltureMeat [Info :HoneyPlus.HoneyPlus] Loaded Item: HoneyCookedAsksvin [Info :HoneyPlus.HoneyPlus] Loaded Item: SurtrsDelight [Info :HoneyPlus.HoneyPlus] Loaded Item: VolvasBrew [Info :HoneyPlus.HoneyPlus] Loaded Item: KonungrOmelette [Info : BepInEx] Loading [ImmersiveTrader 1.2.5] (p0kahontazz.immersivetrader) [Info :File Janitor] Carrying 0 settings from the 2026-10-28 15-14-00 backup into the new config/p0kahontazz.immersivetrader.cfg [Info :ImmersiveTrader] Multiplayer RPC layer registered. [Info :Jotunn.Main] Initializing ZoneManager [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_crypt' registered for trader 'midka'. [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_crypt_troldad' registered for trader 'troldad'. [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_swamp' registered for trader 'encek'. [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_swamp_mokra' registered for trader 'mokra_dzika'. [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_chasm' registered for trader 'grimvald'. [Info :ImmersiveTrader] TraderDungeonApi: dungeon 'it_chasm_rudy' registered for trader 'rudy_warg'. [Info :ImmersiveTrader] ImmersiveTrader 1.2.5 loaded. [Info : BepInEx] Loading [RootAndRemedies 1.1.7] (pl.rootsandremedies.foods) [Info : BepInEx] Loading [SatelliteMap 0.3.0] (qua8ion.valheim.satellitemap) [Info : BepInEx] Loading [Epic Loot 0.15.4] (randyknapp.mods.epicloot) [Info :File Janitor] Carrying 0 settings from the 2026-10-28 14-37-37 backup into the new config/randyknapp.mods.epicloot.cfg [Info :Jotunn.Main] Initializing MinimapManager [Info : Epic Loot] QuickConfig launcher v2 owned by EpicLoot; this mod carries v2. [Info : BepInEx] Loading [Just Keep My Skills Please 0.9.0] (ravenis.justkeepmyskillsplease) [Info : BepInEx] Loading [Stamina Extended 1.0.11] (shudnal.StaminaExtended) [Info : BepInEx] Loading [RecyclePlus 1.3.9] (TastyChickenLegs.RecyclePlus) [Info :RecyclePlus] RecyclePlusMain Loaded! [Info : BepInEx] Loading [TreesReborn 1.1.8] (TastyChickenLegs.TreesReborn) [Info : BepInEx] Loading [Warfare 1.9.6] (Therzie.Warfare) [Info :File Janitor] Carrying 0 settings from the 2026-10-27 18-07-01 backup into the new config/Therzie.Warfare.cfg [Info : BepInEx] Loading [Armory 1.4.3] (Therzie.Armory) [Info : BepInEx] Loading [Wizardry 1.2.3] (Therzie.Wizardry) [Info : BepInEx] Loading [Beehive Clearance 0.2.1] (valyn.mods.beehiveclearance) [Info :Beehive Clearance] Beehive Clearance loaded [Info : BepInEx] Loading [Wire's Comfort Info 0.1.4] (wire.valheim.comfortinfo) [Info :Wire's Comfort Info] Wire's Comfort Info 0.1.4 loaded. [Info : BepInEx] Loading [Wire's Health Awareness 0.3.7] (wire.valheim.healthawareness) [Info :Wire's Health Awareness Audio] Embedded heartbeat ready: 8.98s, 2 channel(s); native-pitch variable BPM, 10 recorded beats. [Info :Wire's Health Awareness] Wire's Health Awareness 0.3.7 loaded. [Info : BepInEx] Loading [Wire's Notification Overhaul 1.1.9] (wire.valheim.notificationoverhaul) [Info :File Janitor] Carrying 0 settings from the 2026-10-27 18-07-01 backup into the new config/wire.valheim.notificationoverhaul.cfg [Info :Wire's Notification Overhaul] Wire's Notification Overhaul 1.1.9 loaded. [Info : BepInEx] Loading [BeastMarketOutpost 1.0.2] (Yggdrah.BeastMarketOutpost) [Info : Unity Log] [TownQuestBoard] Quest config refresh hooks registered. [Info : BepInEx] Loading [MountCollection 1.0.2] (Yggdrah.MountCollection) [Info : BepInEx] Loading [MountRidingSystem 1.0.4] (Yggdrah.MountRidingSystem) [Message: BepInEx] Chainloader startup complete (76 loaded, 0 skipped, 0 failed) [Info : Unity Log] 10/28/2026 16:51:00: Using environment steamid 892970 [Info : Unity Log] 10/28/2026 16:51:00: Using steam APPID:892970 [Info : Unity Log] 10/28/2026 16:51:00: Authentication:k_ESteamNetworkingAvailability_Attempting [Info : Unity Log] 10/28/2026 16:51:00: 2026-10-28 16:51:00:539: Using environment steamid 892970 [Info : Unity Log] 10/28/2026 16:51:00: Platform doesn't implement Process Lifetime Management! Don't initialize suspend manager. [Info : Unity Log] 10/28/2026 16:51:00: Initialized platform! [Info : Unity Log] 10/28/2026 16:51:00: Platform doesn't implement matchmaking! Don't initialize matchmaking manager. [Info : Unity Log] 10/28/2026 16:51:00: Initializing PrivilegeManager. [Info : Unity Log] 10/28/2026 16:51:00: All files in local storage save data: C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\adminlist.txt (59) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\bannedlist.txt (41) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\blocked_players.txt (0) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\permittedlist.txt (43) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\Player-prev.log (1598497) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\Player.log (248622) C:/Users/barnh/AppData/LocalLow/IronGate/Valheim\ps_blocked_players.txt (5) [Info : Unity Log] 10/28/2026 16:51:00: All files in platform save data: worlds/WackyMMO.fwl.old (44) worlds/Wacky.fwl.old (41) worlds/Valhalla.fwl.old (44) worlds/Thorson.fwl.old (43) worlds/Smackland.fwl.old (45) worlds/Smackington.fwl.old (47) worlds/Mistlands.fwl.old (45) worlds/Valhalla2_backup_auto-20221204112859.fwl (45) worlds/Valhalla2_backup_auto-20221211134948.fwl (45) worlds/Jewelcraft.fwl.old (46) 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2_backup_auto-20261027-190221/1e_22__1_6.chunk (231903) worlds/Single Player 2_backup_auto-20261027-190221/1e_20__1_12.chunk (358782) worlds/Single Player 2_backup_auto-20261027-190221/1e_1e__1_5.chunk (49567) worlds/Single Player 2_backup_auto-20261027-190221/1e_1c__1_1.chunk (55706) characters/baldur_backup_auto-20261027-190221.fch (110015) worlds/Single Player 2_backup_restore-20261027-203817/1e_1c__1_1.chunk (55706) worlds/Single Player 2_backup_restore-20261027-203817/_main.72.ok (4) worlds/Single Player 2_backup_restore-20261027-203817/_main.72.chunks (120) worlds/Single Player 2_backup_restore-20261027-203817/_main.72.db2 (149097) worlds/Single Player 2_backup_restore-20261027-203817/_main.72.fwl2 (115) characters/baldur_backup_restore-20261028-154837.fch (149796) [Info : Unity Log] 10/28/2026 16:51:00: Initializing preferences provider... [Info : Unity Log] 10/28/2026 16:51:00: No preference provider available for this platform! [Info : Unity Log] 10/28/2026 16:51:00: Set background loading budget to Low [Info :BetrValheim] Language: English (en_EN); the game's language is "English"; files: de_DE, en_EN, pt_BR, ru_RU. [Info :HoardFinder] BetrValheim detected (5.1.11). [Info :HoardFinder] Drawer API detected: BetrValheim.Drawers.Drawer via DrawerIndex.All, ItemName/Count properties. [Info :HoardFinder] Storage source: BetrValheim.Drawers.Drawer via DrawerIndex.All, ItemName/Count properties. [Info :HoardFinder] Storage source: Container (chests, carts, ships, tombstones, world). [Info :HoardFinder] HoardFinder 1.4.1 ready. Hotkey: F + LeftControl [Info :RootAndRemedies] Detected ImmersiveTrader 1.2.5: the items of this mod come from its quests (ItemSource Auto). [Info :TreesReborn] loadingtree_dict.json [Info :TreesReborn] TreesReborn: loaded 22 seed mappings from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\TastyChickenLegs-TreesReborn\configs\tree_dict.json [Info : Unity Log] 10/28/2026 16:51:01: Loading first scene! [Info : Unity Log] 10/28/2026 16:51:01: Fast load set to True [Info : Unity Log] 10/28/2026 16:51:01: Fast load counter set to 1 [Info : Unity Log] 10/28/2026 16:51:01: Preferences initialized! Activating first scene! [Info :Jotunn.Utils.ConfigFileWatcher] [MyDirtyHoe] Reloading MagicMike.MyDirtyHoe.cfg [Warning:Elite Creatures Reborn] rule file: bosses star power 'drops' is no longer used: a boss's stars pay in heads, and its other drops are never multiplied by stars. Delete the line. [Info :Jotunn.Managers.InputManager] Registering 1 custom inputs [Info : Unity Log] 10/28/2026 16:51:02: Loading: Starting to load scene: start.unity (169d7618616154c03be07e9ad3af5893) [Info : Unity Log] 10/28/2026 16:51:02: Fast load counter set to 2 [Info : Unity Log] 10/28/2026 16:51:02: Set background loading budget to Normal [Info : Unity Log] 10/28/2026 16:51:03: Fast load counter set to 1 [Info : Unity Log] 10/28/2026 16:51:07: Set background loading budget to High [Info : Unity Log] 10/28/2026 16:51:07: GPU Device: 10DE:2783 (NVIDIA) [Info : Unity Log] 10/28/2026 16:51:09: Loading: Done, Total time: -6.9281759 [Info : Unity Log] 10/28/2026 16:51:09: Set background loading budget to Low [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). [Info : Unity Log] [PotionsPlus] SoundMixMan: routed 21 bundled and 1 referenced AudioSource(s) to mixer group 'SFX'. [Warning: Unity Log] 10/28/2026 16:51:10: Missing audio clip in music respawn [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:10: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:11: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:11: Steam initialized, persona:Vortec [Info : Unity Log] 10/28/2026 16:51:11: Valheim version: 1.0.21 (network version 41) [Info : Unity Log] 10/28/2026 16:51:11: Worldgenerator version setup:2 [Info :ExperienceSystem] Console commands registered (es_status, es_xp, es_scan, ...). [Info :MyDirtyHoe.TerrainReset_Patches+Patch_Terminal_InitTerminal] Adding Terminal Command "resetterrain". [Info :Jotunn.Managers.CommandManager] Adding 22 commands to the Console [Info : Unity Log] 10/28/2026 16:51:12: Render threading mode:LegacyJobified [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:12: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/28/2026 16:51:13: Loaded localization file #12 - 'localization_switch' language: 'English' [Info :Cartur's Map Pins] Pin names: 153 registered in English. [Info : Unity Log] 10/28/2026 16:51:13: Checking for installed DLCs [Info : Unity Log] 10/28/2026 16:51:13: DLC:beta installed:False [Info :MyDirtyHoe.TerrainOP_Registry_Patches] [MyDirtyHoe] 13 terrain op prefab(s) to register with ObjectDB [Info :MyDirtyHoe.TerrainOP_Registry_Patches] [MyDirtyHoe] registered 13 terrain op(s) with ObjectDB (total 13) [Info :BetrValheim] Armory found: the storage of its forge counts as a chest. [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.SkillTreeManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.SkillTreeManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ProducerCrafting+Producer_InventoryGui_DoCrafting_Patch [Warning: HarmonyX] AccessTools.Method: type is null [Warning: HarmonyX] AccessTools.Method: type is null [Info :BetrValheim] Epic Loot found: the salvage tab warns that an enchantment is lost. [Info :BetrValheim] Epic Loot found: its enchanting table pays from nearby storage. [Warning: Birdheim] band: no LeatherScraps to make it from [Warning: Birdheim] gear: no ShieldBronzeBuckler to make the gearitems.bird_buckler from [Warning: Birdheim] gear: no KnifeCopper to make the gearitems.bird_talons from [Warning: Birdheim] gear: no Dandelion to make the gearitems.bird_leaf from [Info :RamCraftFilterModLabels] Captured 1522 original item prefab names for Valheim attribution. [Info :Jotunn.Main] Initializing RenderManager [Info :Storehouse] Board: item added (1 wood at the workbench makes 2, or 5 make 10). [Info :Storehouse] === vanilla base of the Timber Crib: piece_chest_wood === piece_chest_wood layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer, LODGroup] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=True shadows=On mats=snow_flat (Valheim/Snow Mesh) LOD0 @0.048: floor_2x2_snow New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [LODGroup] LOD0 @0.048: woodchest, woodchesttop_closed woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer, MeshCollider] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=True shadows=On mats=woodchest (Custom/Piece) MeshCollider mesh='woodchest' convex=True trigger=False woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=True shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=True shadows=On mats=woodchest (Custom/Piece) Container '$piece_chestwood' 5x2, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 100, new=New, worn=New, broken=New Piece '$piece_chestwood' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=piece_workbench cost=Wood:10 [Info :Storehouse] Timber Crib: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] piece_storehouse_timbercrib: collider piece_storehouse_timbercrib/storehouse_collider (layer piece) set to (3.12, 1.45, 1.55) at (0.00, 0.71, 0.00); removed MeshCollider on piece_storehouse_timbercrib/New/woodchest [Info :Storehouse] piece_storehouse_timbercrib: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Timber Crib: own model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\crib, frame 2156 + logs 1288 triangles, 46 logs, (3.12, 1.45, 1.55) m. [Info :Storehouse] Icons: the wood chest's hammer icon is 64x64 px; ours are rendered at 64x64. [Info :Storehouse] Timber Crib: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Timber Crib (built): piece_storehouse_timbercrib === piece_storehouse_timbercrib layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear, CribFill] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_crib layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [LODGroup] LOD0 @0.030: frame, logs frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Crib' 6018 verts, 1 submesh, bounds c=(0.000, 0.710, -0.001) s=(3.122, 1.452, 1.554) MeshRenderer enabled=True shadows=On mats=storehouse_crib (Custom/Piece) MeshCollider mesh='Crib' convex=False trigger=False logs layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'CribLogs' 2963 verts, 1 submesh, bounds c=(0.014, 0.838, -0.006) s=(2.425, 1.070, 1.136) MeshRenderer enabled=True shadows=On mats=storehouse_crib (Custom/Piece) MeshCollider mesh='CribLogs' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.710, -0.001) s=(3.122, 1.452, 1.554) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.561, -0.016, -0.778) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.561, -0.016, 0.776) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.561, -0.016, -0.778) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.561, -0.016, 0.776) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.561, 1.436, -0.778) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.561, 1.436, 0.776) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.561, 1.436, -0.778) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.561, 1.436, 0.776) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_timbercrib' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1200, new=New, worn=New, broken=New Piece '$piece_storehouse_timbercrib' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:20,JVLmock_StorehouseBoard:10,JVLmock_BronzeNails:10 [Info :Storehouse] Timber Crib: piece added (8x8). [Info :Storehouse] Ore Bin: files from orebin_r6 (OreBin.obj, orebin_atlas.png, orebin_anchors.json). [Info :Storehouse] Ore Bin: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Ore Bin: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\orebin_r6 (OreBin.obj, 9732 triangles, (3.85, 1.65, 1.95) m; 80 units, 253 item copies when full, from orebin_anchors.json). [Info :Storehouse] piece_storehouse_orebin: collider piece_storehouse_orebin/storehouse_collider (layer piece) set to (3.85, 1.65, 1.95) at (0.00, 0.82, 0.00); removed MeshCollider on piece_storehouse_orebin/New/woodchest [Info :Storehouse] piece_storehouse_orebin: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Ore Bin: piece built, frame (3.85, 1.65, 1.95) m, 80 units. [Info :Storehouse] Item model 'SilverOre': 1 mesh(es), size (0.519, 0.418, 0.730), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'BlackMetalScrap': 1 mesh(es), size (0.367, 0.231, 0.664), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CopperOre': 1 mesh(es), size (0.519, 0.418, 0.730), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TinOre': 7 mesh(es), size (0.510, 0.464, 0.638), root scale (1.000, 1.000, 1.000); true size (0.426, 0.449, 0.608), centre (18, -8, 15) mm off the box's (vertices). [Info :Storehouse] Item model 'IronScrap': 1 mesh(es), size (0.350, 0.220, 0.634), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'FlametalOreNew': 1 mesh(es), size (1.273, 0.783, 1.278), root scale (1.000, 1.000, 1.000); true size (0.888, 0.665, 0.922), centre (6, -8, 16) mm off the box's (vertices). [Info :Storehouse] Ore Bin: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Ore Bin (built): piece_storehouse_orebin === piece_storehouse_orebin layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_orebin layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'OreBin' 28884 verts, 1 submesh, bounds c=(0.000, 0.820, 0.000) s=(3.847, 1.650, 1.945) MeshRenderer enabled=True shadows=On mats=storehouse_orebin (Custom/Piece) MeshCollider mesh='OreBin' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.820, 0.000) s=(3.847, 1.650, 1.945) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.923, -0.005, -0.973) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.923, -0.005, 0.973) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.924, -0.005, -0.973) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.924, -0.005, 0.973) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_orebin' 8x10, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_orebin' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:12,JVLmock_StorehouseBoard:10,JVLmock_Stone:10,JVLmock_IronNails:8,JVLmock_Iron:4 [Info :Storehouse] Ore Bin: piece added (8x10). [Info :Storehouse] Coal & Stone Bunker: files from bunker_r4 (Bunker.obj, bunker_atlas.png, bunker_anchors.json). [Info :Storehouse] Coal & Stone Bunker: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Coal & Stone Bunker: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\bunker_r4 (Bunker.obj, 4684 triangles, (3.94, 1.85, 1.90) m; 54 units, 324 item copies when full, from bunker_anchors.json). [Info :Storehouse] piece_storehouse_bunker: collider piece_storehouse_bunker/storehouse_collider (layer piece) set to (3.94, 1.85, 1.90) at (0.00, 0.92, -0.11); removed MeshCollider on piece_storehouse_bunker/New/woodchest [Info :Storehouse] piece_storehouse_bunker: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Coal & Stone Bunker: piece built, frame (3.94, 1.85, 1.90) m, 54 units. [Info :Storehouse] Item model 'Coal': 1 mesh(es), size (0.313, 0.333, 0.534), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Stone': 1 mesh(es), size (0.530, 0.321, 0.502), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Flint': 1 mesh(es), size (0.322, 0.194, 0.651), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Coal & Stone Bunker: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Coal & Stone Bunker (built): piece_storehouse_bunker === piece_storehouse_bunker layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_bunker layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Bunker' 13306 verts, 1 submesh, bounds c=(0.000, 0.918, -0.112) s=(3.940, 1.846, 1.903) MeshRenderer enabled=True shadows=On mats=storehouse_bunker (Custom/Piece) MeshCollider mesh='Bunker' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.918, -0.112) s=(3.940, 1.846, 1.903) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.970, -0.005, -1.063) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.970, -0.005, 0.840) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.970, -0.005, -1.063) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.970, -0.005, 0.840) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.970, 1.840, -1.063) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.970, 1.840, 0.840) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.970, 1.840, -1.063) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.970, 1.840, 0.840) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_bunker' 8x12, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_bunker' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:16,JVLmock_StorehouseBoard:12,JVLmock_IronNails:8,JVLmock_Iron:4 [Info :Storehouse] Coal & Stone Bunker: piece added (8x12). [Info :Storehouse] Open Coal & Stone Bunker: files from bunkeropen_r1 (Bunker.obj, bunker_atlas.png, bunker_anchors.json). [Info :Storehouse] Open Coal & Stone Bunker: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Open Coal & Stone Bunker: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\bunkeropen_r1 (Bunker.obj, 3520 triangles, (3.94, 1.86, 1.89) m; 54 units, 324 item copies when full, from bunker_anchors.json). [Info :Storehouse] piece_storehouse_bunkeropen: collider piece_storehouse_bunkeropen/storehouse_collider (layer piece) set to (3.94, 1.86, 1.89) at (0.00, 0.91, -0.11); removed MeshCollider on piece_storehouse_bunkeropen/New/woodchest [Info :Storehouse] piece_storehouse_bunkeropen: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Open Coal & Stone Bunker: piece built, frame (3.94, 1.86, 1.89) m, 54 units. [Info :Storehouse] Open Coal & Stone Bunker: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Open Coal & Stone Bunker (built): piece_storehouse_bunkeropen === piece_storehouse_bunkeropen layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_bunkeropen layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Bunker' 10020 verts, 1 submesh, bounds c=(0.000, 0.908, -0.109) s=(3.942, 1.858, 1.893) MeshRenderer enabled=True shadows=On mats=storehouse_bunkeropen (Custom/Piece) MeshCollider mesh='Bunker' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.908, -0.109) s=(3.942, 1.858, 1.893) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.971, -0.021, -1.056) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.971, -0.021, 0.837) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.971, -0.021, -1.056) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.971, -0.021, 0.837) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_bunkeropen' 8x12, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_bunkeropen' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:14,JVLmock_StorehouseBoard:10,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Open Coal & Stone Bunker: piece added (8x12). [Info :Storehouse] Metal Rack (tall): files from metalrack_r3 (MetalRack.obj, metalrack_atlas.png, MetalRackAnchors.json). [Info :Storehouse] Metal Rack (tall): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Metal Rack (tall): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\metalrack_r3 (MetalRack.obj, 11352 triangles, (2.88, 2.40, 0.70) m; 64 units, 128 item copies when full, from MetalRackAnchors.json). [Info :Storehouse] piece_storehouse_metalrack: collider piece_storehouse_metalrack/storehouse_collider (layer piece) set to (2.88, 2.40, 0.70) at (0.00, 1.20, 0.00); removed MeshCollider on piece_storehouse_metalrack/New/woodchest [Info :Storehouse] piece_storehouse_metalrack: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Metal Rack (tall): piece built, frame (2.88, 2.40, 0.70) m, 64 units. [Info :Storehouse] Item model 'Copper': 1 mesh(es), size (0.305, 0.124, 0.623), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Metal Rack (tall): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Metal Rack (tall) (built): piece_storehouse_metalrack === piece_storehouse_metalrack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_metalrack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MetalRack' 27038 verts, 1 submesh, bounds c=(0.000, 1.200, 0.000) s=(2.880, 2.400, 0.700) MeshRenderer enabled=True shadows=On mats=storehouse_metalrack (Custom/Piece) MeshCollider mesh='MetalRack' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.000) s=(2.880, 2.400, 0.700) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.440, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.440, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.440, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.440, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.440, 2.400, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.440, 2.400, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.440, 2.400, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.440, 2.400, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_metalrack' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_metalrack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:12,JVLmock_StorehouseBoard:12,JVLmock_IronNails:8,JVLmock_Iron:4 [Info :Storehouse] Metal Rack (tall): piece added (8x8). [Info :Storehouse] Metal Rack (tall, half): files from metalrackhalf_r2 (MetalRackHalf.obj, metalrackhalf_atlas.png, MetalRackHalfAnchors.json). [Info :Storehouse] Metal Rack (tall, half): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Metal Rack (tall, half): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\metalrackhalf_r2 (MetalRackHalf.obj, 5676 triangles, (1.44, 2.40, 0.70) m; 32 units, 64 item copies when full, from MetalRackHalfAnchors.json). [Info :Storehouse] piece_storehouse_metalrackhalf: collider piece_storehouse_metalrackhalf/storehouse_collider (layer piece) set to (1.44, 2.40, 0.70) at (0.00, 1.20, 0.00); removed MeshCollider on piece_storehouse_metalrackhalf/New/woodchest [Info :Storehouse] piece_storehouse_metalrackhalf: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Metal Rack (tall, half): piece built, frame (1.44, 2.40, 0.70) m, 32 units. [Info :Storehouse] Metal Rack (tall, half): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Metal Rack (tall, half) (built): piece_storehouse_metalrackhalf === piece_storehouse_metalrackhalf layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_metalrackhalf layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MetalRackHalf' 13462 verts, 1 submesh, bounds c=(0.000, 1.200, 0.000) s=(1.440, 2.400, 0.700) MeshRenderer enabled=True shadows=On mats=storehouse_metalrackhalf (Custom/Piece) MeshCollider mesh='MetalRackHalf' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.000) s=(1.440, 2.400, 0.700) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-0.720, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-0.720, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(0.720, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(0.720, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-0.720, 2.400, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-0.720, 2.400, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(0.720, 2.400, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(0.720, 2.400, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_metalrackhalf' 4x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_metalrackhalf' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:8,JVLmock_StorehouseBoard:8,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Metal Rack (tall, half): piece added (4x8). [Info :Storehouse] Metal Rack (low): files from metalracklow_r2 (MetalRackLow.obj, metalracklow_atlas.png, MetalRackLowAnchors.json). [Info :Storehouse] Metal Rack (low): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Metal Rack (low): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\metalracklow_r2 (MetalRackLow.obj, 5984 triangles, (2.88, 1.20, 0.70) m; 32 units, 64 item copies when full, from MetalRackLowAnchors.json). [Info :Storehouse] piece_storehouse_metalracklow: collider piece_storehouse_metalracklow/storehouse_collider (layer piece) set to (2.88, 1.20, 0.70) at (0.00, 0.60, 0.00); removed MeshCollider on piece_storehouse_metalracklow/New/woodchest [Info :Storehouse] piece_storehouse_metalracklow: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Metal Rack (low): piece built, frame (2.88, 1.20, 0.70) m, 32 units. [Info :Storehouse] Metal Rack (low): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Metal Rack (low) (built): piece_storehouse_metalracklow === piece_storehouse_metalracklow layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_metalracklow layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MetalRackLow' 14366 verts, 1 submesh, bounds c=(0.000, 0.600, 0.000) s=(2.880, 1.200, 0.700) MeshRenderer enabled=True shadows=On mats=storehouse_metalracklow (Custom/Piece) MeshCollider mesh='MetalRackLow' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.600, 0.000) s=(2.880, 1.200, 0.700) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.440, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.440, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.440, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.440, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.440, 1.200, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.440, 1.200, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.440, 1.200, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.440, 1.200, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_metalracklow' 8x4, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_metalracklow' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:8,JVLmock_StorehouseBoard:8,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Metal Rack (low): piece added (8x4). [Info :Storehouse] Metal Rack (low, half): files from metalracklowhalf_r2 (MetalRackLowHalf.obj, metalracklowhalf_atlas.png, MetalRackLowHalfAnchors.json). [Info :Storehouse] Metal Rack (low, half): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Metal Rack (low, half): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\metalracklowhalf_r2 (MetalRackLowHalf.obj, 2992 triangles, (1.44, 1.20, 0.70) m; 16 units, 32 item copies when full, from MetalRackLowHalfAnchors.json). [Info :Storehouse] piece_storehouse_metalracklowhalf: collider piece_storehouse_metalracklowhalf/storehouse_collider (layer piece) set to (1.44, 1.20, 0.70) at (0.00, 0.60, 0.00); removed MeshCollider on piece_storehouse_metalracklowhalf/New/woodchest [Info :Storehouse] piece_storehouse_metalracklowhalf: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Metal Rack (low, half): piece built, frame (1.44, 1.20, 0.70) m, 16 units. [Info :Storehouse] Metal Rack (low, half): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Metal Rack (low, half) (built): piece_storehouse_metalracklowhalf === piece_storehouse_metalracklowhalf layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_metalracklowhalf layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MetalRackLowHalf' 7161 verts, 1 submesh, bounds c=(0.000, 0.600, 0.000) s=(1.440, 1.200, 0.700) MeshRenderer enabled=True shadows=On mats=storehouse_metalracklowhalf (Custom/Piece) MeshCollider mesh='MetalRackLowHalf' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.600, 0.000) s=(1.440, 1.200, 0.700) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-0.720, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-0.720, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(0.720, 0.000, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(0.720, 0.000, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-0.720, 1.200, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-0.720, 1.200, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(0.720, 1.200, -0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(0.720, 1.200, 0.350) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_metalracklowhalf' 4x4, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_metalracklowhalf' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:4,JVLmock_StorehouseBoard:4,JVLmock_IronNails:4,JVLmock_Iron:1 [Info :Storehouse] Metal Rack (low, half): piece added (4x4). [Info :Storehouse] Metal Pallet: files from metalpallet_r4 (MetalPallet.obj, metalpallet_atlas.png, MetalPalletAnchors.json). [Info :Storehouse] Metal Pallet: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Metal Pallet: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\metalpallet_r4 (MetalPallet.obj, 4792 triangles, (2.86, 1.20, 1.50) m; 64 units, 128 item copies when full, from MetalPalletAnchors.json). [Info :Storehouse] piece_storehouse_metalpallet: collider piece_storehouse_metalpallet/storehouse_collider (layer piece) set to (2.86, 1.20, 1.50) at (0.00, 0.60, 0.00); removed MeshCollider on piece_storehouse_metalpallet/New/woodchest [Info :Storehouse] piece_storehouse_metalpallet: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Metal Pallet: piece built, frame (2.86, 1.20, 1.50) m, 64 units. [Info :Storehouse] Item model 'Iron': 1 mesh(es), size (0.305, 0.124, 0.623), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Metal Pallet: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Metal Pallet (built): piece_storehouse_metalpallet === piece_storehouse_metalpallet layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_metalpallet layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MetalPallet' 13614 verts, 1 submesh, bounds c=(0.000, 0.600, 0.000) s=(2.860, 1.200, 1.500) MeshRenderer enabled=True shadows=On mats=storehouse_metalpallet (Custom/Piece) MeshCollider mesh='MetalPallet' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.600, 0.000) s=(2.860, 1.200, 1.500) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.430, 0.000, -0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.430, 0.000, 0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.430, 0.000, -0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.430, 0.000, 0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.430, 1.200, -0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.430, 1.200, 0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.430, 1.200, -0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.430, 1.200, 0.750) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_metalpallet' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_metalpallet' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:16,JVLmock_StorehouseBoard:10,JVLmock_IronNails:8,JVLmock_Iron:4 [Info :Storehouse] Metal Pallet: piece added (8x8). [Info :Storehouse] Mead Rack: files from meadrack_r3 (MeadRack.obj, meadrack_atlas.png, meadrack_anchors.json). [Info :Storehouse] Mead Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Mead Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\meadrack_r3 (MeadRack.obj, 3688 triangles, (2.00, 2.00, 0.51) m; 64 units, 352 item copies when full, from meadrack_anchors.json). [Info :Storehouse] piece_storehouse_meadrack: collider piece_storehouse_meadrack/storehouse_collider (layer piece) set to (2.00, 2.00, 0.51) at (0.00, 1.00, 0.00); removed MeshCollider on piece_storehouse_meadrack/New/woodchest [Info :Storehouse] piece_storehouse_meadrack: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Mead Rack: piece built, frame (2.00, 2.00, 0.51) m, 64 units. [Info :Storehouse] Item model 'MeadStaminaMinor': 1 mesh(es), size (0.117, 0.316, 0.210), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadPoisonResist': 1 mesh(es), size (0.165, 0.446, 0.296), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadFrostResist': 1 mesh(es), size (0.161, 0.437, 0.401), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadStaminaMedium': 1 mesh(es), size (0.165, 0.446, 0.296), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadTasty': 1 mesh(es), size (0.136, 0.372, 0.341), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item points: 400 item shape(s) from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\item_points.bin. [Info :Storehouse] Item model 'MeadBugRepellent': 1 mesh(es), size (0.235, 0.341, 0.104), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'MeadHealthMinor': 1 mesh(es), size (0.184, 0.285, 0.189), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadHealthMedium': 1 mesh(es), size (0.288, 0.446, 0.296), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadEitrMinor': 1 mesh(es), size (0.222, 0.375, 0.216), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BarleyWine': 1 mesh(es), size (0.354, 0.467, 0.275), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MeadHealthLingering': 1 mesh(es), size (0.394, 0.477, 0.242), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'MeadTrollPheromones': 1 mesh(es), size (0.398, 0.500, 0.398), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'MeadStaminaLingering': 1 mesh(es), size (0.196, 0.372, 0.196), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'MeadHealthMajor': 1 mesh(es), size (0.455, 0.476, 0.455), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Mead Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Mead Rack (built): piece_storehouse_meadrack === piece_storehouse_meadrack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_meadrack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MeadRack' 8880 verts, 1 submesh, bounds c=(0.000, 0.999, 0.001) s=(2.001, 2.004, 0.508) MeshRenderer enabled=True shadows=On mats=storehouse_meadrack (Custom/Piece) MeshCollider mesh='MeadRack' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.999, 0.001) s=(2.001, 2.004, 0.508) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.000, -0.003, -0.252) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.000, -0.003, 0.255) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.000, -0.003, -0.252) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.000, -0.003, 0.255) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.000, 2.001, -0.252) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.000, 2.001, 0.255) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.000, 2.001, -0.252) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.000, 2.001, 0.255) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_meadrack' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_meadrack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:16,JVLmock_BronzeNails:10 [Info :Storehouse] Mead Rack: piece added (8x8). [Info :Storehouse] Larder Hutch: files from larder_r6 (LarderFrame.obj, larder_atlas.png, LarderAnchors.json). [Info :Storehouse] Larder Hutch: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Larder Hutch: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\larder_r6 (LarderFrame.obj, 5228 triangles, (2.02, 2.00, 0.80) m; 64 units, 64 item copies when full, from LarderAnchors.json). [Info :Storehouse] piece_storehouse_larder: collider piece_storehouse_larder/storehouse_collider (layer piece) set to (2.02, 2.00, 0.80) at (0.00, 1.00, 0.01); removed MeshCollider on piece_storehouse_larder/New/woodchest [Info :Storehouse] piece_storehouse_larder: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Larder Hutch: piece built, frame (2.02, 2.00, 0.80) m, 64 units. [Info :Storehouse] Item model 'LoxPie': 1 mesh(es), size (0.775, 0.246, 0.770), root scale (1.000, 1.000, 1.000); true size (0.571, 0.246, 0.566), centre (0, 0, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'FishAndBread': 1 mesh(es), size (0.541, 0.504, 0.309), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TurnipStew': 1 mesh(es), size (0.473, 0.205, 0.473), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CookedDeerMeat': 1 mesh(es), size (0.280, 0.094, 0.430), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'Bread': 1 mesh(es), size (0.450, 0.272, 0.911), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'QueensJam': 1 mesh(es), size (0.267, 0.313, 0.256), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'BloodPudding': 1 mesh(es), size (0.527, 0.177, 0.408), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'SerpentStew': 1 mesh(es), size (0.546, 0.199, 0.546), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'FishWraps': 1 mesh(es), size (0.379, 0.210, 0.571), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'FishCooked': 1 mesh(es), size (0.315, 0.355, 0.591), root scale (1.000, 1.000, 1.000); true size (0.215, 0.355, 0.566), centre (45, 0, -12) mm off the box's (vertices). [Info :Storehouse] Item model 'HoneyGlazedChicken': 1 mesh(es), size (0.620, 0.307, 0.620), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'Sausages': 1 mesh(es), size (0.612, 0.131, 0.783), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CookedMeat': 1 mesh(es), size (0.285, 0.260, 0.616), root scale (1.000, 1.000, 1.000); true size (0.256, 0.260, 0.606), centre (6, 0, -2) mm off the box's (vertices). [Info :Storehouse] Item model 'MeatPlatter': 1 mesh(es), size (0.900, 0.203, 0.506), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MushroomOmelette': 1 mesh(es), size (0.564, 0.163, 0.564), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'CarrotSoup': 3 mesh(es), size (0.373, 0.210, 0.390), root scale (1.000, 1.000, 1.000); true size (0.373, 0.194, 0.373), centre (0, -8, -8) mm off the box's (vertices). [Info :Storehouse] Larder Hutch: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Larder Hutch (built): piece_storehouse_larder === piece_storehouse_larder layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_larder layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'LarderFrame' 14124 verts, 1 submesh, bounds c=(0.000, 0.999, 0.013) s=(2.025, 2.004, 0.797) MeshRenderer enabled=True shadows=On mats=storehouse_larder (Custom/Piece) MeshCollider mesh='LarderFrame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.999, 0.013) s=(2.025, 2.004, 0.797) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.012, -0.003, -0.385) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.012, -0.003, 0.412) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.013, -0.003, -0.385) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.013, -0.003, 0.412) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.012, 2.000, -0.385) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.012, 2.000, 0.412) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.013, 2.000, -0.385) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.013, 2.000, 0.412) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_larder' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_larder' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:18,JVLmock_BronzeNails:12 [Info :Storehouse] Larder Hutch: piece added (8x8). [Info :Storehouse] Meat Rack: files from meatrack_r5 (MeatRack.obj, meatrack_atlas.png, MeatRackAnchors.json). [Info :Storehouse] Meat Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Meat Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\meatrack_r5 (MeatRack.obj, 6720 triangles, (1.98, 2.00, 1.42) m; 64 units, 248 item copies when full, from MeatRackAnchors.json). [Info :Storehouse] piece_storehouse_meatrack: collider piece_storehouse_meatrack/storehouse_collider (layer piece) set to (1.98, 2.00, 1.42) at (0.00, 0.98, 0.01); removed MeshCollider on piece_storehouse_meatrack/New/woodchest [Info :Storehouse] piece_storehouse_meatrack: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Meat Rack: piece built, frame (1.98, 2.00, 1.42) m, 64 units. [Info :Storehouse] Item model 'RawMeat': 1 mesh(es), size (0.285, 0.260, 0.616), root scale (1.000, 1.000, 1.000); true size (0.256, 0.260, 0.606), centre (6, 0, -2) mm off the box's (vertices). [Info :Storehouse] Item model 'Fish2': 1 mesh(es), size (0.188, 0.614, 1.711), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Fish3': 1 mesh(es), size (0.331, 0.717, 1.741), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'DeerMeat': 1 mesh(es), size (0.280, 0.094, 0.430), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'WolfMeat': 1 mesh(es), size (0.389, 0.245, 0.957), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Meat Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Meat Rack (built): piece_storehouse_meatrack === piece_storehouse_meatrack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_meatrack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'MeatRack' 19124 verts, 1 submesh, bounds c=(0.000, 0.984, 0.006) s=(1.980, 2.004, 1.419) MeshRenderer enabled=True shadows=On mats=storehouse_meatrack (Custom/Piece) MeshCollider mesh='MeatRack' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.984, 0.006) s=(1.980, 2.004, 1.419) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.990, -0.018, -0.703) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.990, -0.018, 0.715) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.990, -0.018, -0.703) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.990, -0.018, 0.715) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_meatrack' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_meatrack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:12,JVLmock_StorehouseBoard:10,JVLmock_BronzeNails:10 [Info :Storehouse] Meat Rack: piece added (8x8). [Info :Storehouse] Produce Crates: files from rootbin_r8 (RootBin.obj, rootbin_atlas.png, rootbin_anchors.json). [Info :Storehouse] Produce Crates: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Produce Crates: 9 straw object(s), never a support (tops 0.184-1.305 m). [Info :Storehouse] Produce Crates: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\rootbin_r8 (RootBin.obj, 5804 triangles, (2.02, 2.02, 1.29) m; 72 units, 616 item copies when full, from rootbin_anchors.json). [Info :Storehouse] piece_storehouse_rootbin: collider piece_storehouse_rootbin/storehouse_collider (layer piece) set to (2.02, 2.02, 1.29) at (0.00, 1.00, 0.02); removed MeshCollider on piece_storehouse_rootbin/New/woodchest [Info :Storehouse] piece_storehouse_rootbin: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Produce Crates: piece built, frame (2.02, 2.02, 1.29) m, 72 units. [Info :Storehouse] Contents: material 'Turnip' (Custom/Vegetation): wind off in a copy (sway, ripple, push 0). [Info :Storehouse] Item model 'Turnip': 2 mesh(es), size (0.595, 0.935, 0.595), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Turnip': 1 green part(s) left out in the Root Bin. [Info :Storehouse] Contents: material 'carrot_blast' (Custom/Vegetation): wind off in a copy (sway, ripple, push 0). [Info :Storehouse] Item model 'Carrot': 2 mesh(es), size (0.286, 0.286, 0.888), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Carrot': 1 green part(s) left out in the Root Bin. [Info :Storehouse] Contents: material 'barley_ripe' (Custom/Grass): wind off in a copy (sway, ripple, push 0). [Info :Storehouse] Item model 'Barley': 1 mesh(es), size (0.238, 0.821, 0.221), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Mushroom': 1 mesh(es), size (0.357, 0.368, 0.330), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Blueberries': 10 mesh(es), size (0.309, 0.254, 0.303), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Raspberry': 1 mesh(es), size (0.197, 0.273, 0.217), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Cloudberry': 1 mesh(es), size (0.216, 0.248, 0.266), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Contents: material 'flax_item' (Custom/Vegetation): wind off in a copy (sway, ripple, push 0). [Info :Storehouse] Item model 'Flax': 1 mesh(es), size (0.490, 1.800, 0.573), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Onion': 1 mesh(es), size (0.261, 0.275, 0.249), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Thistle': 1 mesh(es), size (0.322, 0.914, 0.280), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Dandelion': 1 mesh(es), size (0.625, 0.480, 0.496), root scale (1.000, 1.000, 1.000); true size (0.625, 0.392, 0.435), centre (0, -1, 1) mm off the box's (vertices). [Info :Storehouse] Item model 'MushroomYellow': 1 mesh(es), size (0.298, 0.306, 0.275), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MushroomBlue': 1 mesh(es), size (0.298, 0.306, 0.275), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Produce Crates: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Produce Crates (built): piece_storehouse_rootbin === piece_storehouse_rootbin layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_rootbin layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'RootBin' 14512 verts, 1 submesh, bounds c=(0.000, 1.000, 0.021) s=(2.015, 2.022, 1.292) MeshRenderer enabled=True shadows=On mats=storehouse_rootbin (Custom/Piece) MeshCollider mesh='RootBin' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.000, 0.021) s=(2.015, 2.022, 1.292) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.008, -0.011, -0.625) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.008, -0.011, 0.667) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.008, -0.011, -0.625) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.008, -0.011, 0.667) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_rootbin' 8x9, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_rootbin' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:14,JVLmock_BronzeNails:8 [Info :Storehouse] Produce Crates: piece added (8x9). [Info :Storehouse] Pantry Dresser: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Pantry Dresser: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\pantry_r4 (Pantry.obj, 3404 triangles, (2.23, 2.14, 0.56) m; 560 units, 1080 item copies when full, from pantry_anchors.json). [Info :Storehouse] piece_storehouse_pantry: collider piece_storehouse_pantry/storehouse_collider (layer piece) set to (2.23, 2.14, 0.56) at (0.00, 1.07, 0.24); removed MeshCollider on piece_storehouse_pantry/New/woodchest [Info :Storehouse] piece_storehouse_pantry: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Pantry Dresser: piece built, frame (2.23, 2.14, 0.56) m, 560 units. [Info :Storehouse] Item model 'Wood': 1 mesh(es), size (0.399, 0.329, 2.071), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Pantry Dresser: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Pantry Dresser (built): piece_storehouse_pantry === piece_storehouse_pantry layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_pantry layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Pantry' 9228 verts, 1 submesh, bounds c=(0.000, 1.066, 0.241) s=(2.231, 2.139, 0.555) MeshRenderer enabled=True shadows=On mats=storehouse_pantry (Custom/Piece) MeshCollider mesh='Pantry' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.066, 0.241) s=(2.231, 2.139, 0.555) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.116, -0.003, -0.036) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.116, -0.003, 0.519) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.116, -0.003, -0.036) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.116, -0.003, 0.519) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_pantry' 8x10, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_pantry' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:16,JVLmock_BronzeNails:10 [Info :Storehouse] Pantry Dresser: piece added (8x10). [Info :Storehouse] Cooper's Row: files from coopersrow_r11 (CoopersRow.obj, coopersrow_atlas.png, coopersrow_anchors.json). [Info :Storehouse] Cooper's Row: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Cooper's Row: glass on 'Legacy Shaders/Transparent/Diffuse', colour RGBA(0.243, 0.624, 0.541, 0.051), roughness 0.72 (the store's own tint). [Info :Storehouse] Cooper's Row: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\coopersrow_r11 (CoopersRow.obj, 15170 triangles, (3.92, 1.29, 2.06) m; 64 units, 98 item copies when full, from coopersrow_anchors.json). [Info :Storehouse] piece_storehouse_coopersrow: collider piece_storehouse_coopersrow/storehouse_collider (layer piece) set to (3.92, 1.29, 2.06) at (0.00, 0.64, 0.00); removed MeshCollider on piece_storehouse_coopersrow/New/woodchest [Info :Storehouse] piece_storehouse_coopersrow: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Cooper's Row: piece built, frame (3.92, 1.29, 2.06) m, 64 units. [Info :Storehouse] Item model 'Tar': 1 mesh(es), size (0.543, 0.438, 0.599), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Resin': 1 mesh(es), size (0.519, 0.418, 0.480), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Sap': 1 mesh(es), size (0.426, 0.437, 0.426), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'Guck': 1 mesh(es), size (0.519, 0.418, 0.480), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Eitr': 1 mesh(es), size (0.200, 0.200, 0.200), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Ooze': 1 mesh(es), size (0.519, 0.418, 0.480), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'RoyalJelly': 2 mesh(es), size (0.607, 0.614, 0.672), root scale (1.000, 1.000, 1.000), 2 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'CharcoalResin': 1 mesh(es), size (0.519, 0.418, 0.480), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Honey': 1 mesh(es), size (0.453, 0.135, 0.594), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'OozeMork': 1 mesh(es), size (0.512, 0.400, 0.506), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'HatefulBlood': 1 mesh(es), size (0.998, 0.357, 0.843), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BlobVial': 1 mesh(es), size (0.280, 0.412, 0.280), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'Voidplasm': 1 mesh(es), size (0.383, 0.222, 0.423), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Cooper's Row: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Cooper's Row (built): piece_storehouse_coopersrow === piece_storehouse_coopersrow layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_coopersrow layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, glass0 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'CoopersRow' 44874 verts, 1 submesh, bounds c=(0.000, 0.643, 0.000) s=(3.919, 1.295, 2.058) MeshRenderer enabled=True shadows=On mats=storehouse_coopersrow (Custom/Piece) MeshCollider mesh='CoopersRow' convex=False trigger=False glass0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'CoopersSightGlass' 1108 verts, 1 submesh, bounds c=(-0.022, 0.703, 0.127) s=(3.393, 0.921, 1.047) MeshRenderer enabled=True shadows=Off mats=storehouse_coopersrow_glass0 (Legacy Shaders/Transparent/Diffuse) MeshCollider mesh='CoopersSightGlass' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.643, 0.000) s=(3.919, 1.295, 2.058) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.960, -0.005, -1.029) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.960, -0.005, 1.029) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.960, -0.005, -1.029) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.960, -0.005, 1.029) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_coopersrow' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_coopersrow' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:10,JVLmock_StorehouseBoard:12,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Cooper's Row: piece added (8x8). [Info :Storehouse] Stacking Cooper's Row: files from coopersrowstack_r4 (CoopersRow.obj, coopersrow_atlas.png, coopersrow_anchors.json). [Info :Storehouse] Stacking Cooper's Row: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Stacking Cooper's Row: glass on 'Legacy Shaders/Transparent/Diffuse', colour RGBA(0.243, 0.624, 0.541, 0.051), roughness 0.72 (the store's own tint). [Info :Storehouse] Stacking Cooper's Row: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\coopersrowstack_r4 (CoopersRow.obj, 17766 triangles, (3.95, 1.81, 2.08) m; 64 units, 98 item copies when full, from coopersrow_anchors.json). [Info :Storehouse] piece_storehouse_coopersrowstack: collider piece_storehouse_coopersrowstack/storehouse_collider (layer piece) set to (3.95, 1.81, 2.08) at (0.00, 0.91, 0.00); removed MeshCollider on piece_storehouse_coopersrowstack/New/woodchest [Info :Storehouse] piece_storehouse_coopersrowstack: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Stacking Cooper's Row: piece built, frame (3.95, 1.81, 2.08) m, 64 units. [Info :Storehouse] Stacking Cooper's Row: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Stacking Cooper's Row (built): piece_storehouse_coopersrowstack === piece_storehouse_coopersrowstack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_coopersrowstack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, glass0 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'CoopersRow' 52212 verts, 1 submesh, bounds c=(0.000, 0.905, 0.000) s=(3.952, 1.812, 2.082) MeshRenderer enabled=True shadows=On mats=storehouse_coopersrowstack (Custom/Piece) MeshCollider mesh='CoopersRow' convex=False trigger=False glass0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'CoopersSightGlass' 1108 verts, 1 submesh, bounds c=(-0.022, 0.703, 0.127) s=(3.393, 0.921, 1.047) MeshRenderer enabled=True shadows=Off mats=storehouse_coopersrowstack_glass0 (Legacy Shaders/Transparent/Diffuse) MeshCollider mesh='CoopersSightGlass' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.905, 0.000) s=(3.952, 1.812, 2.082) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_snap_0 (inactive) layer=piece pos=(-1.976, -0.001, -1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_1 (inactive) layer=piece pos=(-1.976, -0.001, 1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_2 (inactive) layer=piece pos=(1.976, -0.001, -1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_3 (inactive) layer=piece pos=(1.976, -0.001, 1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_4 (inactive) layer=piece pos=(-1.976, 1.811, -1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_5 (inactive) layer=piece pos=(-1.976, 1.811, 1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_6 (inactive) layer=piece pos=(1.976, 1.811, -1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_snap_7 (inactive) layer=piece pos=(1.976, 1.811, 1.041) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_coopersrowstack' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_coopersrowstack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:16,JVLmock_StorehouseBoard:18,JVLmock_IronNails:10,JVLmock_Iron:4 [Info :Storehouse] Stacking Cooper's Row: piece added (8x8). [Info :Storehouse] Apothecary Rack: files from apothecary_r3 (Apothecary.obj, apothecary_atlas.png, apothecary_anchors.json). [Info :Storehouse] Apothecary Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Apothecary Rack: glass on 'Legacy Shaders/Transparent/Diffuse', colour RGBA(0.243, 0.624, 0.541, 0.051), roughness 0.74 (the store's own tint). [Info :Storehouse] Apothecary Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\apothecary_r3 (Apothecary.obj, 3084 triangles, (2.54, 2.01, 0.53) m; 256 units, 736 item copies when full, from apothecary_anchors.json). [Info :Storehouse] piece_storehouse_apothecary: collider piece_storehouse_apothecary/storehouse_collider (layer piece) set to (2.54, 2.01, 0.53) at (0.00, 1.00, 0.24); removed MeshCollider on piece_storehouse_apothecary/New/woodchest [Info :Storehouse] piece_storehouse_apothecary: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Apothecary Rack: piece built, frame (2.54, 2.01, 0.53) m, 256 units. [Info :Storehouse] Apothecary Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Apothecary Rack (built): piece_storehouse_apothecary === piece_storehouse_apothecary layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_apothecary layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Apothecary' 8508 verts, 1 submesh, bounds c=(0.000, 1.000, 0.244) s=(2.540, 2.009, 0.527) MeshRenderer enabled=True shadows=On mats=storehouse_apothecary (Custom/Piece) MeshCollider mesh='Apothecary' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.000, 0.244) s=(2.540, 2.009, 0.527) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.270, -0.005, -0.019) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.270, -0.005, 0.508) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.270, -0.005, -0.019) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.270, -0.005, 0.508) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_apothecary' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_apothecary' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:12,JVLmock_BronzeNails:8,JVLmock_LeatherScraps:2 [Info :Storehouse] Apothecary Rack: piece added (8x8). [Info :Storehouse] Tall Apothecary Rack: files from apothecarytall_r2 (Apothecary.obj, apothecary_atlas.png, apothecary_anchors.json). [Info :Storehouse] Tall Apothecary Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Tall Apothecary Rack: glass on 'Legacy Shaders/Transparent/Diffuse', colour RGBA(0.243, 0.624, 0.541, 0.051), roughness 0.74 (the store's own tint). [Info :Storehouse] Tall Apothecary Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\apothecarytall_r2 (Apothecary.obj, 3512 triangles, (2.00, 2.41, 0.46) m; 320 units, 1280 item copies when full, from apothecary_anchors.json). [Info :Storehouse] piece_storehouse_apothecarytall: collider piece_storehouse_apothecarytall/storehouse_collider (layer piece) set to (2.00, 2.41, 0.46) at (0.00, 1.20, 0.21); removed MeshCollider on piece_storehouse_apothecarytall/New/woodchest [Info :Storehouse] piece_storehouse_apothecarytall: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Tall Apothecary Rack: piece built, frame (2.00, 2.41, 0.46) m, 320 units. [Info :Storehouse] Tall Apothecary Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Tall Apothecary Rack (built): piece_storehouse_apothecarytall === piece_storehouse_apothecarytall layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_apothecarytall layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Apothecary' 9744 verts, 1 submesh, bounds c=(0.000, 1.200, 0.209) s=(2.000, 2.409, 0.457) MeshRenderer enabled=True shadows=On mats=storehouse_apothecarytall (Custom/Piece) MeshCollider mesh='Apothecary' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.209) s=(2.000, 2.409, 0.457) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.000, -0.005, -0.019) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.000, -0.005, 0.438) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.000, -0.005, -0.019) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.000, -0.005, 0.438) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_apothecarytall' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_apothecarytall' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:16,JVLmock_BronzeNails:10,JVLmock_LeatherScraps:2 [Info :Storehouse] Tall Apothecary Rack: piece added (8x8). [Info :Storehouse] Hide Rack: files from hiderack_r3 (HideRack.obj, hiderack_atlas.png, hiderack_anchors.json). [Info :Storehouse] Hide Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Hide Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\hiderack_r3 (HideRack.obj, 8968 triangles, (2.97, 2.59, 1.87) m; 64 units, 96 item copies when full, from hiderack_anchors.json). [Info :Storehouse] piece_storehouse_hiderack: collider piece_storehouse_hiderack/storehouse_collider (layer piece) set to (2.97, 2.59, 1.87) at (0.00, 1.29, 0.00); removed MeshCollider on piece_storehouse_hiderack/New/woodchest [Info :Storehouse] piece_storehouse_hiderack: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Hide Rack: piece built, frame (2.97, 2.59, 1.87) m, 64 units. [Info :Storehouse] Item model 'TrollHide': 1 mesh(es), size (2.134, 0.112, 2.134), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'WolfPelt': 1 mesh(es), size (0.371, 0.271, 2.044), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'LoxPelt': 4 mesh(es), size (0.852, 0.624, 4.088), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'DeerHide': 1 mesh(es), size (0.445, 0.326, 2.453), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'LeatherScraps': 1 mesh(es), size (0.843, 0.178, 0.838), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AskHide': 1 mesh(es), size (0.570, 0.487, 1.718), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ScaleHide': 1 mesh(es), size (0.403, 0.345, 1.217), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BjornHide': 1 mesh(es), size (0.677, 0.578, 2.043), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Hide Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Hide Rack (built): piece_storehouse_hiderack === piece_storehouse_hiderack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_hiderack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'HideRack' 19670 verts, 1 submesh, bounds c=(0.000, 1.293, 0.005) s=(2.966, 2.593, 1.870) MeshRenderer enabled=True shadows=On mats=storehouse_hiderack (Custom/Piece) MeshCollider mesh='HideRack' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.293, 0.005) s=(2.966, 2.593, 1.870) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.483, -0.004, -0.930) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.483, -0.004, 0.940) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.483, -0.004, -0.930) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.483, -0.004, 0.940) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_hiderack' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_hiderack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:10,JVLmock_StorehouseBoard:12,JVLmock_BronzeNails:8,JVLmock_LeatherScraps:4 [Info :Storehouse] Hide Rack: piece added (8x8). [Info :Storehouse] Cloth Rack: files from clothrack_r2 (ClothRack.obj, clothrack_atlas.png, clothrack_anchors.json). [Info :Storehouse] Cloth Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Cloth Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\clothrack_r2 (ClothRack.obj, 4986 triangles, (1.25, 1.86, 0.76) m; 32 units, 52 item copies when full, from clothrack_anchors.json). [Info :Storehouse] piece_storehouse_clothrack: collider piece_storehouse_clothrack/storehouse_collider (layer piece) set to (1.25, 1.86, 0.76) at (0.00, 0.93, 0.06); removed MeshCollider on piece_storehouse_clothrack/New/woodchest [Info :Storehouse] piece_storehouse_clothrack: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Cloth Rack: piece built, frame (1.25, 1.86, 0.76) m, 32 units. [Info :Storehouse] Item model 'LinenThread': 2 mesh(es), size (0.172, 0.582, 0.182), root scale (1.000, 1.000, 1.000); true size (0.172, 0.582, 0.177), centre (0, 0, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'CandleWick': 1 mesh(es), size (0.509, 0.045, 0.046), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'NornThread': 1 mesh(es), size (0.694, 0.180, 0.208), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'JuteRed': 1 mesh(es), size (0.463, 0.339, 1.022), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'JuteBlue': 1 mesh(es), size (0.463, 0.339, 1.022), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Cloth Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Cloth Rack (built): piece_storehouse_clothrack === piece_storehouse_clothrack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_clothrack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'ClothRack' 13006 verts, 1 submesh, bounds c=(0.000, 0.931, 0.057) s=(1.250, 1.861, 0.755) MeshRenderer enabled=True shadows=On mats=storehouse_clothrack (Custom/Piece) MeshCollider mesh='ClothRack' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.931, 0.057) s=(1.250, 1.861, 0.755) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.625, 0.000, -0.320) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.625, 0.000, 0.435) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.625, 0.000, -0.320) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.625, 0.000, 0.435) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_clothrack' 4x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_clothrack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:10,JVLmock_BronzeNails:6,JVLmock_LinenThread:2 [Info :Storehouse] Cloth Rack: piece added (4x8). [Info :Storehouse] Ossuary Bin: files from ossuary_r5b (Ossuary.obj, ossuary_atlas.png, ossuary_anchors.json). [Info :Storehouse] Ossuary Bin: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Ossuary Bin: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\ossuary_r5b (Ossuary.obj, 10648 triangles, (3.26, 2.05, 1.89) m; 128 units, 366 item copies when full, from ossuary_anchors.json). [Info :Storehouse] piece_storehouse_ossuary: collider piece_storehouse_ossuary/storehouse_collider (layer piece) set to (3.26, 2.05, 1.89) at (0.00, 1.03, 0.02); removed MeshCollider on piece_storehouse_ossuary/New/woodchest [Info :Storehouse] piece_storehouse_ossuary: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Ossuary Bin: piece built, frame (3.26, 2.05, 1.89) m, 128 units. [Info :Storehouse] Item model 'CharredBone': 1 mesh(es), size (0.781, 0.321, 0.147), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BoneFragments': 1 mesh(es), size (0.606, 0.150, 0.596), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'WitheredBone': 1 mesh(es), size (0.410, 0.366, 1.982), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Charredskull': 1 mesh(es), size (0.273, 0.315, 0.360), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'HardAntler': 1 mesh(es), size (0.539, 0.520, 0.547), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AsksvinCarrionSkull': 1 mesh(es), size (0.765, 0.445, 0.580), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BonemawSerpentTooth': 1 mesh(es), size (0.263, 0.166, 0.839), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AsksvinCarrionNeck': 1 mesh(es), size (1.074, 0.883, 0.261), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AsksvinCarrionPelvic': 1 mesh(es), size (0.260, 0.531, 0.698), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AsksvinCarrionRibcage': 1 mesh(es), size (0.982, 0.975, 0.925), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'UndeadBjornRibcage': 1 mesh(es), size (1.829, 1.852, 1.522), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Ossuary Bin: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Ossuary Bin (built): piece_storehouse_ossuary === piece_storehouse_ossuary layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_ossuary layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Ossuary' 25768 verts, 1 submesh, bounds c=(0.000, 1.025, 0.019) s=(3.260, 2.050, 1.894) MeshRenderer enabled=True shadows=On mats=storehouse_ossuary (Custom/Piece) MeshCollider mesh='Ossuary' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.025, 0.019) s=(3.260, 2.050, 1.894) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.630, 0.000, -0.928) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.630, 0.000, 0.966) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.630, 0.000, -0.928) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.630, 0.000, 0.966) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_ossuary' 8x16, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_ossuary' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:12,JVLmock_StorehouseBoard:10,JVLmock_Stone:16,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Ossuary Bin: piece added (8x16). [Info :Storehouse] Smith's Drawers: files from smithdrawers_r2 (SmithDrawers.obj, smithdrawers_atlas.png, smithdrawers_anchors.json). [Info :Storehouse] Smith's Drawers: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Smith's Drawers: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\smithdrawers_r2 (SmithDrawers.obj, 8076 triangles, (1.26, 1.60, 0.82) m; 64 units, 201 item copies when full, from smithdrawers_anchors.json). [Info :Storehouse] piece_storehouse_smithdrawers: collider piece_storehouse_smithdrawers/storehouse_collider (layer piece) set to (1.26, 1.60, 0.82) at (0.00, 0.80, 0.13); removed MeshCollider on piece_storehouse_smithdrawers/New/woodchest [Info :Storehouse] piece_storehouse_smithdrawers: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Smith's Drawers: piece built, frame (1.26, 1.60, 0.82) m, 64 units. [Info :Storehouse] Item model 'BronzeNails': 1 mesh(es), size (0.592, 0.254, 0.694), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'IronNails': 1 mesh(es), size (0.592, 0.254, 0.694), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MechanicalSpring': 1 mesh(es), size (0.275, 0.282, 0.614), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'SharpeningStone': 1 mesh(es), size (0.115, 0.707, 0.707), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AxeHead1': 1 mesh(es), size (0.266, 0.051, 0.226), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AxeHead2': 1 mesh(es), size (0.266, 0.048, 0.227), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'CeramicPlate': 1 mesh(es), size (0.381, 0.046, 0.240), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'Chain': 1 mesh(es), size (0.121, 0.673, 0.121), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'BarrelRings': 1 mesh(es), size (0.910, 0.169, 0.914), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BellFragment': 1 mesh(es), size (0.912, 0.935, 0.480), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CharredCogwheel': 1 mesh(es), size (1.135, 0.399, 1.135), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ScytheHandle': 1 mesh(es), size (0.062, 0.300, 1.854), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Smith's Drawers: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Smith's Drawers (built): piece_storehouse_smithdrawers === piece_storehouse_smithdrawers layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_smithdrawers layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'SmithDrawers' 17604 verts, 1 submesh, bounds c=(0.000, 0.800, 0.127) s=(1.260, 1.600, 0.824) MeshRenderer enabled=True shadows=On mats=storehouse_smithdrawers (Custom/Piece) MeshCollider mesh='SmithDrawers' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.800, 0.127) s=(1.260, 1.600, 0.824) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.630, 0.000, -0.285) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.630, 0.000, 0.539) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.630, 0.000, -0.285) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.630, 0.000, 0.539) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_smithdrawers' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_smithdrawers' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:12,JVLmock_Iron:4,JVLmock_IronNails:10 [Info :Storehouse] Smith's Drawers: piece added (8x8). [Info :Storehouse] Ember Cabinet: files from embercabinet_r2 (EmberCabinet.obj, embercabinet_atlas.png, embercabinet_anchors.json). [Info :Storehouse] Ember Cabinet: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Ember Cabinet: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\embercabinet_r2 (EmberCabinet.obj, 4828 triangles, (1.17, 1.99, 0.80) m; 64 units, 367 item copies when full, from embercabinet_anchors.json). [Info :Storehouse] piece_storehouse_embercabinet: collider piece_storehouse_embercabinet/storehouse_collider (layer piece) set to (1.17, 1.99, 0.80) at (0.00, 1.00, 0.11); removed MeshCollider on piece_storehouse_embercabinet/New/woodchest [Info :Storehouse] piece_storehouse_embercabinet: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Ember Cabinet: piece built, frame (1.17, 1.99, 0.80) m, 64 units. [Info :Storehouse] Item model 'FrozenFuel': 1 mesh(es), size (0.503, 0.221, 0.332), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Crystal': 1 mesh(es), size (0.843, 0.229, 0.266), root scale (1.000, 1.000, 1.000); true size (0.831, 0.221, 0.224), centre (-1, 0, 3) mm off the box's (vertices). [Info :Storehouse] Item model 'Thunderstone': 1 mesh(es), size (0.652, 0.359, 0.218), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Wisp': 1 mesh(es), size (0.100, 0.100, 0.100), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'FaderEmber': 1 mesh(es), size (0.100, 0.100, 0.100), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'BlackCore': 1 mesh(es), size (0.182, 0.315, 0.182), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'MoltenCore': 1 mesh(es), size (0.245, 0.264, 0.235), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'OrbThunderBlood': 1 mesh(es), size (0.277, 0.277, 0.277), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'FrostCore': 1 mesh(es), size (0.717, 0.598, 0.713), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'SurtlingCore': 1 mesh(es), size (0.285, 0.287, 0.282), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'MemorialCoal': 1 mesh(es), size (0.445, 0.603, 0.444), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ShieldCore': 1 mesh(es), size (0.261, 0.545, 0.343), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'GlowWorm': 1 mesh(es), size (0.323, 0.513, 0.709), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'OrbFrostFire': 1 mesh(es), size (0.277, 0.277, 0.277), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Ember Cabinet: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Ember Cabinet (built): piece_storehouse_embercabinet === piece_storehouse_embercabinet layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_embercabinet layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'EmberCabinet' 10026 verts, 1 submesh, bounds c=(0.000, 0.995, 0.111) s=(1.170, 1.990, 0.801) MeshRenderer enabled=True shadows=On mats=storehouse_embercabinet (Custom/Piece) MeshCollider mesh='EmberCabinet' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.995, 0.111) s=(1.170, 1.990, 0.801) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.585, 0.000, -0.290) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.585, 0.000, 0.511) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.585, 0.000, -0.290) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.585, 0.000, 0.511) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_embercabinet' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_embercabinet' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:8,JVLmock_Iron:6,JVLmock_IronNails:6 [Info :Storehouse] Ember Cabinet: piece added (8x8). [Info :Storehouse] Fletcher's Barrels: files from fletcher_r3es (Fletcher.obj, fletcher_atlas.png, fletcher_layouts.json). [Info :Storehouse] Fletcher's Barrels: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Fletcher's Barrels: 8 straw object(s), never a support (tops 0.400-0.790 m). [Info :Storehouse] Fletcher's Barrels: straw roughened (392 of 584 vertices moved, 8 object(s), 960 triangles in three shades 466/369/125), a part of its own, never solid. [Info :Storehouse] Fletcher's Barrels: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\fletcher_r3es (Fletcher.obj, 9344 triangles, (3.20, 1.07, 1.31) m; 0 units, 0 item copies when full, from fletcher_layouts.json). [Info :Storehouse] piece_storehouse_fletcher: collider piece_storehouse_fletcher/storehouse_collider (layer piece) set to (3.20, 1.07, 1.31) at (0.00, 0.54, 0.00); removed MeshCollider on piece_storehouse_fletcher/New/woodchest [Info :Storehouse] piece_storehouse_fletcher: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Fletcher's Barrels: piece built, frame (3.20, 1.07, 1.31) m, 0 units. [Info :Storehouse] Fletcher's Barrels: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Fletcher's Barrels (built): piece_storehouse_fletcher === piece_storehouse_fletcher layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_fletcher layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Fletcher' 28183 verts, 1 submesh, bounds c=(0.000, 0.535, 0.000) s=(3.200, 1.074, 1.313) MeshRenderer enabled=True shadows=On mats=storehouse_fletcher (Custom/Piece) MeshCollider mesh='Fletcher' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_fletcher_straw' 2880 verts, 3 submesh, bounds c=(0.000, 0.587, -0.012) s=(2.808, 0.406, 0.959) MeshRenderer enabled=True shadows=On mats=storehouse_fletcher (Custom/Piece), storehouse_fletcher_straw88 (Custom/Piece), storehouse_fletcher_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.535, 0.000) s=(3.200, 1.074, 1.313) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.600, -0.002, -0.657) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.600, -0.002, 0.657) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.600, -0.002, -0.657) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.600, -0.002, 0.657) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_fletcher' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_fletcher' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:14,JVLmock_BronzeNails:10,JVLmock_LeatherScraps:4 [Info :Storehouse] Fletcher's Barrels: piece added (8x8). [Info :Storehouse] Arrow Tubes: files from arrowtubes_r4 (ArrowTubes.obj, arrowtubes_atlas.png, arrowtubes_anchors.json). [Info :Storehouse] Arrow Tubes: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arrow Tubes: 20 colour band(s) from ArrowTubes_bands.obj. [Info :Storehouse] Arrow Tubes: 20 straw object(s), never a support (tops 0.630-1.110 m). [Info :Storehouse] Arrow Tubes: straw roughened (660 of 980 vertices moved, 20 object(s), 1600 triangles in three shades 673/583/344), a part of its own, never solid. [Info :Storehouse] Arrow Tubes: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arrowtubes_r4 (ArrowTubes.obj, 11064 triangles, (2.61, 1.17, 1.27) m; 80 units, 1040 item copies when full, from arrowtubes_anchors.json). [Info :Storehouse] piece_storehouse_arrowtubes: collider piece_storehouse_arrowtubes/storehouse_collider (layer piece) set to (2.61, 1.17, 1.27) at (0.00, 0.59, 0.00); removed MeshCollider on piece_storehouse_arrowtubes/New/woodchest [Info :Storehouse] piece_storehouse_arrowtubes: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arrow Tubes: piece built, frame (2.61, 1.17, 1.27) m, 80 units. [Info :Storehouse] Item model 'ArrowWood': 1 mesh(es), size (0.113, 0.228, 1.716), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArrowFlint': 2 mesh(es), size (0.176, 0.302, 1.839), root scale (1.000, 1.000, 1.000); true size (0.168, 0.241, 1.833), centre (3, -30, -1) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowBronze': 2 mesh(es), size (0.123, 0.228, 1.766), root scale (1.000, 1.000, 1.000); true size (0.117, 0.228, 1.761), centre (-3, 0, -2) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowIron': 2 mesh(es), size (0.131, 0.228, 1.774), root scale (1.000, 1.000, 1.000); true size (0.116, 0.228, 1.769), centre (-3, 0, -3) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowObsidian': 2 mesh(es), size (0.131, 0.228, 1.767), root scale (1.000, 1.000, 1.000); true size (0.116, 0.228, 1.761), centre (-3, 0, -3) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowFire': 1 mesh(es), size (0.113, 0.228, 1.716), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArrowPoison': 2 mesh(es), size (0.131, 0.228, 1.745), root scale (1.000, 1.000, 1.000); true size (0.113, 0.228, 1.740), centre (-2, 0, 3) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowFrost': 2 mesh(es), size (0.131, 0.228, 1.745), root scale (1.000, 1.000, 1.000); true size (0.113, 0.228, 1.740), centre (-2, 0, 3) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowSilver': 2 mesh(es), size (0.239, 0.228, 1.835), root scale (1.000, 1.000, 1.000); true size (0.230, 0.228, 1.831), centre (-5, 0, -2) mm off the box's (vertices). [Info :Storehouse] Item model 'ArrowNeedle': 3 mesh(es), size (1.049, 1.056, 2.168), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArrowCarapace': 1 mesh(es), size (0.244, 0.232, 1.782), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ArrowCharred': 1 mesh(es), size (0.089, 0.093, 1.635), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Arrow Tubes: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Arrow Tubes (built): piece_storehouse_arrowtubes === piece_storehouse_arrowtubes layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arrowtubes layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'ArrowTubes' 35150 verts, 1 submesh, bounds c=(0.000, 0.585, -0.002) s=(2.608, 1.174, 1.266) MeshRenderer enabled=True shadows=On mats=storehouse_arrowtubes (Custom/Piece) MeshCollider mesh='ArrowTubes' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_arrowtubes_straw' 4800 verts, 3 submesh, bounds c=(0.000, 0.858, 0.000) s=(2.244, 0.504, 0.952) MeshRenderer enabled=True shadows=On mats=storehouse_arrowtubes (Custom/Piece), storehouse_arrowtubes_straw88 (Custom/Piece), storehouse_arrowtubes_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.585, -0.002) s=(2.608, 1.174, 1.266) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.304, -0.002, -0.636) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.304, -0.002, 0.631) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.304, -0.002, -0.636) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.304, -0.002, 0.631) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arrowtubes' 8x10, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arrowtubes' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:12,JVLmock_StorehouseBoard:14,JVLmock_BronzeNails:10,JVLmock_LeatherScraps:4 [Info :Storehouse] Arrow Tubes: piece added (8x10). [Info :Storehouse] Bolt Crate: files from bolttubs_r3 (BoltTubs.obj, bolttubs_atlas.png, bolttubs_anchors.json). [Info :Storehouse] Bolt Crate: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Bolt Crate: 16 straw object(s), never a support (tops 0.370-0.730 m). [Info :Storehouse] Bolt Crate: straw roughened (400 of 784 vertices moved, 16 object(s), 1152 triangles in three shades 485/368/299), a part of its own, never solid. [Info :Storehouse] Bolt Crate: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\bolttubs_r3 (BoltTubs.obj, 5496 triangles, (1.79, 0.86, 1.81) m; 64 units, 256 item copies when full, from bolttubs_anchors.json). [Info :Storehouse] piece_storehouse_bolttubs: collider piece_storehouse_bolttubs/storehouse_collider (layer piece) set to (1.79, 0.86, 1.81) at (0.00, 0.43, 0.00); removed MeshCollider on piece_storehouse_bolttubs/New/woodchest [Info :Storehouse] piece_storehouse_bolttubs: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Bolt Crate: piece built, frame (1.79, 0.86, 1.81) m, 64 units. [Info :Storehouse] Item model 'BoltBone': 1 mesh(es), size (0.141, 0.141, 0.573), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BoltIron': 1 mesh(es), size (0.167, 0.167, 0.559), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BoltBlackmetal': 1 mesh(es), size (0.129, 0.129, 0.584), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BoltCarapace': 1 mesh(es), size (0.129, 0.129, 0.580), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BoltCharred': 1 mesh(es), size (0.053, 0.041, 0.579), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Bolt Crate: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Bolt Crate (built): piece_storehouse_bolttubs === piece_storehouse_bolttubs layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_bolttubs layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'BoltTubs' 19206 verts, 1 submesh, bounds c=(0.000, 0.429, 0.000) s=(1.786, 0.862, 1.807) MeshRenderer enabled=True shadows=On mats=storehouse_bolttubs (Custom/Piece) MeshCollider mesh='BoltTubs' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_bolttubs_straw' 3456 verts, 3 submesh, bounds c=(0.000, 0.540, 0.000) s=(1.516, 0.380, 1.516) MeshRenderer enabled=True shadows=On mats=storehouse_bolttubs (Custom/Piece), storehouse_bolttubs_straw88 (Custom/Piece), storehouse_bolttubs_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.429, 0.000) s=(1.786, 0.862, 1.807) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.893, -0.002, -0.904) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.893, -0.002, 0.904) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.893, -0.002, -0.904) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.893, -0.002, 0.904) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_bolttubs' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_bolttubs' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:10,JVLmock_StorehouseBoard:12,JVLmock_IronNails:8 [Info :Storehouse] Bolt Crate: piece added (8x8). [Info :Storehouse] Bomb Crate: files from bombcrate_r3 (BombCrate.obj, bombcrate_atlas.png, bombcrate_anchors.json). [Info :Storehouse] Bomb Crate: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Bomb Crate: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\bombcrate_r3 (BombCrate.obj, 7400 triangles, (3.20, 1.06, 1.30) m; 64 units, 64 item copies when full, from bombcrate_anchors.json). [Info :Storehouse] piece_storehouse_bombcrate: collider piece_storehouse_bombcrate/storehouse_collider (layer piece) set to (3.20, 1.06, 1.30) at (-0.14, 0.53, 0.00); removed MeshCollider on piece_storehouse_bombcrate/New/woodchest [Info :Storehouse] piece_storehouse_bombcrate: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Bomb Crate: piece built, frame (3.20, 1.06, 1.30) m, 64 units. [Info :Storehouse] Item model 'BombBile': 1 mesh(es), size (0.307, 0.334, 0.299), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombLava': 1 mesh(es), size (0.236, 0.250, 0.265), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombOoze': 1 mesh(es), size (0.254, 0.302, 0.279), root scale (1.000, 1.000, 1.000); true size (0.215, 0.220, 0.259), centre (-2, -1, 2) mm off the box's (vertices). [Info :Storehouse] Item model 'BombSmoke': 1 mesh(es), size (0.293, 0.208, 0.293), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombDynamite': 1 mesh(es), size (0.169, 0.260, 0.178), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombSiege': 1 mesh(es), size (0.859, 1.215, 1.221), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_Frost': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_Lava': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_Morkhalla': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_Poison': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_PoisonElite': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BombBlob_Tar': 1 mesh(es), size (0.286, 0.460, 0.281), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Bomb Crate: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Bomb Crate (built): piece_storehouse_bombcrate === piece_storehouse_bombcrate layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_bombcrate layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'BombCrate' 21106 verts, 1 submesh, bounds c=(-0.144, 0.528, 0.000) s=(3.202, 1.055, 1.297) MeshRenderer enabled=True shadows=On mats=storehouse_bombcrate (Custom/Piece) MeshCollider mesh='BombCrate' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(-0.144, 0.528, 0.000) s=(3.202, 1.055, 1.297) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.745, 0.000, -0.649) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.745, 0.000, 0.649) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.457, 0.000, -0.649) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.457, 0.000, 0.649) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_bombcrate' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_bombcrate' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:14,JVLmock_IronNails:8,JVLmock_Iron:2 [Info :Storehouse] Bomb Crate: piece added (8x8). [Info :Storehouse] Weapon Rack A: files from weaponrack_r4 (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Weapon Rack A: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Weapon Rack A: 8 straw object(s), never a support (tops 0.607-0.608 m). [Info :Storehouse] Weapon Rack A: straw roughened (176 of 360 vertices moved, 8 object(s), 520 triangles in three shades 244/170/106), a part of its own, never solid. [Info :Storehouse] Weapon Rack A: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\weaponrack_r4 (Frame.obj, 1576 triangles, (1.84, 0.81, 0.77) m; 8 units, 8 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_weaponrack: collider piece_storehouse_weaponrack/storehouse_collider (layer piece) set to (1.84, 0.81, 0.77) at (0.00, 0.41, -0.01); removed MeshCollider on piece_storehouse_weaponrack/New/woodchest [Info :Storehouse] piece_storehouse_weaponrack: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Weapon Rack A: piece built, frame (1.84, 0.81, 0.77) m, 8 units. [Info :Storehouse] Item model 'MaceIron': 1 mesh(es), size (0.216, 0.257, 1.039), root scale (1.000, 1.000, 1.000); true size (0.216, 0.221, 1.032), centre (0, 15, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'AxeIron': 1 mesh(es), size (0.283, 0.065, 0.880), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'SwordIron': 1 mesh(es), size (0.144, 0.054, 1.269), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AxeBlackMetal': 1 mesh(es), size (0.449, 0.134, 0.978), root scale (1.000, 1.000, 1.000); true size (0.328, 0.100, 0.935), centre (-49, 3, 4) mm off the box's (vertices). [Info :Storehouse] Item model 'MaceSilver': 1 mesh(es), size (0.436, 0.180, 0.949), root scale (1.000, 1.000, 1.000); true size (0.436, 0.147, 0.947), centre (0, 11, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'KnifeSilver': 1 mesh(es), size (0.192, 0.038, 0.645), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'SwordSilver': 1 mesh(es), size (0.204, 0.054, 1.294), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'SwordBlackmetal': 1 mesh(es), size (0.195, 0.059, 1.288), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Weapon Rack A: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Weapon Rack A (built): piece_storehouse_weaponrack === piece_storehouse_weaponrack layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_weaponrack layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 4293 verts, 1 submesh, bounds c=(0.000, 0.405, -0.007) s=(1.835, 0.810, 0.771) MeshRenderer enabled=True shadows=On mats=storehouse_weaponrack (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_weaponrack_straw' 1560 verts, 3 submesh, bounds c=(0.000, 0.597, 0.000) s=(1.561, 0.022, 0.591) MeshRenderer enabled=True shadows=On mats=storehouse_weaponrack (Custom/Piece), storehouse_weaponrack_straw88 (Custom/Piece), storehouse_weaponrack_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.405, -0.007) s=(1.835, 0.810, 0.771) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.918, 0.000, -0.393) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.918, 0.000, 0.379) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.918, 0.000, -0.393) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.918, 0.000, 0.379) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_weaponrack' 8x1, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_weaponrack' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:6,JVLmock_IronNails:4 [Info :Storehouse] Weapon Rack A: piece added (8x1). [Info :Storehouse] Weapon Rack B: files from weaponrackb_r4 (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Weapon Rack B: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Weapon Rack B: 8 straw object(s), never a support (tops 0.607-0.608 m). [Info :Storehouse] Weapon Rack B: straw roughened (176 of 360 vertices moved, 8 object(s), 520 triangles in three shades 271/181/68), a part of its own, never solid. [Info :Storehouse] Weapon Rack B: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\weaponrackb_r4 (Frame.obj, 1642 triangles, (1.84, 0.81, 0.77) m; 8 units, 8 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_weaponrackb: collider piece_storehouse_weaponrackb/storehouse_collider (layer piece) set to (1.84, 0.81, 0.77) at (0.00, 0.41, -0.01); removed MeshCollider on piece_storehouse_weaponrackb/New/woodchest [Info :Storehouse] piece_storehouse_weaponrackb: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Weapon Rack B: piece built, frame (1.84, 0.81, 0.77) m, 8 units. [Info :Storehouse] Weapon Rack B: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Weapon Rack B (built): piece_storehouse_weaponrackb === piece_storehouse_weaponrackb layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_weaponrackb layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 4392 verts, 1 submesh, bounds c=(0.000, 0.405, -0.007) s=(1.835, 0.810, 0.771) MeshRenderer enabled=True shadows=On mats=storehouse_weaponrackb (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_weaponrackb_straw' 1560 verts, 3 submesh, bounds c=(0.000, 0.597, 0.000) s=(1.561, 0.023, 0.591) MeshRenderer enabled=True shadows=On mats=storehouse_weaponrackb (Custom/Piece), storehouse_weaponrackb_straw88 (Custom/Piece), storehouse_weaponrackb_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.405, -0.007) s=(1.835, 0.810, 0.771) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.918, 0.000, -0.393) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.918, 0.000, 0.379) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.918, 0.000, -0.393) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.918, 0.000, 0.379) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_weaponrackb' 8x1, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_weaponrackb' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:6,JVLmock_IronNails:4 [Info :Storehouse] Weapon Rack B: piece added (8x1). [Info :Storehouse] Arsenal B: files from arsenalb_r6 (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Arsenal B: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arsenal B: 26 straw object(s), never a support (tops 0.607-0.788 m). [Info :Storehouse] Arsenal B: pose table storehouse-shield-pose-table/1: 174 poses, 0 without, 6 places x 29 prefabs, 1080 neighbour pairs that cross, 3131 measured for visibility, made for these anchors. [Info :Storehouse] Arsenal B: straw roughened (962 of 1740 vertices moved, 26 object(s), 2650 triangles in three shades 1131/935/584), a part of its own, never solid. [Info :Storehouse] Arsenal B: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arsenalb_r6 (Frame.obj, 6488 triangles, (6.10, 0.82, 1.50) m; 32 units, 32 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_arsenalb: collider piece_storehouse_arsenalb/storehouse_collider (layer piece) set to (6.10, 0.82, 1.50) at (0.00, 0.41, -0.01); removed MeshCollider on piece_storehouse_arsenalb/New/woodchest [Info :Storehouse] piece_storehouse_arsenalb: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arsenal B: piece built, frame (6.10, 0.82, 1.50) m, 32 units. [Info :Storehouse] Item model 'BowAshlands': 1 mesh(es), size (0.343, 0.091, 1.715), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.332, 0.072, 1.711), centre (-2, -1, -1) mm off the box's (measured points). [Info :Storehouse] Item model 'BowDraugrFang': 1 mesh(es), size (0.625, 0.151, 1.815), root scale (1.000, 1.000, 1.000); true size (0.581, 0.100, 1.791), centre (-17, -1, -11) mm off the box's (vertices). [Info :Storehouse] Item model 'BowHuntsman': 1 mesh(es), size (0.650, 0.272, 2.236), root scale (1.000, 1.000, 1.000); true size (0.581, 0.236, 2.212), centre (-15, -16, -3) mm off the box's (vertices). [Info :Storehouse] Item model 'BowSpineSnap': 1 mesh(es), size (0.577, 0.248, 1.650), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.557, 0.202, 1.643), centre (-3, 8, -3) mm off the box's (measured points). [Info :Storehouse] Item model 'CrossbowArbalest': 1 mesh(es), size (1.272, 0.231, 1.700), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'BowFineWood': 1 mesh(es), size (0.373, 0.115, 1.588), root scale (1.000, 1.000, 1.000); true size (0.346, 0.087, 1.575), centre (-9, 7, -6) mm off the box's (vertices). [Info :Storehouse] Item model 'BattleaxeCrystal': 1 mesh(es), size (0.760, 0.202, 1.774), root scale (1.000, 1.000, 1.000); true size (0.760, 0.175, 1.771), centre (0, -10, 1) mm off the box's (vertices). [Info :Storehouse] Item model 'StaffFireball': 1 mesh(es), size (0.427, 0.251, 2.044), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.301, 0.220, 2.027), centre (38, 9, -1) mm off the box's (measured points). [Info :Storehouse] Item model 'SpearBronze': 1 mesh(es), size (0.157, 0.136, 2.428), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.156, 0.117, 2.427), centre (0, -6, 0) mm off the box's (measured points). [Info :Storehouse] Item model 'SledgeIron': 1 mesh(es), size (0.552, 0.189, 1.360), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'THSwordKrom': 1 mesh(es), size (0.245, 0.052, 1.911), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'SpearFlint': 1 mesh(es), size (0.102, 0.146, 2.360), root scale (1.000, 1.000, 1.000); true size (0.102, 0.133, 2.359), centre (0, 3, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'Battleaxe': 1 mesh(es), size (0.404, 0.156, 1.704), root scale (1.000, 1.000, 1.000); true size (0.404, 0.146, 1.700), centre (0, 3, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'StaffIceShards': 1 mesh(es), size (0.154, 0.156, 2.029), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AtgeirBlackmetal': 1 mesh(es), size (0.324, 0.083, 2.891), root scale (1.000, 1.000, 1.000); true size (0.286, 0.069, 2.889), centre (13, 3, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'StaffClusterbomb': 1 mesh(es), size (0.255, 0.420, 2.147), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'StaffLightning': 1 mesh(es), size (0.339, 0.490, 1.302), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.305, 0.331, 1.287), centre (-7, -28, 3) mm off the box's (measured points). [Info :Storehouse] Item model 'ShieldBanded': 1 mesh(es), size (1.340, 0.156, 1.339), root scale (1.000, 1.000, 1.000); true size (0.945, 0.148, 0.954), centre (-1, 0, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldIronBuckler': 1 mesh(es), size (0.613, 0.187, 0.616), root scale (1.000, 1.000, 1.000); true size (0.612, 0.177, 0.612), centre (0, -4, -2) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldBlackmetal': 1 mesh(es), size (1.220, 0.247, 1.183), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (1.039, 0.205, 1.017), centre (15, 2, 29) mm off the box's (measured points). [Info :Storehouse] Arsenal B: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Arsenal B (built): piece_storehouse_arsenalb === piece_storehouse_arsenalb layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arsenalb layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 20692 verts, 1 submesh, bounds c=(0.000, 0.410, -0.007) s=(6.100, 0.820, 1.496) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalb (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_arsenalb_straw' 7950 verts, 3 submesh, bounds c=(0.783, 0.686, 0.000) s=(4.261, 0.203, 1.316) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalb (Custom/Piece), storehouse_arsenalb_straw88 (Custom/Piece), storehouse_arsenalb_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.410, -0.007) s=(6.100, 0.820, 1.496) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-3.050, 0.000, -0.755) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-3.050, 0.000, 0.741) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(3.050, 0.000, -0.755) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(3.050, 0.000, 0.741) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arsenalb' 8x4, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arsenalb' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:18,JVLmock_IronNails:10,JVLmock_Iron:4 [Info :Storehouse] Arsenal B: piece added (8x4). [Info :Storehouse] Arsenal Spine: files from arsenalkit_spine_r5 (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Arsenal Spine: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arsenal Spine: pose table spine arsenal-spine-hang-table/1: 983 poses, 4057 without, 56 places x 90 prefabs, 251 neighbour pairs that cross, 0 measured for visibility, made for these anchors. [Info :Storehouse] Arsenal Spine: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arsenalkit_spine_r5 (Frame.obj, 6124 triangles, (2.70, 2.40, 2.00) m; 56 units, 0 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_arsenalkit_spine: collider piece_storehouse_arsenalkit_spine/storehouse_collider (layer piece) set to (2.70, 2.40, 2.00) at (0.00, 1.20, 0.00); removed MeshCollider on piece_storehouse_arsenalkit_spine/New/woodchest [Info :Storehouse] piece_storehouse_arsenalkit_spine: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arsenal Spine: piece built, frame (2.70, 2.40, 2.00) m, 56 units. [Info :Storehouse] Arsenal Spine: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Arsenal Spine (built): piece_storehouse_arsenalkit_spine === piece_storehouse_arsenalkit_spine layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arsenalkit_spine layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 9918 verts, 1 submesh, bounds c=(0.000, 1.200, 0.000) s=(2.700, 2.400, 2.000) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalkit_spine (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.000) s=(2.700, 2.400, 2.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(1.350, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(-1.350, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(0.000, 0.000, 1.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_3 (inactive) layer=piece pos=(0.000, 0.000, -1.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arsenalkit_spine' 8x7, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arsenalkit_spine' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:20,JVLmock_IronNails:12,JVLmock_Iron:4 [Info :Storehouse] Arsenal Spine: piece added (8x7). [Info :Storehouse] Arsenal Shield Trough: files from arsenalkit_shield_r3b (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Arsenal Shield Trough: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arsenal Shield Trough: pose table shield arsenal-trough-pose-table/1: 135 poses, 125 without, 10 places x 26 prefabs, 1254 neighbour pairs that cross, 0 measured for visibility, made for these anchors. [Info :Storehouse] Arsenal Shield Trough: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arsenalkit_shield_r3b (Frame.obj, 2886 triangles, (2.70, 0.92, 1.00) m; 10 units, 0 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_arsenalkit_shield: collider piece_storehouse_arsenalkit_shield/storehouse_collider (layer piece) set to (2.70, 0.92, 1.00) at (0.00, 0.46, 0.00); removed MeshCollider on piece_storehouse_arsenalkit_shield/New/woodchest [Info :Storehouse] piece_storehouse_arsenalkit_shield: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arsenal Shield Trough: piece built, frame (2.70, 0.92, 1.00) m, 10 units. [Info :Storehouse] Arsenal Shield Trough: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Arsenal Shield Trough (built): piece_storehouse_arsenalkit_shield === piece_storehouse_arsenalkit_shield layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arsenalkit_shield layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 5274 verts, 1 submesh, bounds c=(0.000, 0.459, 0.000) s=(2.700, 0.918, 1.000) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalkit_shield (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.459, 0.000) s=(2.700, 0.918, 1.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(1.350, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(-1.350, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(0.000, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arsenalkit_shield' 5x2, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arsenalkit_shield' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:12,JVLmock_IronNails:8 [Info :Storehouse] Arsenal Shield Trough: piece added (5x2). [Info :Storehouse] Arsenal Long Rack: files from arsenalkit_long_r5c (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Arsenal Long Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arsenal Long Rack: straw roughened (0 of 6240 vertices moved, 260 object(s), 11440 triangles in three shades 4796/3608/3036), a part of its own, never solid. [Info :Storehouse] Arsenal Long Rack: pose table Sol 6.1 | Long Rack r5c: 1098 poses, 186 without, 12 places x 107 prefabs, 0 neighbour pairs that cross, 0 measured for visibility, made for these anchors. [Info :Storehouse] Arsenal Long Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arsenalkit_long_r5c (Frame.obj, 2266 triangles, (1.20, 2.40, 2.00) m; 12 units, 0 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_arsenalkit_long: collider piece_storehouse_arsenalkit_long/storehouse_collider (layer piece) set to (1.20, 2.40, 2.00) at (0.00, 1.20, 0.00); removed MeshCollider on piece_storehouse_arsenalkit_long/New/woodchest [Info :Storehouse] piece_storehouse_arsenalkit_long: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arsenal Long Rack: piece built, frame (1.20, 2.40, 2.00) m, 12 units. [Info :Storehouse] Arsenal Long Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Arsenal Long Rack (built): piece_storehouse_arsenalkit_long === piece_storehouse_arsenalkit_long layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arsenalkit_long layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, straw frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 6798 verts, 1 submesh, bounds c=(0.000, 1.200, 0.000) s=(1.200, 2.400, 2.000) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalkit_long (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False straw layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer] mesh 'storehouse_arsenalkit_long_straw' 34320 verts, 3 submesh, bounds c=(0.010, 0.319, -0.021) s=(1.206, 0.222, 1.836) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalkit_long (Custom/Piece), storehouse_arsenalkit_long_straw88 (Custom/Piece), storehouse_arsenalkit_long_straw76 (Custom/Piece) storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.000) s=(1.200, 2.400, 2.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(0.600, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(-0.600, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arsenalkit_long' 6x2, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arsenalkit_long' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:12,JVLmock_IronNails:8 [Info :Storehouse] Arsenal Long Rack: piece added (6x2). [Info :Storehouse] Arsenal Bow Rack: files from arsenalkit_bow_r4 (Frame.obj, atlas.png, equipment_anchors.json). [Info :Storehouse] Arsenal Bow Rack: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Arsenal Bow Rack: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\arsenalkit_bow_r4 (Frame.obj, 2554 triangles, (0.90, 2.40, 2.00) m; 8 units, 0 item copies when full, from equipment_anchors.json). [Info :Storehouse] piece_storehouse_arsenalkit_bow: collider piece_storehouse_arsenalkit_bow/storehouse_collider (layer piece) set to (0.90, 2.40, 2.00) at (0.00, 1.20, 0.00); removed MeshCollider on piece_storehouse_arsenalkit_bow/New/woodchest [Info :Storehouse] piece_storehouse_arsenalkit_bow: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Arsenal Bow Rack: piece built, frame (0.90, 2.40, 2.00) m, 8 units. [Info :Storehouse] Arsenal Bow Rack: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Arsenal Bow Rack (built): piece_storehouse_arsenalkit_bow === piece_storehouse_arsenalkit_bow layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_arsenalkit_bow layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 4690 verts, 1 submesh, bounds c=(0.000, 1.200, 0.000) s=(0.900, 2.400, 2.000) MeshRenderer enabled=True shadows=On mats=storehouse_arsenalkit_bow (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.200, 0.000) s=(0.900, 2.400, 2.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(0.450, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(-0.450, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_arsenalkit_bow' 8x1, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_arsenalkit_bow' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:8,JVLmock_IronNails:6 [Info :Storehouse] Arsenal Bow Rack: piece added (8x1). [Info :Storehouse] Armory Rail: files from armoryrail_r3b (Frame.obj, armory_atlas.png, Armory_R3_anchors.json). [Info :Storehouse] Armory Rail: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Mannequins: the vanilla pose, 82 bones at scale 0.95, from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armorstand_pose.json. [Info :Storehouse] Armory Rail: 6 figure(s)' carved arms and fists apart from the frame (2692 triangles); in the vanilla pose from armorstand_pose.json: figure 1: left own: elbow 0.0 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.0 cm from the rig's, fist 2.4 cm from the grip figure 2: left own: elbow 0.1 cm from the rig's, fist 1.2 cm from the grip; right mirrored from the left, fist slid 3.3 cm: elbow 2.3 cm from the rig's, fist 0.0 cm from the grip figure 3: left own, fist slid 9.7 cm: elbow 0.1 cm from the rig's, fist 0.0 cm from the grip; right own, fist slid 16.1 cm: elbow 2.1 cm from the rig's, fist 0.0 cm from the grip figure 4: left own: elbow 0.2 cm from the rig's, fist 2.3 cm from the grip; right mirrored from the left, fist slid 4.0 cm: elbow 2.2 cm from the rig's, fist 0.0 cm from the grip figure 5: left own: elbow 0.1 cm from the rig's, fist 1.0 cm from the grip; right mirrored from the left: elbow 2.0 cm from the rig's, fist 2.9 cm from the grip figure 6: left own: elbow 0.1 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.4 cm from the rig's, fist 3.0 cm from the grip. [Info :Storehouse] Armory Rail: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armoryrail_r3b (Frame.obj, 10588 triangles, (7.12, 2.14, 1.00) m; 0 units, 0 item copies when full, from Armory_R3_anchors.json). [Info :Storehouse] piece_storehouse_armoryrail: collider piece_storehouse_armoryrail/storehouse_collider (layer piece) set to (7.12, 2.14, 1.00) at (0.00, 1.07, 0.00); removed MeshCollider on piece_storehouse_armoryrail/New/woodchest [Info :Storehouse] piece_storehouse_armoryrail: solid as its frame (7 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armory Rail: piece built, frame (7.12, 2.14, 1.00) m, 0 units. [Info :Storehouse] Armory Rail: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armory Rail (built): piece_storehouse_armoryrail === piece_storehouse_armoryrail layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armoryrail layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, arms0, arms1, arms2, arms3, arms4, arms5 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 40104 verts, 1 submesh, bounds c=(0.000, 1.072, 0.000) s=(7.122, 2.145, 1.000) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False arms0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1200 verts, 1 submesh, bounds c=(-2.978, 1.428, -0.058) s=(0.681, 0.744, 0.179) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False arms1 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1368 verts, 1 submesh, bounds c=(-1.797, 1.432, -0.045) s=(0.682, 0.748, 0.193) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False arms2 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1404 verts, 1 submesh, bounds c=(-0.613, 1.446, -0.060) s=(0.705, 0.742, 0.192) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False arms3 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1368 verts, 1 submesh, bounds c=(0.582, 1.432, -0.042) s=(0.650, 0.746, 0.177) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False arms4 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1368 verts, 1 submesh, bounds c=(1.774, 1.434, -0.052) s=(0.641, 0.733, 0.193) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False arms5 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail_arms' 1368 verts, 1 submesh, bounds c=(2.950, 1.439, -0.045) s=(0.660, 0.729, 0.188) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail (Custom/Piece) MeshCollider mesh='storehouse_armoryrail_arms' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.072, 0.000) s=(7.122, 2.145, 1.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(3.561, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(3.561, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(-3.561, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_3 (inactive) layer=piece pos=(-3.561, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armoryrail' 6x6, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armoryrail' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:18,JVLmock_IronNails:10,JVLmock_Iron:4 [Info :Storehouse] Armory Rail: piece added (6x6). [Info :Storehouse] Short Armory Rail: files from armoryrail3_r3b (Frame.obj, armory_atlas.png, Armory_R3_anchors.json). [Info :Storehouse] Short Armory Rail: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Short Armory Rail: 3 figure(s)' carved arms and fists apart from the frame (1368 triangles); in the vanilla pose from armorstand_pose.json: figure 1: left own: elbow 0.2 cm from the rig's, fist 2.3 cm from the grip; right mirrored from the left, fist slid 4.0 cm: elbow 2.2 cm from the rig's, fist 0.0 cm from the grip figure 2: left own: elbow 0.1 cm from the rig's, fist 1.0 cm from the grip; right mirrored from the left: elbow 2.0 cm from the rig's, fist 2.9 cm from the grip figure 3: left own: elbow 0.1 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.4 cm from the rig's, fist 3.0 cm from the grip. [Info :Storehouse] Short Armory Rail: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armoryrail3_r3b (Frame.obj, 5404 triangles, (3.56, 2.13, 1.00) m; 0 units, 0 item copies when full, from Armory_R3_anchors.json). [Info :Storehouse] piece_storehouse_armoryrail3: collider piece_storehouse_armoryrail3/storehouse_collider (layer piece) set to (3.56, 2.13, 1.00) at (0.00, 1.07, 0.00); removed MeshCollider on piece_storehouse_armoryrail3/New/woodchest [Info :Storehouse] piece_storehouse_armoryrail3: solid as its frame (4 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Short Armory Rail: piece built, frame (3.56, 2.13, 1.00) m, 0 units. [Info :Storehouse] Short Armory Rail: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Short Armory Rail (built): piece_storehouse_armoryrail3 === piece_storehouse_armoryrail3 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armoryrail3 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, arms0, arms1, arms2 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 20424 verts, 1 submesh, bounds c=(0.000, 1.067, 0.000) s=(3.561, 2.134, 1.000) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail3 (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False arms0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail3_arms' 1368 verts, 1 submesh, bounds c=(-1.199, 1.432, -0.042) s=(0.650, 0.746, 0.177) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail3 (Custom/Piece) MeshCollider mesh='storehouse_armoryrail3_arms' convex=False trigger=False arms1 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail3_arms' 1368 verts, 1 submesh, bounds c=(-0.007, 1.434, -0.052) s=(0.641, 0.733, 0.193) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail3 (Custom/Piece) MeshCollider mesh='storehouse_armoryrail3_arms' convex=False trigger=False arms2 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryrail3_arms' 1368 verts, 1 submesh, bounds c=(1.170, 1.439, -0.045) s=(0.660, 0.729, 0.188) MeshRenderer enabled=True shadows=On mats=storehouse_armoryrail3 (Custom/Piece) MeshCollider mesh='storehouse_armoryrail3_arms' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.067, 0.000) s=(3.561, 2.134, 1.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(1.781, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(1.781, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(-1.781, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_3 (inactive) layer=piece pos=(-1.781, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armoryrail3' 3x6, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armoryrail3' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:10,JVLmock_IronNails:6,JVLmock_Iron:2 [Info :Storehouse] Short Armory Rail: piece added (3x6). [Info :Storehouse] Armory Island: files from armoryisland_r3 (Frame.obj, armory_atlas.png, Armory_B3_anchors.json). [Info :Storehouse] Armory Island: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armory Island: 6 figure(s)' carved arms and fists apart from the frame (2692 triangles); in the vanilla pose from armorstand_pose.json: figure 1: left own: elbow 0.0 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.0 cm from the rig's, fist 2.4 cm from the grip figure 2: left own: elbow 0.1 cm from the rig's, fist 1.2 cm from the grip; right mirrored from the left, fist slid 3.3 cm: elbow 2.3 cm from the rig's, fist 0.0 cm from the grip figure 3: left own, fist slid 9.7 cm: elbow 0.1 cm from the rig's, fist 0.0 cm from the grip; right own, fist slid 16.1 cm: elbow 2.1 cm from the rig's, fist 0.0 cm from the grip figure 4: left own: elbow 0.2 cm from the rig's, fist 2.3 cm from the grip; right mirrored from the left, fist slid 4.0 cm: elbow 2.2 cm from the rig's, fist 0.0 cm from the grip figure 5: left own: elbow 0.1 cm from the rig's, fist 1.0 cm from the grip; right mirrored from the left: elbow 2.0 cm from the rig's, fist 2.9 cm from the grip figure 6: left own: elbow 0.1 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.4 cm from the rig's, fist 3.0 cm from the grip. [Info :Storehouse] Armory Island: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armoryisland_r3 (Frame.obj, 6920 triangles, (3.56, 2.14, 1.90) m; 0 units, 0 item copies when full, from Armory_B3_anchors.json). [Info :Storehouse] piece_storehouse_armoryisland: collider piece_storehouse_armoryisland/storehouse_collider (layer piece) set to (3.56, 2.14, 1.90) at (0.00, 1.07, 0.00); removed MeshCollider on piece_storehouse_armoryisland/New/woodchest [Info :Storehouse] piece_storehouse_armoryisland: solid as its frame (7 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armory Island: piece built, frame (3.56, 2.14, 1.90) m, 0 units. [Info :Storehouse] Armory Island: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armory Island (built): piece_storehouse_armoryisland === piece_storehouse_armoryisland layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armoryisland layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, arms0, arms1, arms2, arms3, arms4, arms5 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 22192 verts, 1 submesh, bounds c=(0.000, 1.072, 0.000) s=(3.561, 2.145, 1.900) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False arms0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1200 verts, 1 submesh, bounds c=(1.197, 1.428, 0.486) s=(0.681, 0.744, 0.179) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False arms1 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1368 verts, 1 submesh, bounds c=(0.017, 1.432, 0.473) s=(0.682, 0.748, 0.193) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False arms2 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1404 verts, 1 submesh, bounds c=(-1.167, 1.446, 0.488) s=(0.705, 0.742, 0.192) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False arms3 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1368 verts, 1 submesh, bounds c=(-1.199, 1.432, -0.470) s=(0.650, 0.746, 0.177) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False arms4 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1368 verts, 1 submesh, bounds c=(-0.007, 1.434, -0.480) s=(0.641, 0.733, 0.193) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False arms5 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armoryisland_arms' 1368 verts, 1 submesh, bounds c=(1.170, 1.439, -0.473) s=(0.660, 0.729, 0.188) MeshRenderer enabled=True shadows=On mats=storehouse_armoryisland (Custom/Piece) MeshCollider mesh='storehouse_armoryisland_arms' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.072, 0.000) s=(3.561, 2.145, 1.900) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.781, 0.000, -0.950) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.781, 0.000, 0.950) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.781, 0.000, -0.950) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.781, 0.000, 0.950) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armoryisland' 6x6, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armoryisland' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:20,JVLmock_IronNails:12,JVLmock_Iron:4 [Info :Storehouse] Armory Island: piece added (6x6). [Info :Storehouse] Armor Stand: files from armorstand_r2 (Frame.obj, armory_atlas.png, Armory_R3_anchors.json). [Info :Storehouse] Armor Stand: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armor Stand: 1 figure(s)' carved arms and fists apart from the frame (456 triangles); in the vanilla pose from armorstand_pose.json: figure 1: left own: elbow 0.1 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.4 cm from the rig's, fist 3.0 cm from the grip. [Info :Storehouse] Armor Stand: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armorstand_r2 (Frame.obj, 1930 triangles, (1.19, 2.13, 1.00) m; 0 units, 0 item copies when full, from Armory_R3_anchors.json). [Info :Storehouse] piece_storehouse_armorstand: collider piece_storehouse_armorstand/storehouse_collider (layer piece) set to (1.19, 2.13, 1.00) at (0.00, 1.07, 0.00); removed MeshCollider on piece_storehouse_armorstand/New/woodchest [Info :Storehouse] piece_storehouse_armorstand: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armor Stand: piece built, frame (1.19, 2.13, 1.00) m, 0 units. [Info :Storehouse] Armor Stand: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armor Stand (built): piece_storehouse_armorstand === piece_storehouse_armorstand layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armorstand layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, arms0 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 7194 verts, 1 submesh, bounds c=(0.000, 1.067, 0.000) s=(1.187, 2.134, 1.000) MeshRenderer enabled=True shadows=On mats=storehouse_armorstand (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False arms0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armorstand_arms' 1368 verts, 1 submesh, bounds c=(-0.017, 1.439, -0.045) s=(0.660, 0.729, 0.188) MeshRenderer enabled=True shadows=On mats=storehouse_armorstand (Custom/Piece) MeshCollider mesh='storehouse_armorstand_arms' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.067, 0.000) s=(1.187, 2.134, 1.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(0.594, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(0.594, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(-0.594, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_3 (inactive) layer=piece pos=(-0.594, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armorstand' 1x6, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armorstand' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:5,JVLmock_IronNails:3,JVLmock_Iron:1 [Info :Storehouse] Armor Stand: piece added (1x6). [Info :Storehouse] Armor Stand, open: files from armorstandopen_r2 (Frame.obj, armory_atlas.png, Armory_R3_anchors.json). [Info :Storehouse] Armor Stand, open: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armor Stand, open: 1 figure(s)' carved arms and fists apart from the frame (456 triangles); in the vanilla pose from armorstand_pose.json: figure 1: left own: elbow 0.1 cm from the rig's, fist 0.7 cm from the grip; right mirrored from the left: elbow 2.4 cm from the rig's, fist 3.0 cm from the grip. [Info :Storehouse] Armor Stand, open: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armorstandopen_r2 (Frame.obj, 1524 triangles, (1.19, 2.13, 1.00) m; 0 units, 0 item copies when full, from Armory_R3_anchors.json). [Info :Storehouse] piece_storehouse_armorstandopen: collider piece_storehouse_armorstandopen/storehouse_collider (layer piece) set to (1.19, 2.13, 1.00) at (0.00, 1.07, 0.00); removed MeshCollider on piece_storehouse_armorstandopen/New/woodchest [Info :Storehouse] piece_storehouse_armorstandopen: solid as its frame (2 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armor Stand, open: piece built, frame (1.19, 2.13, 1.00) m, 0 units. [Info :Storehouse] Armor Stand, open: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armor Stand, open (built): piece_storehouse_armorstandopen === piece_storehouse_armorstandopen layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armorstandopen layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame, arms0 frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 5976 verts, 1 submesh, bounds c=(0.000, 1.067, 0.000) s=(1.187, 2.134, 1.000) MeshRenderer enabled=True shadows=On mats=storehouse_armorstandopen (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False arms0 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'storehouse_armorstandopen_arms' 1368 verts, 1 submesh, bounds c=(-0.017, 1.439, -0.045) s=(0.660, 0.729, 0.188) MeshRenderer enabled=True shadows=On mats=storehouse_armorstandopen (Custom/Piece) MeshCollider mesh='storehouse_armorstandopen_arms' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.067, 0.000) s=(1.187, 2.134, 1.000) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_kitsnap_0 (inactive) layer=piece pos=(0.594, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_1 (inactive) layer=piece pos=(0.594, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_2 (inactive) layer=piece pos=(-0.594, 0.000, 0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_kitsnap_3 (inactive) layer=piece pos=(-0.594, 0.000, -0.500) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armorstandopen' 1x6, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armorstandopen' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:5,JVLmock_IronNails:3,JVLmock_Iron:1 [Info :Storehouse] Armor Stand, open: piece added (1x6). [Info :Storehouse] Armor Cabinet: files from armorcabinet_r3 (Frame.obj, atlas.png, armor_anchors.json). [Info :Storehouse] Armor Cabinet: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armor Cabinet: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armorcabinet_r3 (Frame.obj, 2420 triangles, (3.66, 2.16, 1.48) m; 36 units, 36 item copies when full, from armor_anchors.json). [Info :Storehouse] piece_storehouse_armorcabinet: collider piece_storehouse_armorcabinet/storehouse_collider (layer piece) set to (3.66, 2.16, 1.48) at (0.03, 1.08, 0.00); removed MeshCollider on piece_storehouse_armorcabinet/New/woodchest [Info :Storehouse] piece_storehouse_armorcabinet: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armor Cabinet: piece built, frame (3.66, 2.16, 1.48) m, 36 units. [Info :Storehouse] Item model 'ArmorIronChest': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Contents: material 'CapeWolfHide' (Custom/Vegetation): wind off in a copy (sway, ripple, push 0). [Info :Storehouse] Item model 'CapeWolf': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorLeatherLegs': 1 mesh(es), size (0.607, 0.144, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorBronzeChest': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CapeLinen': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorTrollLeatherLegs': 1 mesh(es), size (0.607, 0.144, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorWolfChest': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CapeDeerHide': 1 mesh(es), size (0.607, 0.155, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorIronLegs': 1 mesh(es), size (0.607, 0.144, 0.627), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ArmorDeepNorthHeavyChest': 2 mesh(es), size (0.916, 0.389, 0.658), root scale (1.000, 1.000, 1.000), 2 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'CapeDeepNorth': 1 mesh(es), size (0.547, 0.091, 0.486), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ArmorDress1': 1 mesh(es), size (0.547, 0.091, 0.486), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ArmorFenringLegs': 1 mesh(es), size (0.890, 0.322, 0.785), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'CapeDeepNorthMage': 1 mesh(es), size (0.547, 0.091, 0.486), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ArmorFenringChest': 1 mesh(es), size (0.999, 0.252, 0.730), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'ArmorPaddedGreaves': 1 mesh(es), size (0.701, 0.242, 0.730), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'HelmetDNMage': 1 mesh(es), size (1.120, 0.952, 0.961), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (1.120, 0.928, 0.417), centre (0, -1, 47) mm off the box's (measured points). [Info :Storehouse] Item model 'HelmetFlametal': 1 mesh(es), size (0.377, 0.566, 0.443), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'HelmetPadded': 1 mesh(es), size (0.386, 0.549, 0.507), root scale (1.000, 1.000, 1.000); true size (0.386, 0.421, 0.384), centre (0, 32, 31) mm off the box's (vertices). [Info :Storehouse] Item model 'HelmetStrawHat': 1 mesh(es), size (0.525, 0.301, 0.546), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'HelmetTrollLeather': 1 mesh(es), size (0.515, 0.304, 0.498), root scale (1.000, 1.000, 1.000); true size (0.485, 0.235, 0.490), centre (-5, 16, -1) mm off the box's (vertices). [Info :Storehouse] Item model 'HelmetIron': 1 mesh(es), size (0.209, 0.289, 0.330), root scale (1.000, 1.000, 1.000); true size (0.209, 0.265, 0.281), centre (0, -12, 21) mm off the box's (vertices). [Info :Storehouse] Item model 'HelmetRootCrown': 1 mesh(es), size (0.210, 0.108, 0.254), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'HelmetDrake': 1 mesh(es), size (0.233, 0.392, 0.512), root scale (1.000, 1.000, 1.000); true size (0.233, 0.277, 0.486), centre (0, 3, -7) mm off the box's (vertices). [Info :Storehouse] Item model 'HelmetMage': 1 mesh(es), size (0.493, 0.252, 0.411), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Armor Cabinet: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armor Cabinet (built): piece_storehouse_armorcabinet === piece_storehouse_armorcabinet layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armorcabinet layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 7260 verts, 1 submesh, bounds c=(0.030, 1.078, 0.000) s=(3.660, 2.155, 1.480) MeshRenderer enabled=True shadows=On mats=storehouse_armorcabinet (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.030, 1.078, 0.000) s=(3.660, 2.155, 1.480) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.800, 0.000, -0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.800, 0.000, 0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.860, 0.000, -0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.860, 0.000, 0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armorcabinet' 8x5, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armorcabinet' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:20,JVLmock_IronNails:12,JVLmock_Iron:4 [Info :Storehouse] Armor Cabinet: piece added (8x5). [Info :Storehouse] Armor Coffer: files from armorcoffer_r3 (Frame.obj, atlas.png, armor_anchors.json). [Info :Storehouse] Armor Coffer: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armor Coffer: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armorcoffer_r3 (Frame.obj, 2596 triangles, (3.64, 2.04, 1.46) m; 19 units, 19 item copies when full, from armor_anchors.json). [Info :Storehouse] piece_storehouse_armorcoffer: collider piece_storehouse_armorcoffer/storehouse_collider (layer piece) set to (3.64, 2.04, 1.46) at (0.03, 1.02, -0.01); removed MeshCollider on piece_storehouse_armorcoffer/New/woodchest [Info :Storehouse] piece_storehouse_armorcoffer: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armor Coffer: piece built, frame (3.64, 2.04, 1.46) m, 19 units. [Info :Storehouse] Armor Coffer: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Armor Coffer (built): piece_storehouse_armorcoffer === piece_storehouse_armorcoffer layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armorcoffer layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 7788 verts, 1 submesh, bounds c=(0.030, 1.018, -0.006) s=(3.640, 2.036, 1.458) MeshRenderer enabled=True shadows=On mats=storehouse_armorcoffer (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.030, 1.018, -0.006) s=(3.640, 2.036, 1.458) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.790, 0.000, -0.735) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.790, 0.000, 0.723) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.850, 0.000, -0.735) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.850, 0.000, 0.723) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armorcoffer' 8x3, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armorcoffer' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:16,JVLmock_IronNails:10,JVLmock_Iron:2 [Info :Storehouse] Armor Coffer: piece added (8x3). [Info :Storehouse] Armory B: files from armoryb_r2c (Frame.obj, atlas.png, combined_sol61b_anchors.json). [Info :Storehouse] Armory B: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Armory B: pose table storehouse.native-lean-table.v1: 2156 poses, 444 without, 16 places x 325 prefabs, 0 neighbour pairs that cross, 0 measured for visibility, made for these anchors. [Info :Storehouse] Armory B: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\armoryb_r2c (Frame.obj, 3784 triangles, (5.44, 2.08, 1.46) m; 51 units, 51 item copies when full, from combined_sol61b_anchors.json). [Info :Storehouse] piece_storehouse_armoryb: collider piece_storehouse_armoryb/storehouse_collider (layer piece) set to (5.44, 2.08, 1.46) at (0.03, 1.04, -0.01); removed MeshCollider on piece_storehouse_armoryb/New/woodchest [Info :Storehouse] piece_storehouse_armoryb: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Armory B: piece built, frame (5.44, 2.08, 1.46) m, 51 units. [Info :Storehouse] Item model 'AxeBronze': 1 mesh(es), size (0.283, 0.065, 0.880), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'KnifeChitin': 1 mesh(es), size (0.173, 0.040, 0.497), root scale (1.000, 1.000, 1.000); true size (0.158, 0.028, 0.495), centre (-1, -1, -1) mm off the box's (vertices). [Info :Storehouse] Item model 'MaceBronze': 1 mesh(es), size (0.219, 0.241, 0.841), root scale (1.000, 1.000, 1.000); true size (0.219, 0.215, 0.834), centre (0, 10, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldWood': 1 mesh(es), size (1.070, 0.117, 1.071), root scale (1.000, 1.000, 1.000); true size (0.805, 0.097, 0.801), centre (0, -1, 1) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldBronzeBuckler': 1 mesh(es), size (0.715, 0.149, 0.710), root scale (1.000, 1.000, 1.000); true size (0.555, 0.128, 0.555), centre (-3, -7, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldSilver': 1 mesh(es), size (0.722, 0.221, 0.779), root scale (1.000, 1.000, 1.000); true size (0.707, 0.211, 0.756), centre (0, 0, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'ShieldGoldBuckler': 1 mesh(es), size (0.741, 0.114, 0.680), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.732, 0.103, 0.658), centre (0, 1, 0) mm off the box's (measured points). [Info :Storehouse] Item model 'ShieldIronSquare': 1 mesh(es), size (0.675, 0.977, 0.160), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'ShieldCarapaceBuckler': 1 mesh(es), size (0.881, 0.686, 0.930), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged); true size (0.834, 0.452, 0.775), centre (-10, -50, -25) mm off the box's (measured points). [Info :Storehouse] Armory B: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Armory B (built): piece_storehouse_armoryb === piece_storehouse_armoryb layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_armoryb layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'Frame' 11352 verts, 1 submesh, bounds c=(0.030, 1.040, -0.009) s=(5.440, 2.080, 1.463) MeshRenderer enabled=True shadows=On mats=storehouse_armoryb (Custom/Piece) MeshCollider mesh='Frame' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.030, 1.040, -0.009) s=(5.440, 2.080, 1.463) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-2.690, 0.000, -0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-2.690, 0.000, 0.723) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(2.750, 0.000, -0.740) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(2.750, 0.000, 0.723) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_armoryb' 8x7, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_armoryb' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:24,JVLmock_IronNails:14,JVLmock_Iron:6 [Info :Storehouse] Armory B: piece added (8x7). [Info :Storehouse] Trophy Hall 13x5: files from trophyhall13x5_r1 (TrophyHall.obj, trophyhall_atlas.png, trophyhall_anchors.json). [Info :Storehouse] Trophy Hall 13x5: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Trophy Hall 13x5: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\trophyhall13x5_r1 (TrophyHall.obj, 7784 triangles, (4.88, 1.65, 0.50) m; 65 units, 65 item copies when full, from trophyhall_anchors.json). [Info :Storehouse] piece_storehouse_trophyhall13x5: collider piece_storehouse_trophyhall13x5/storehouse_collider (layer piece) set to (4.88, 1.65, 0.50) at (0.00, 0.83, 0.00); removed MeshCollider on piece_storehouse_trophyhall13x5/New/woodchest [Info :Storehouse] piece_storehouse_trophyhall13x5: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Trophy Hall 13x5: piece built, frame (4.88, 1.65, 0.50) m, 65 units. [Info :Storehouse] Item model 'TrophyBoar': 2 mesh(es), size (0.404, 0.682, 0.582), root scale (1.000, 1.000, 1.000); true size (0.404, 0.661, 0.537), centre (0, -11, -12) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDeer': 1 mesh(es), size (0.741, 0.615, 1.185), root scale (1.000, 1.000, 1.000); true size (0.741, 0.536, 1.128), centre (0, -21, -15) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDeerWhite': 1 mesh(es), size (0.741, 0.615, 1.185), root scale (1.000, 1.000, 1.000); true size (0.741, 0.536, 1.128), centre (0, -21, -15) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyNeck': 1 mesh(es), size (0.501, 0.773, 0.786), root scale (1.000, 1.000, 1.000); true size (0.448, 0.488, 0.574), centre (-15, 9, -13) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyBjorn': 1 mesh(es), size (1.660, 1.413, 1.845), root scale (1.000, 1.000, 1.000); true size (1.660, 1.257, 1.647), centre (0, -78, -86) mm off the box's (vertices). [Warning:Storehouse] Item model 'TrophyForestTroll': no visible mesh, nor TrophyFrostTroll to draw it with; it is left out of the stores. [Info :Storehouse] Item model 'TrophyGhost': 1 mesh(es), size (0.161, 0.234, 0.271), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyGreydwarf': 3 mesh(es), size (0.339, 0.509, 0.765), root scale (1.000, 1.000, 1.000); true size (0.339, 0.252, 0.733), centre (0, 34, -5) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGreydwarfBrute': 4 mesh(es), size (0.649, 0.850, 1.483), root scale (1.000, 1.000, 1.000); true size (0.514, 0.415, 1.350), centre (-4, 6, 34) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGreydwarfShaman': 3 mesh(es), size (1.610, 0.964, 1.561), root scale (1.000, 1.000, 1.000); true size (1.610, 0.529, 1.413), centre (0, 169, 49) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophySkeleton': 3 mesh(es), size (0.218, 0.325, 0.350), root scale (1.000, 1.000, 1.000); true size (0.218, 0.279, 0.326), centre (0, 4, 7) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophySkeletonHildir': 3 mesh(es), size (0.218, 0.325, 0.350), root scale (1.000, 1.000, 1.000); true size (0.218, 0.279, 0.326), centre (0, 4, 7) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyAbomination': 1 mesh(es), size (2.852, 1.257, 2.820), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyBlob': 2 mesh(es), size (0.463, 0.423, 0.512), root scale (1.000, 1.000, 1.000); true size (0.463, 0.295, 0.511), centre (0, -31, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDraugr': 1 mesh(es), size (0.472, 0.673, 0.669), root scale (1.000, 1.000, 1.000); true size (0.472, 0.434, 0.590), centre (0, -102, 26) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDraugrElite': 1 mesh(es), size (0.352, 0.485, 0.489), root scale (1.000, 1.000, 1.000); true size (0.352, 0.375, 0.408), centre (0, -50, 14) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDraugrFem': 1 mesh(es), size (0.668, 0.750, 0.738), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyLeech': 1 mesh(es), size (1.550, 1.087, 1.035), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophySkeletonPoison': 3 mesh(es), size (0.261, 0.390, 0.419), root scale (1.000, 1.000, 1.000); true size (0.261, 0.335, 0.391), centre (0, 5, 8) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophySurtling': 1 mesh(es), size (0.207, 0.248, 0.375), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyWraith': 2 mesh(es), size (1.093, 0.319, 2.215), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyCultist': 1 mesh(es), size (0.914, 1.068, 1.037), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyCultist_Hildir': 1 mesh(es), size (0.914, 1.154, 1.127), root scale (1.000, 1.000, 1.000); true size (0.914, 1.072, 1.004), centre (0, -14, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyFenring': 1 mesh(es), size (0.556, 0.611, 1.782), root scale (1.000, 1.000, 1.000); true size (0.556, 0.438, 1.756), centre (0, -7, 8) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyFrostTroll': 1 mesh(es), size (1.382, 2.412, 2.407), root scale (1.000, 1.000, 1.000); true size (1.342, 1.777, 1.702), centre (-1, -142, 30) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyHatchling': 1 mesh(es), size (0.587, 0.678, 1.103), root scale (1.000, 1.000, 1.000); true size (0.587, 0.434, 1.024), centre (0, -81, 8) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophySGolem': 1 mesh(es), size (1.453, 2.040, 1.094), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyUlv': 1 mesh(es), size (1.680, 0.719, 1.633), root scale (1.000, 1.000, 1.000); true size (1.289, 0.472, 1.373), centre (33, -8, -57) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyWolf': 1 mesh(es), size (0.484, 0.513, 0.508), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyDeathsquito': 1 mesh(es), size (0.479, 0.764, 0.585), root scale (1.000, 1.000, 1.000); true size (0.479, 0.744, 0.191), centre (0, 10, -25) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGoblin': 1 mesh(es), size (0.615, 0.371, 0.344), root scale (1.000, 1.000, 1.000); true size (0.615, 0.270, 0.314), centre (0, 21, 10) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGoblinBrute': 1 mesh(es), size (1.950, 0.886, 1.491), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyGoblinBruteBrosBrute': 1 mesh(es), size (1.461, 0.886, 1.498), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyGoblinBruteBrosShaman': 1 mesh(es), size (0.525, 0.447, 0.438), root scale (1.000, 1.000, 1.000); true size (0.525, 0.296, 0.395), centre (0, 0, 15) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGoblinShaman': 1 mesh(es), size (0.620, 0.286, 0.484), root scale (1.000, 1.000, 1.000); true size (0.620, 0.229, 0.429), centre (0, 28, 9) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyGrowth': 3 mesh(es), size (0.743, 0.494, 0.512), root scale (1.000, 1.000, 1.000); true size (0.682, 0.466, 0.511), centre (0, -14, 0) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyLox': 1 mesh(es), size (1.766, 2.347, 2.233), root scale (1.000, 1.000, 1.000); true size (1.766, 2.130, 1.986), centre (0, -58, -76) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyDvergr': 1 mesh(es), size (0.289, 0.106, 0.447), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyGjall': 1 mesh(es), size (1.826, 1.022, 3.915), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyHare': 1 mesh(es), size (0.333, 0.497, 0.452), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophySeeker': 2 mesh(es), size (4.326, 0.204, 2.904), root scale (1.000, 1.000, 1.000), 2 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophySeekerBrute': 1 mesh(es), size (1.310, 0.826, 2.519), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyTick': 1 mesh(es), size (0.297, 0.262, 0.566), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyKvastur': 1 mesh(es), size (0.887, 0.624, 2.460), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyAsksvin': 1 mesh(es), size (0.777, 0.683, 0.764), root scale (1.000, 1.000, 1.000); true size (0.777, 0.635, 0.697), centre (0, -9, -17) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyBjornUndead': 1 mesh(es), size (1.246, 1.253, 1.372), root scale (1.000, 1.000, 1.000); true size (1.246, 0.889, 1.254), centre (0, 12, 27) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyBlob_Lava': 1 mesh(es), size (0.361, 0.253, 0.391), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyBlob_Morkhalla': 1 mesh(es), size (0.480, 0.231, 0.516), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyBonemawSerpent': 1 mesh(es), size (4.279, 5.066, 5.752), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyCharredArcher': 1 mesh(es), size (0.587, 0.471, 1.597), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyCharredMage': 1 mesh(es), size (1.019, 0.542, 1.195), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyCharredMelee': 1 mesh(es), size (0.214, 0.330, 0.364), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyFallenValkyrie': 1 mesh(es), size (0.697, 1.429, 1.647), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyMorgen': 1 mesh(es), size (0.940, 0.283, 0.730), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyVolture': 1 mesh(es), size (1.812, 0.818, 0.760), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyBarka': 1 mesh(es), size (1.961, 2.598, 3.831), root scale (1.000, 1.000, 1.000); true size (1.961, 1.813, 3.451), centre (0, 173, 180) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyBlob_Frost': 1 mesh(es), size (0.463, 0.295, 0.512), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophyElaking': 1 mesh(es), size (0.586, 0.547, 0.559), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyJotunWarrior': 1 mesh(es), size (0.767, 0.769, 0.947), root scale (1.000, 1.000, 1.000); true size (0.767, 0.603, 0.778), centre (0, 32, -4) mm off the box's (vertices). [Info :Storehouse] Item model 'TrophyJotunWitch': 1 mesh(es), size (0.511, 0.943, 0.878), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyMole': 1 mesh(es), size (1.692, 0.709, 2.552), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyMoose': 1 mesh(es), size (2.122, 1.323, 1.876), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'TrophySeal': 1 mesh(es), size (1.108, 0.494, 0.604), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophyWrithan': 1 mesh(es), size (0.945, 0.344, 0.802), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'TrophySerpent': 1 mesh(es), size (4.638, 4.180, 4.701), root scale (1.000, 1.000, 1.000); true size (4.580, 3.070, 3.697), centre (-27, -38, 121) mm off the box's (vertices). [Info :Storehouse] Trophy Hall 13x5: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Trophy Hall 13x5 (built): piece_storehouse_trophyhall13x5 === piece_storehouse_trophyhall13x5 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_trophyhall13x5 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'TrophyHall' 21734 verts, 1 submesh, bounds c=(0.000, 0.827, 0.000) s=(4.875, 1.654, 0.500) MeshRenderer enabled=True shadows=On mats=storehouse_trophyhall13x5 (Custom/Piece) MeshCollider mesh='TrophyHall' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.827, 0.000) s=(4.875, 1.654, 0.500) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-2.438, 0.000, -0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-2.438, 0.000, 0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(2.438, 0.000, -0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(2.438, 0.000, 0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_trophyhall13x5' 13x5, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_trophyhall13x5' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:18,JVLmock_StorehouseBoard:22,JVLmock_IronNails:11 [Info :Storehouse] Trophy Hall 13x5: piece added (13x5). [Info :Storehouse] Tall Trophy Hall: files from trophyhall10x7_r1 (TrophyHall.obj, trophyhall_atlas.png, trophyhall_anchors.json). [Info :Storehouse] Tall Trophy Hall: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Tall Trophy Hall: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\trophyhall10x7_r1 (TrophyHall.obj, 7776 triangles, (3.75, 2.20, 0.50) m; 70 units, 70 item copies when full, from trophyhall_anchors.json). [Info :Storehouse] piece_storehouse_trophyhall10x7: collider piece_storehouse_trophyhall10x7/storehouse_collider (layer piece) set to (3.75, 2.20, 0.50) at (0.00, 1.10, 0.00); removed MeshCollider on piece_storehouse_trophyhall10x7/New/woodchest [Info :Storehouse] piece_storehouse_trophyhall10x7: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Tall Trophy Hall: piece built, frame (3.75, 2.20, 0.50) m, 70 units. [Info :Storehouse] Tall Trophy Hall: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] === Tall Trophy Hall (built): piece_storehouse_trophyhall10x7 === piece_storehouse_trophyhall10x7 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_trophyhall10x7 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'TrophyHall' 21702 verts, 1 submesh, bounds c=(0.000, 1.100, 0.000) s=(3.750, 2.200, 0.500) MeshRenderer enabled=True shadows=On mats=storehouse_trophyhall10x7 (Custom/Piece) MeshCollider mesh='TrophyHall' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 1.100, 0.000) s=(3.750, 2.200, 0.500) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.875, 0.000, -0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.875, 0.000, 0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.875, 0.000, -0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.875, 0.000, 0.250) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_trophyhall10x7' 10x7, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_trophyhall10x7' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_Wood:18,JVLmock_StorehouseBoard:24,JVLmock_IronNails:12 [Info :Storehouse] Tall Trophy Hall: piece added (10x7). [Info :Storehouse] Treasure Hoard: files from treasure_r2 (TreasureHoard.obj, treasure_atlas.png, treasure_anchors.json). [Info :Storehouse] Treasure Hoard: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Treasure Hoard: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\treasure_r2 (TreasureHoard.obj, 4584 triangles, (2.24, 1.87, 1.36) m; 96 units, 310 item copies when full, from treasure_anchors.json). [Info :Storehouse] piece_storehouse_treasure: collider piece_storehouse_treasure/storehouse_collider (layer piece) set to (2.24, 1.87, 1.36) at (0.00, 0.93, -0.16); removed MeshCollider on piece_storehouse_treasure/New/woodchest [Info :Storehouse] piece_storehouse_treasure: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Treasure Hoard: piece built, frame (2.24, 1.87, 1.36) m, 96 units. [Info :Storehouse] Item model 'Coins': 1 mesh(es), size (0.318, 0.108, 0.362), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Amber': 1 mesh(es), size (0.272, 0.136, 0.380), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Ruby': 1 mesh(es), size (0.229, 0.107, 0.364), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AmberPearl': 1 mesh(es), size (0.150, 0.150, 0.150), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Treasure Hoard: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Treasure Hoard (built): piece_storehouse_treasure === piece_storehouse_treasure layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_treasure layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'TreasureHoard' 9728 verts, 1 submesh, bounds c=(0.000, 0.929, -0.158) s=(2.240, 1.866, 1.359) MeshRenderer enabled=True shadows=On mats=storehouse_treasure (Custom/Piece) MeshCollider mesh='TreasureHoard' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.929, -0.158) s=(2.240, 1.866, 1.359) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.120, -0.004, -0.837) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.120, -0.004, 0.522) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.120, -0.004, -0.837) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.120, -0.004, 0.522) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_treasure' 8x12, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_treasure' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:12,JVLmock_IronNails:8,JVLmock_Iron:4,JVLmock_DeerHide:2 [Info :Storehouse] Treasure Hoard: piece added (8x12). [Info :Storehouse] Jeweller's Casket: files from jeweller_r2 (JewellerCasket.obj, jeweller_atlas.png, jeweller_anchors.json). [Info :Storehouse] Jeweller's Casket: material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Jeweller's Casket: model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\jeweller_r2 (JewellerCasket.obj, 4516 triangles, (1.53, 1.65, 1.29) m; 71 units, 107 item copies when full, from jeweller_anchors.json). [Info :Storehouse] piece_storehouse_jeweller: collider piece_storehouse_jeweller/storehouse_collider (layer piece) set to (1.53, 1.65, 1.29) at (0.00, 0.82, -0.15); removed MeshCollider on piece_storehouse_jeweller/New/woodchest [Info :Storehouse] piece_storehouse_jeweller: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Jeweller's Casket: piece built, frame (1.53, 1.65, 1.29) m, 71 units. [Info :Storehouse] Item model 'GemstoneRed': 1 mesh(es), size (0.212, 0.157, 0.212), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Pot_Shard_Red': 1 mesh(es), size (0.406, 0.415, 0.443), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'GemstoneGreen': 1 mesh(es), size (0.218, 0.194, 0.227), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'GemstoneBlue': 1 mesh(es), size (0.263, 0.061, 0.241), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'Pot_Shard_Green': 1 mesh(es), size (0.406, 0.415, 0.443), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'SilverNecklace': 1 mesh(es), size (0.366, 0.063, 0.709), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'AncientCoin': 1 mesh(es), size (0.494, 0.073, 0.482), root scale (1.000, 1.000, 1.000). [Info :Storehouse] Item model 'CrownJewel': 1 mesh(es), size (0.252, 0.100, 0.199), root scale (1.000, 1.000, 1.000), 1 not readable (drawn per copy or instanced instead of merged). [Info :Storehouse] Item model 'AncientGemstoneOrange': 1 mesh(es), size (0.480, 0.594, 0.594), root scale (1.000, 1.000, 1.000); true size (0.480, 0.339, 0.339), centre (0, 42, -42) mm off the box's (vertices). [Info :Storehouse] Item model 'AncientGemstoneGreen': 1 mesh(es), size (0.480, 0.594, 0.594), root scale (1.000, 1.000, 1.000); true size (0.480, 0.339, 0.339), centre (0, 42, -42) mm off the box's (vertices). [Info :Storehouse] Item model 'AncientGemstonePurple': 1 mesh(es), size (0.480, 0.594, 0.594), root scale (1.000, 1.000, 1.000); true size (0.480, 0.339, 0.339), centre (0, 42, -42) mm off the box's (vertices). [Info :Storehouse] Item model 'AncientGemstoneBlack': 1 mesh(es), size (0.480, 0.594, 0.594), root scale (1.000, 1.000, 1.000); true size (0.480, 0.339, 0.339), centre (0, 42, -42) mm off the box's (vertices). [Info :Storehouse] Jeweller's Casket: hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Jeweller's Casket (built): piece_storehouse_jeweller === piece_storehouse_jeweller layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_jeweller layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'JewellerCasket' 9693 verts, 1 submesh, bounds c=(0.000, 0.821, -0.146) s=(1.530, 1.646, 1.289) MeshRenderer enabled=True shadows=On mats=storehouse_jeweller (Custom/Piece) MeshCollider mesh='JewellerCasket' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.821, -0.146) s=(1.530, 1.646, 1.289) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-0.765, -0.002, -0.790) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-0.765, -0.002, 0.499) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(0.765, -0.002, -0.790) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(0.765, -0.002, 0.499) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_jeweller' 8x8, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_jeweller' groundOnly=False groundPiece=False notOnFloor=False notOnTilting=True station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:8,JVLmock_IronNails:6,JVLmock_LinenThread:4 [Info :Storehouse] Jeweller's Casket: piece added (8x8). [Info :Storehouse] Shelf (1 plank): files from emergencyshelf_r5 (EmergencyShelf1.obj, emergencyshelf_r4_atlas.png, emergencyshelf_r4.json). [Info :Storehouse] Shelf (1 plank): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Shelf (1 plank): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\emergencyshelf_r5 (EmergencyShelf1.obj, 588 triangles, (2.03, 0.34, 0.48) m; 1 plank(s) packed at runtime, from emergencyshelf_r4.json). [Info :Storehouse] piece_storehouse_emergencyshelf_1: collider piece_storehouse_emergencyshelf_1/storehouse_collider (layer piece) set to (2.03, 0.60, 0.48) at (0.00, 0.18, 0.23); removed MeshCollider on piece_storehouse_emergencyshelf_1/New/woodchest [Info :Storehouse] piece_storehouse_emergencyshelf_1: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Shelf (1 plank): piece built, frame (2.03, 0.34, 0.48) m, 1 plank(s). [Info :Storehouse] Shelf: item prefab root scale (true size = model x this): Bread missing; LoxPie missing; MeadHealthMinor missing; Turnip missing; MeatPlatter missing; MeadTrollPheromones missing; [Info :Storehouse] Shelf (1 plank): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Shelf (1 plank) (built): piece_storehouse_emergencyshelf_1 === piece_storehouse_emergencyshelf_1 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_emergencyshelf_1 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'EmergencyShelf1' 1400 verts, 1 submesh, bounds c=(0.000, 0.045, 0.235) s=(2.034, 0.338, 0.479) MeshRenderer enabled=True shadows=On mats=storehouse_emergencyshelf_1 (Custom/Piece) MeshCollider mesh='EmergencyShelf1' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.178, 0.235) s=(2.034, 0.604, 0.479) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.017, -0.124, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.017, -0.124, 0.474) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.017, -0.124, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.017, -0.124, 0.474) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_emergencyshelf_1' 6x1, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_emergencyshelf_1' groundOnly=False groundPiece=False notOnFloor=True notOnTilting=False station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:5,JVLmock_BronzeNails:4 [Info :Storehouse] Shelf (1 plank): piece added (6x1). [Info :Storehouse] Shelf (2 planks): files from emergencyshelf_r5 (EmergencyShelf2.obj, emergencyshelf_r4_atlas.png, emergencyshelf_r4.json). [Info :Storehouse] Shelf (2 planks): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Shelf (2 planks): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\emergencyshelf_r5 (EmergencyShelf2.obj, 900 triangles, (2.03, 0.82, 0.48) m; 2 plank(s) packed at runtime, from emergencyshelf_r4.json). [Info :Storehouse] piece_storehouse_emergencyshelf_2: collider piece_storehouse_emergencyshelf_2/storehouse_collider (layer piece) set to (2.03, 1.08, 0.48) at (0.00, 0.42, 0.23); removed MeshCollider on piece_storehouse_emergencyshelf_2/New/woodchest [Info :Storehouse] piece_storehouse_emergencyshelf_2: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Shelf (2 planks): piece built, frame (2.03, 0.82, 0.48) m, 2 plank(s). [Info :Storehouse] Shelf (2 planks): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Shelf (2 planks) (built): piece_storehouse_emergencyshelf_2 === piece_storehouse_emergencyshelf_2 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_emergencyshelf_2 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'EmergencyShelf2' 2104 verts, 1 submesh, bounds c=(0.000, 0.286, 0.234) s=(2.034, 0.818, 0.478) MeshRenderer enabled=True shadows=On mats=storehouse_emergencyshelf_2 (Custom/Piece) MeshCollider mesh='EmergencyShelf2' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.418, 0.234) s=(2.034, 1.083, 0.478) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.017, -0.123, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.017, -0.123, 0.473) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.017, -0.123, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.017, -0.123, 0.473) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_emergencyshelf_2' 6x2, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_emergencyshelf_2' groundOnly=False groundPiece=False notOnFloor=True notOnTilting=False station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:10,JVLmock_BronzeNails:8 [Info :Storehouse] Shelf (2 planks): piece added (6x2). [Info :Storehouse] Shelf (3 planks): files from emergencyshelf_r5 (EmergencyShelf3.obj, emergencyshelf_r4_atlas.png, emergencyshelf_r4.json). [Info :Storehouse] Shelf (3 planks): material from 'woodchest' (Custom/Piece), textures _MainTex, _BumpMap, _EmissionMap, _MetallicTex, _NoiseTex; cleared _BumpMap; keywords ; _SmoothnessFoldout 0.00, _Metallic 0.00, _Glossiness 0.38, _MetallicAlphaGloss 0.00, _AddRain 1.00 [Info :Storehouse] Shelf (3 planks): model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\DJ_Lifecoach-Storehouse\Storehouse\assets\emergencyshelf_r5 (EmergencyShelf3.obj, 1212 triangles, (2.03, 1.30, 0.48) m; 3 plank(s) packed at runtime, from emergencyshelf_r4.json). [Info :Storehouse] piece_storehouse_emergencyshelf_3: collider piece_storehouse_emergencyshelf_3/storehouse_collider (layer piece) set to (2.03, 1.56, 0.48) at (0.00, 0.66, 0.24); removed MeshCollider on piece_storehouse_emergencyshelf_3/New/woodchest [Info :Storehouse] piece_storehouse_emergencyshelf_3: solid as its frame (1 mesh collider(s), layer piece); aimed at by the frame's convex hull. [Info :Storehouse] Shelf (3 planks): piece built, frame (2.03, 1.30, 0.48) m, 3 plank(s). [Info :Storehouse] Shelf (3 planks): hammer icon rendered (64x64 px from 256x256). [Info :Storehouse] === Shelf (3 planks) (built): piece_storehouse_emergencyshelf_3 === piece_storehouse_emergencyshelf_3 layer=piece pos=(-0.198, 50.000, -3.217) rot=(0.000, -0.604, 0.000, 0.797) scale=(1.000, 1.000, 1.000) [ZNetView, Container, Piece, WearNTear] floor_2x2_snow (inactive) layer=Default pos=(0.000, 0.645, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(0.678, 0.346, 0.323) [MeshFilter, MeshRenderer] mesh 'Snow2_2x2' 117 verts, 1 submesh, bounds c=(0.005, 0.180, -0.017) s=(2.266, 0.066, 2.288) MeshRenderer enabled=False shadows=On mats=snow_flat (Valheim/Snow Mesh) New layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] woodchest layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchest' 306 verts, 1 submesh, bounds c=(0.000, 0.411, -0.009) s=(1.827, 0.821, 0.838) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_open (inactive) layer=piece pos=(0.000, 0.000, -0.392) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) woodchesttop_closed layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 1.000, 0.000, 0.000) scale=(0.900, 0.900, 0.900) [MeshFilter, MeshRenderer] mesh 'woodchesttop' 68 verts, 1 submesh, bounds c=(0.000, 0.798, -0.001) s=(1.603, 0.153, 0.822) MeshRenderer enabled=False shadows=On mats=woodchest (Custom/Piece) storehouse_emergencyshelf_3 layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [StoreContents, LODGroup] LOD0 @0.030: frame frame layer=piece pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [MeshFilter, MeshRenderer, MeshCollider] mesh 'EmergencyShelf3' 2812 verts, 1 submesh, bounds c=(0.000, 0.525, 0.235) s=(2.034, 1.299, 0.481) MeshRenderer enabled=True shadows=On mats=storehouse_emergencyshelf_3 (Custom/Piece) MeshCollider mesh='EmergencyShelf3' convex=False trigger=False storehouse_collider layer=piece_nonsolid pos=(0.000, 0.000, 0.000) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [BoxCollider, MeshCollider] BoxCollider c=(0.000, 0.658, 0.235) s=(2.034, 1.565, 0.481) trigger=False MeshCollider mesh='storehouse_aim_hull' convex=True trigger=False storehouse_edgesnap_0 (inactive) layer=piece pos=(-1.017, -0.125, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_1 (inactive) layer=piece pos=(-1.017, -0.125, 0.476) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_2 (inactive) layer=piece pos=(1.017, -0.125, -0.005) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] storehouse_edgesnap_3 (inactive) layer=piece pos=(1.017, -0.125, 0.476) rot=(0.000, 0.000, 0.000, 1.000) scale=(1.000, 1.000, 1.000) [] Container '$piece_storehouse_emergencyshelf_3' 6x3, open=woodchesttop_open, closed=woodchesttop_closed, privacy=Public WearNTear Wood, health 1000, new=New, worn=New, broken=New Piece '$piece_storehouse_emergencyshelf_3' groundOnly=False groundPiece=False notOnFloor=True notOnTilting=False station=JVLmock_piece_workbench cost=JVLmock_StorehouseBoard:15,JVLmock_BronzeNails:12 [Info :Storehouse] Shelf (3 planks): piece added (6x3). [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named QuickStackStore.SortModule [Info :Storehouse] Armory sort: Quick Stack Store not found; a sort leaves the armory rows as it puts them. [Info :Storehouse] Storehouse 0.8.2: live, sha256 84cc7b9ddcd9, 49/49 pieces, 0 start-up failure(s). [Info :WanderersShelter.Items.TentKit] [WS] Kit icon PNG missing (vanilla icon kept). [Info :WanderersShelter.Items.TentKit] [WS] Tent Kit registered. [Info :WanderersShelter.Systems.TentGround] [WS] WS_Leveler template ready (local-only, not a network prefab). [Warning:Wings Of The Forgotten Gods] Valheim Immobilized status effect was not found; Nidhogg bind will use its procedural tendrils only [Info :Wings Of The Forgotten Gods] Loaded wing asset bundle with 13 assets. [Info :Wings Of The Forgotten Gods] Registered wing item HraesvelgrWings_Item [Info :Wings Of The Forgotten Gods] Registered wing item TyrWings_Item [Info :Wings Of The Forgotten Gods] Registered wing item CrimsonTarWings_Item [Info :BetrCompanion] Dezzy: 6 glowing part(s) of the warrior taken off. [Info :BetrCompanion] Dezzy: the warrior's Attack collider (2.20 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] Dezzy: the warrior's ClothCollider (2.00 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] Dezzy: the warrior's ClothCollider (2.00 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] Dezzy: the warrior's ClothCollider (2.00 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] Dezzy: the warrior's ClothCollider (4) (1.90 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] Dezzy: the warrior's ClothCollider (3) (2.17 m tall) cut to his body's 1.85 m. [Info :BetrCompanion] FBX read as Unity places it: (1.000, 4.000, 1.000) m, own normals. [Info :BetrCompanion] Work post model: 4.00 m tall, 1.00 m across, from Work Post.fbx. [Info :BetrCompanion] Work post made from the game's wood_pole2. [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 60 KB, normal 53 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 65 KB, normal 56 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 68 KB, normal 62 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 67 KB, normal 61 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 74 KB, normal 67 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 64 KB, normal 54 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 68 KB, normal 61 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 67 KB, normal 69 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 64 KB, normal 49 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 69 KB, normal 62 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 96 KB, normal 86 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] FBX holds the scene Y up [Info : BetrSigns] FBX material 0: colour 86 KB, normal 75 KB [Info : BetrSigns] Sign text moved from z 0.070 to 0.035 [Info : BetrSigns] 12 of 12 signs added. [Info :Lets Build] Builder's hammer registered; craftable at the workbench. [Info :Lets Build] 4 new saplings registered. [Info :ImmersiveTrader] Cargo items registered: 70/70 [Info :ImmersiveTrader] Physical hunting contract scrolls registered: 79 named contracts + legacy scroll. [Info :ImmersiveTrader] Scroll of Rested: native Rested resolves on use (not in ObjectDB at registration). [Info :ImmersiveTrader] Enhancement scrolls registered: 26/26 (embers, frost, storm, venom, spirit, lumberjack, miner, burden, vitality, endurance, focus, craftsman, wanderer, pathfinder, hunter, rested, nokidding, ward_slash, ward_pierce, ward_blunt, ward_fire, ward_frost, ward_lightning, ward_poison, ward_spirit, ward_fall). [Info :ImmersiveTrader] Shells registered: 3/3 (shell_reef, shell_deep, shell_pearl). [Info :ImmersiveTrader] Hunting contracts ready: 79; unique ids: 79; reward skills: 24 [Info :ImmersiveTrader] Cargo routes initialized: 910/910 [Info :ImmersiveTrader] Legendary Mieteg prefab registered. [Info :ImmersiveTrader] Quest crate: cloned the Field Medicine cargo, ground model = our crate. [Info :ImmersiveTrader] Quest items registered: Midka's supplies + Miki's letter [Info :ImmersiveTrader] Quest items registered: Troldad and Rudy items [Info :ImmersiveTrader] Quest items registered: Encek notes and war banner [Info :ImmersiveTrader] Quest items registered: Mokra Dzika items [Info :ImmersiveTrader] Quest items registered: Troldad's recipe, Mokra's salve, Encek's order, Ylva's obsidian [Info :ImmersiveTrader] Quest items registered: Mountains (plans, egg, frost brew, moonshine, rite herbs, rite parchment, Bjarki's herbs) [Info :ImmersiveTrader] Quest items registered: Plains (love letter, fly-eater, dragon repellent, measuring cylinder, Ragnar's book, Bjarki's cultivator, Tyrron's letter) [Info :ImmersiveTrader] Quest items registered: Mistlands (Tyrron's war banner, medical supplies for Zenek) [Info :ImmersiveTrader] Quest barrel: copied 1 mesh(es) from 'barrell'. [Info :ImmersiveTrader] Quest items registered: book + barrel (+ trophy, see above) [Info :ImmersiveTrader] Bilewyrm: registered (5 prefabs, body 30 joints) [Info :ImmersiveTrader] SeaDragon: registered (body 30 joints) [Info :ImmersiveTrader] Quests: 65 quests in English. [Info :ImmersiveTrader] IT dung: the status effect TD_Mired is registered. [Info :ImmersiveTrader] IT dung: the rope item (ITD_Rope) is registered. [Info :ImmersiveTrader] IT dung: the crypt key (ITD_CryptKey) is registered. [Info :RootAndRemedies] R&R foods: 147/147 (3 tiers each) [Info :RootAndRemedies] R&R crops: 6/6; items 6/6 [Info :RootAndRemedies] R&R fish bile: Fish1 (Perch) -> 2 [Info :RootAndRemedies] R&R fish bile: Fish2 (Pike) -> 3 [Info :RootAndRemedies] R&R fish bile: Fish3 (Tuna) -> 5 [Info :RootAndRemedies] R&R fish bile: Fish4_cave (Tetra) -> 3 [Info :RootAndRemedies] R&R fish bile: Fish5 (Trollfish) -> 2 [Info :RootAndRemedies] R&R fish bile: Fish6 (Giant Herring) -> 3 [Info :RootAndRemedies] R&R fish bile: Fish7 (Grouper) -> 4 [Info :RootAndRemedies] R&R fish bile: Fish8 (Coral Cod) -> 3 [Info :RootAndRemedies] R&R fish bile: Fish9 (Anglerfish) -> 5 [Info :RootAndRemedies] R&R fish bile: Fish10 (Northern Salmon) -> 5 [Info :RootAndRemedies] R&R fish bile: Fish11 (Magmafish) -> 5 [Info :RootAndRemedies] R&R fish bile: Fish12 (Pufferfish) -> 4 [Info :RootAndRemedies] R&R potions: found 21 of 21 vanilla potions [Info :RootAndRemedies] R&R potion RNR_MeadHealthMinor: time 120 -> 96, cooldown 0 -> 0, group 'healthpotion' [Info :RootAndRemedies] R&R potion RNR_MeadStaminaMinor: time 120 -> 96, cooldown 0 -> 0, group 'staminapotion' [Info :RootAndRemedies] R&R potion RNR_MeadPoisonResist: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_poisonresist' [Info :RootAndRemedies] R&R potion RNR_MeadTasty: time 10 -> 12, cooldown 0 -> 0, group 'rnr_Potion_tasty' [Info :RootAndRemedies] R&R potion RNR_MeadSwimmer: time 300 -> 360, cooldown 0 -> 0, group 'rnr_Potion_swimmer' [Info :RootAndRemedies] R&R potion RNR_MeadFrostResist: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_frostresist' [Info :RootAndRemedies] R&R potion RNR_MeadTrollPheromones: time 300 -> 360, cooldown 0 -> 0, group 'rnr_Potion_TrollPheromones' [Info :RootAndRemedies] R&R potion RNR_MeadStrength: time 300 -> 360, cooldown 120 -> 120, group 'rnr_Potion_strength' [Info :RootAndRemedies] R&R potion RNR_MeadHealthMedium: time 120 -> 96, cooldown 0 -> 0, group 'healthpotion' [Info :RootAndRemedies] R&R potion RNR_MeadHasty: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_hasty' [Info :RootAndRemedies] R&R potion RNR_MeadBzerker: time 20 -> 20, cooldown 120 -> 96, group 'rnr_Potion_bzerker' [Info :RootAndRemedies] R&R potion RNR_MeadTamer: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_tamer' [Info :RootAndRemedies] R&R potion RNR_MeadBugRepellent: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_BugRepellent' [Info :RootAndRemedies] R&R potion RNR_BarleyWine: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_barleywine' [Info :RootAndRemedies] R&R potion RNR_MeadStaminaMedium: time 120 -> 96, cooldown 0 -> 0, group 'staminapotion' [Info :RootAndRemedies] R&R potion RNR_MeadLightfoot: time 600 -> 720, cooldown 0 -> 0, group 'rnr_Potion_LightFoot' [Info :RootAndRemedies] R&R potion RNR_MeadStaminaLingering: time 300 -> 360, cooldown 0 -> 0, group 'staminapotion' [Info :RootAndRemedies] R&R potion RNR_MeadHealthMajor: time 120 -> 96, cooldown 0 -> 0, group 'healthpotion' [Info :RootAndRemedies] R&R potion RNR_MeadEitrMinor: time 120 -> 96, cooldown 0 -> 0, group 'eitrpotion' [Info :RootAndRemedies] R&R potion RNR_MeadEitrLingering: time 300 -> 360, cooldown 0 -> 0, group 'eitrpotion' [Info :RootAndRemedies] R&R potion RNR_MeadHealthLingering: time 300 -> 360, cooldown 0 -> 0, group 'healthpotion' [Info :RootAndRemedies] R&R improved potions: 21/21 [Info :RootAndRemedies] R&R garden pieces: 8/8; items 12/12 [Info :BetrValheim] Drawer icon: Meadows Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 99 KB, normal 97 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Wood registered from Meadows Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Black Forest Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 109 KB, normal 104 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_BlackForestWood registered from Black Forest Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Swamp Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 107 KB, normal 102 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_SwampWood registered from Swamp Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Darkwood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 123 KB, normal 123 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Darkwood registered from Darkwood Drawer.fbx. [Info :BetrValheim] Drawer icon: Mossy Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 128 KB, normal 124 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Stone registered from Mossy Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Mountain Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 143 KB, normal 134 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_LightStone registered from Mountain Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Plains Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 127 KB, normal 119 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_DarkStone registered from Plains Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Mistlands Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 127 KB, normal 125 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_AshenRock registered from Mistlands Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Deep North Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 126 KB, normal 136 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_WhiteMarble registered from Deep North Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Ashlands Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 133 KB, normal 127 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_AshlandsStone registered from Ashlands Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Black Marble Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 115 KB, normal 118 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_BlackMarble registered from Black Marble Drawer.fbx. [Info :BetrValheim] Drawer icon: Iron Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 103 KB, normal 97 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Molten registered from Iron Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 123 KB, normal 123 KB, emission none [Info :BetrValheim] Kept EW_Drawer for drawers already built, now wearing Darkwood Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 143 KB, normal 134 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Concrete for drawers already built, now wearing Mountain Stone Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 115 KB, normal 118 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Marble for drawers already built, now wearing Black Marble Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 103 KB, normal 97 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Copper for drawers already built, now wearing Iron Drawer.fbx. [Info :BetrValheim] Drawer icon: Bee Box_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 94 KB, normal 50 KB, emission none [Info :BetrValheim] Bee box BV_BeeBox registered from Bee Box.fbx. [Info :BetrValheim] Drawer icon: Feeding Trough_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 99 KB, normal 99 KB, emission none [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 133 KB, normal 141 KB, emission none [Info :BetrValheim] Feeding trough BV_FeedingTrough registered from Feeding Trough.fbx. [Info :BetrValheim] Drawer icon: Backpack_icon.png [Info :BetrValheim] FBX read as Unity places it: (0.500, 0.564, 0.400) m, own normals. [Info :BetrValheim] Backpack material: no Standard shader in the game; the shield's is used, without its metal. [Info :BetrValheim] Backpack material: shader Custom/Creature; images: _MainTex=EW_Drawer_colour_0 _BumpMap=EW_Drawer_normal_0 _EmissionMap=- _MetallicGlossMap=UnityBlack _StyleTex=shieldwood_paint _NoiseGlowTex=-; numbers: _Cutoff=0 _BumpScale=1 _Glossiness=0.2 _Metallic=0 _Cull=2 _AddRain=1 _TwoSidedNormals=0 _MetalGloss=0 _Hue=0 _NoiseGlowEdge=0 _NoiseGlowEnabled=0 _NoiseGlowSize=3 _Saturation=0 _SnapNoiseToPixel=1 _Style=0 _UseGlossmap=0 _UseStyles=0 _Value=0 _ColorFoldout=0 _EmissionSpacer=0 _MiscFoldout=0 _NormalFoldout=0 _SmoothnessFoldout=0 _HSVHeader=0 _NoiseGlowFoldout=0 _SnowCover=0 _StylesFoldout=0 [Info :BetrValheim] Backpack BV_Backpack registered. [Info :BetrValheim] Drawer icon: PortalRune_icon.png [Info :BetrValheim] FBX read as Unity places it: (0.287, 0.839, 0.096) m, own normals. [Info :BetrValheim] Model emission image on Custom/Creature. [Info :BetrValheim] Travel rune material: no Standard shader in the game; the shield's is used, without its metal. [Info :BetrValheim] Backpack material: shader Custom/Creature; images: _MainTex=EW_Drawer_colour_0 _BumpMap=EW_Drawer_normal_0 _EmissionMap=EW_Drawer_emission_0 _MetallicGlossMap=UnityBlack _StyleTex=shieldwood_paint _NoiseGlowTex=-; numbers: _Cutoff=0 _BumpScale=1 _Glossiness=0.2 _Metallic=0 _Cull=2 _AddRain=1 _TwoSidedNormals=0 _MetalGloss=0 _Hue=0 _NoiseGlowEdge=0 _NoiseGlowEnabled=0 _NoiseGlowSize=3 _Saturation=0 _SnapNoiseToPixel=1 _Style=0 _UseGlossmap=0 _UseStyles=0 _Value=0 _ColorFoldout=0 _EmissionSpacer=0 _MiscFoldout=0 _NormalFoldout=0 _SmoothnessFoldout=0 _HSVHeader=0 _NoiseGlowFoldout=0 _SnowCover=0 _StylesFoldout=0 [Info :BetrValheim] Travel rune: the torch's fx_Torch_Carried flare Local Flames Smoke Embers Point light(light) switched off. [Info :BetrValheim] Travel rune: the torch's flare shines in the crystal - start colour was RGBA(1.000, 0.490, 0.213, 0.098), colour over time off, material Legacy Shaders/Particles/Alpha Blended; _TintColor was RGBA(1.000, 1.000, 1.000, 0.500). [Info :BetrValheim] Travel rune BV_TravelRune registered. [Info :Jotunn.Managers.ItemManager] Adding 703 custom items to the ObjectDB [Info :MyDirtyHoe.TerrainOP_Registry_Patches] [MyDirtyHoe] registered 13 terrain op(s) with ObjectDB (total 41) [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info :Coastal Fishing] ObjectDB: registered 29 items, 9 recipes. [Info :BetrValheim] Item stacks x10, item weight 100 % (2799 kinds of item). [Info : Unity Log] 10/28/2026 16:51:46: SaveSystem.Reload for Character is done [32ms] [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/28/2026 16:51:46: SaveSystem.Reload for World is done [228ms] [Info : Unity Log] 10/28/2026 16:51:46: Sending PlayFab login request (attempt 1) [Info :ImmersiveTrader] Cargo routes ready: 910; unique: 910; missing reward routes: 0; missing prefab names: 0 [Info :ImmersiveTrader] Trader stock ready: 179 offers, all prefabs found. [Info : Unity Log] 10/28/2026 16:51:46: Session auth respons callback [Info : Unity Log] 10/28/2026 16:51:46: Starting music menu [Info : Unity Log] 10/28/2026 16:51:47: Logged in PlayFab user via Steam auth session ticket [Info : Unity Log] 10/28/2026 16:51:47: PlayFab local entity ID is EB33BD17B36D418C [Info : Unity Log] 10/28/2026 16:51:47: Released session ticket [Info : Unity Log] 10/28/2026 16:51:47: Fast load set to False [Info : Unity Log] 10/28/2026 16:51:47: Fast load counter set to 0 [Info :ProgressivePowers] Built 7 passive power effects. [Info : Unity Log] 10/28/2026 16:52:38: SaveSystem.Reload for Character is done [25ms] [Info : Unity Log] 10/28/2026 16:52:38: show character selection [Info : Unity Log] 10/28/2026 16:52:40: OnCharacterStart "baldur" [Info : Unity Log] 10/28/2026 16:52:43: Loading main scene [Info : Unity Log] 10/28/2026 16:52:43: Fast load set to True [Info : Unity Log] 10/28/2026 16:52:43: Fast load counter set to 1 [Info : Unity Log] 10/28/2026 16:52:43: Audioman already exist, destroying self [Info : Unity Log] [PotionsPlus] SoundMixMan: routed 21 bundled and 0 referenced AudioSource(s) to mixer group 'SFX'. [Info : Unity Log] 10/28/2026 16:52:43: Steam initialized, persona:Vortec [Info :Jotunn.Managers.CommandManager] Adding 22 commands to the Console [Info : Unity Log] 10/28/2026 16:52:43: Loading player profile baldur [Info : Unity Log] 10/28/2026 16:52:43: isModded: True [Info : Unity Log] 10/28/2026 16:52:43: Zonesystem Awake 3746 [Info : Unity Log] 10/28/2026 16:52:43: DungeonDB Awake 3746 [Info : Unity Log] 10/28/2026 16:52:43: Steam initialized, persona:Vortec [Info : Unity Log] 10/28/2026 16:52:44: Worldgenerator version setup:2 [Info : Unity Log] Registered 'PotionsPlus ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'com.odinplus.potionsplus ItemManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'com.odinplus.potionsplus PieceManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'TastyChickenLegs.TreesReborn ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Warfare ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Warfare ItemManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Warfare PieceManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Armory ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Armory ItemManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Armory PieceManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Wizardry ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Wizardry ItemManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Wizardry PieceManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Therzie.Wizardry CreatureManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.BeastMarketOutpost ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.BeastMarketOutpost CreatureManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.MountCollection ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.MountCollection ItemManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.MountCollection CreatureManager ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'Yggdrah.MountRidingSystem ConfigSync' RPC - waiting for incoming connections [Info : Unity Log] Registered 'TastyChickenLegs.RecyclePlus ConfigSync' RPC - waiting for incoming connections [Info :Coastal Fishing] ZNetScene: registered 44 prefabs. [Info :SimpleFishingTrap] Trap material uses shader 'Legacy Shaders/Diffuse'. [Info :SimpleFishingTrap] Loaded OBJ model (14 object(s), 1354 vertices). [Info :SimpleFishingTrap] Using custom trap model from C:\Users\barnh\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Single Player\BepInEx\plugins\BhimaJenkins-SimpleFishingTrap\SimpleFishingTrap.obj. [Info :Jotunn.Managers.PrefabManager] Adding 894 custom prefabs to the ZNetScene [Warning:Elite Creatures Reborn] Bat-fiend: the game has no BatWing; it is not dropped. [Info :Elite Creatures Reborn] Bat-fiend ready: ECR_BatFiend_corpse, ECR_BatFiend, ECR_BatFiend_sfx_alert, ECR_BatFiend_sfx_idle, ECR_BatFiend_sfx_hurt, ECR_BatFiend_sfx_death, ECR_BatFiend_sfx_attack, ECR_BatFiend_sfx_scream_low, ECR_BatFiend_sfx_scream_wraith; attacks ECR_BatFiend_pounce, ECR_BatFiend_bite, ECR_BatFiend_wing, ECR_BatFiend_gravewind, ECR_BatFiend_screech. [Info :Elite Creatures Pack] Crypt mimic ready: ECP_CryptMimic, ECP_CryptMimic_bite, ECP_CryptMimic_ragdoll. [Info :Elite Creatures Pack] Greydwarf slinger ready: ECP_GreydwarfSlinger, ECP_GreydwarfSlinger_shot, ECP_GreydwarfSlinger_stone. [Info :Elite Creatures Pack] Rime giant ready: ECP_RimeGiant, ECP_RimeGiant_boulder, ECP_RimeGiant_ragdoll. [Info :Elite Creatures Pack] Kraken loot ready: ECP_KrakenBeak, ECP_KrakenMeat, ECP_KrakenMeatCooked, ECP_ShieldKraken. [Info :Elite Creatures Pack] Kraken ready: ECP_Kraken, ECP_Kraken_corpse. [Info :Elite Creatures Pack] Skeleton arsenal ready: 7 skeletons, 9 items. [Info :Elite Creatures Pack] Skeleton crossbowmen ready: ECP_SkeletonCrossbowman. [Info :Elite Creatures Pack] Crypt Executioner ready: ECP_Headsman_shatter, ECP_Headsman_axe_hurl, ECP_Headsman_axe_disc, ECP_HeadsmanSkeleton, ECP_Headsman, ECP_Headsman_spawner, ECP_ExecutionerGreataxe, ECP_ExecutionerAxehead. [Info :Elite Creatures Pack] Bone ballista ready: piece, missiles. [Info :Cartur's Flooring] Cartur's Flooring 1.1.3 loaded. Floors now count as roof: 8 (ashwood_deco_floor, ashwood_floor_1x1, ashwood_floor_2x2, iron_floor_1x1, iron_floor_1x1_v2, iron_floor_2x2, wood_floor, wood_floor_1x1). Fires freed for floor placement: 6 (BogWitch_Fire_Pit [notOnWood], bonfire [notOnWood], fire_pit [notOnWood], fire_pit_haldor [notOnWood], fire_pit_hildir [notOnWood], Morkhalla_firepit [notOnWood]). [Info :Cartur's Flooring] Cartur's Flooring: floors no longer take rain damage: 20 (ashwood_deco_floor, ashwood_floor_1x1, ashwood_floor_2x2, blackmarble_1x1, blackmarble_2x1x1, blackmarble_2x2x2, blackmarble_floor, blackmarble_floor_triangle, blackmarble_tile_floor_1x1, blackmarble_tile_floor_2x2, iron_floor_1x1, iron_floor_1x1_v2, iron_floor_2x2, Piece_grausten_floor_1x1, Piece_grausten_floor_2x2, Piece_grausten_floor_4x4, piece_icecube, stone_floor_2x2, wood_floor, wood_floor_1x1) [Info :Cartur's Flooring] Cartur's Flooring: smelters and kilns freed for floor placement: 12 (blastfurnace [notOnWood noSupportWear], charcoal_kiln [notOnWood noSupportWear], eitrrefinery [notOnWood noSupportWear], piece_bathtub [noSupportWear], piece_FrostKiln [notOnWood noSupportWear], piece_spinningwheel [noSupportWear], smelter [notOnWood noSupportWear], windmill [notOnWood noSupportWear], Armory_TW [noSupportWear], RNR_DryingRack [noSupportWear], RNR_Smokehouse [noSupportWear], RNR_SaltPan [noSupportWear]) [Info :Cartur's Flooring] Cartur's Flooring: smelter-type pieces that were already free to place: BatteringRam [Info :Cartur's Flooring] Cartur's Flooring: fire pieces that were already free to place: Candle_resin, fire_pit_iron, hearth, piece_brazierceiling01, piece_brazierfloor01, piece_brazierfloor02, piece_groundtorch, piece_groundtorch_blue, piece_groundtorch_green, piece_groundtorch_wood, piece_jackoturnip, piece_snowlantern, piece_walltorch [Warning:Cartur's Flooring] Cartur's Flooring: still leaky, no Floor usage flag: dvergrprops_wood_floor, piece_brazierfloor01, piece_brazierfloor02 [Info :Cartur's Map Pins] Catalog: 5 Beehive prefabs [Info :Cartur's Map Pins] Catalog: 98 Spawner prefabs [Info :Cartur's Map Pins] Catalog: 110 Pickable prefabs [Info :Cartur's Map Pins] Catalog: 4 Trader prefabs [Info :Cartur's Map Pins] Catalog: 21 Ore prefabs [Info :Cartur's Map Pins] Catalog: 2 Leviathan prefabs [Info :Cartur's Map Pins] Catalog: 32 Chest prefabs [Info :Cartur's Map Pins] Catalog: 1 BossAltar prefabs [Info :Cartur's Map Pins] Catalog: 3 Wisp prefabs [Info :Cartur's Map Pins] Catalog: 1 Prop prefabs [Info :Cartur's Map Pins] Catalog: 3 Portal prefabs [Info :Cartur's Map Pins] Catalog: 6 Miniboss prefabs [Info : Unity Log] [BountyBoard] materials: Stone=stone_mat, Planks=woodwall, Dark=DarkWood_mat, Iron=metalwall, StoneDark=cauldron_chain, Coal=cauldron_chain, Parchment=cauldron_chain, Ink=cauldron_chain, Bone=cauldron_chain, Red=cauldron_chain, Gold=cauldron_chain, Leather=cauldron_chain, Glow=cauldron_chain, Cream=cauldron_chain, Black=cauldron_chain, Green=cauldron_chain, Blue=cauldron_chain, Teal=cauldron_chain, RedDark=cauldron_chain, Chrome=cauldron_chain [Info : Unity Log] [CustomSlotCreator] Created quiver slot for LeatherQuiver. [Info : ITStone] Stone Stag (base Moose, level reference Seeker) Faction MountainMonsters (Fenring Cultist) HP 200, attacks x0.546 as slash, always level 1 IT_StoneStag_moose_horns: attack_horn, slash 99.0 (was 160) IT_StoneStag_moose_hooves: attack_hooves, slash 105.0 (was 150) IT_StoneStag_moose_horns_sweep: attack_horn_sweep, slash 92.0 (was 145) [Info : ITStone] Stone Greyling (base Greyling x1.1, level reference Seeker) Faction MountainMonsters (Fenring Cultist) HP 160 (80% of 200), below 20% HP turns to stone and mends to 75% in 7 s (at most once per 30 s) IT_StoneGreyling_quick: blunt 82.0 (seeker_pincers), ai range 0-1.8, interval 2 IT_StoneGreyling_strike: blunt 90.0 (seeker_groundslam), ai range 0-2.4, interval 5 IT_StoneGreyling_rush: blunt 105.0 (seeker_claw_left), ai range 3-7, interval 8 [Info :ImmersiveTrader] Trader dummy registered (not buildable; 'it dummy place' for administrators). [Info :ImmersiveTrader] IT dung registered its prefabs (58). [Warning:ImmersiveTrader] IT dung: COAH's cogwheel (COAH_Gear) is not in the game, the crypt cogwheel is not made. [Info :ImmersiveTrader] IT dung: the crypt chest (ITD_CryptChest, 4 x 3) is made. [Info :ImmersiveTrader] IT dung: the crypt warden (ITD_CryptWarden, from Skeleton_Hildir) and its trophy (ITD_TrophyCryptWarden) are made. [Info :ImmersiveTrader] IT dung: the Mirebound Colossus (ITD_CryptWarden_Mire, from Abomination) and its trophy (ITD_TrophyMire) are made. [Info :ImmersiveTrader] IT dung: the green Orb of Ahri (ITD_OrbGreen, ITD_OrbGreenShard) is made. [Info :ImmersiveTrader] IT dung: the Black Forest skeletons (ITD_SkeletonSword, ITD_SkeletonArcher) are made. [Info :ImmersiveTrader] IT dung brothers: the material of the brothers is a copy of draugr_eyes (Standard). [Info :ImmersiveTrader] IT dung rig: horror is on the skeleton of ITD_CryptWarden_BroGhoul (29 bones, 8009 vertices, stands 1.70 m). [Info :ImmersiveTrader] IT dung rig: sentinel is on the skeleton of ITD_CryptWarden_BroSeer (24 bones, 11942 vertices, stands 2.27 m). [Info :ImmersiveTrader] IT dung rig: burrower is on the skeleton of ITD_CryptWarden_BroDelver (29 bones, 7590 vertices, stands 2.00 m). [Info :ImmersiveTrader] IT dung: the three brothers (ITD_CryptWarden_BroGhoul, ITD_CryptWarden_BroSeer, ITD_CryptWarden_BroDelver) are made, on the skeletons of the Fenring and the Fuling shaman. [Info :ImmersiveTrader] IT dung wraith: the see-through shader is Sprites/Default. [Info :ImmersiveTrader] IT dung rig: ghost is on the skeleton of ITD_CryptWarden_Wraith (22 bones, 9273 vertices, stands 2.50 m). [Info :ImmersiveTrader] IT dung rig: ghost is on the skeleton of ITD_WraithPhantomBody (22 bones, 9273 vertices, stands 2.50 m). [Info :ImmersiveTrader] IT dung: the Mire Wraith (ITD_CryptWarden_Wraith, from Wraith) and its trophy (ITD_TrophyWraith) are made. [Info :ImmersiveTrader] IT dung: the Glacier Golem (ITD_CryptWarden_Ice, from StoneGolem) is made. [Info :ImmersiveTrader] IT dung creatures: cr_TD_CryptWarden_Warrior (in the DLL) data read: ITD_CryptWarden_Warrior, Body 1.85 x 0.4, Stats HP 1200, AI view 30, Visual scale 1, 5 attack(s), 2 drop(s). Text: { "ID": "TD_CryptWarden_Warrior", "Name": "Draugmar the Hollow Knight", "Template": "Skeleton", "Category": "HUM [Info :ImmersiveTrader] IT dung rig: skeleton_warrior is on the skeleton of ITD_CryptWarden_Warrior (22 bones, 10871 vertices, stands 3.50 m). [Info :ImmersiveTrader] IT dung creatures: ITD_CryptWarden_Warrior is 3.50 m (the donor's body 1.95 m, x1.79): capsule 3.32 x 0.72 m, speeds x1.34 (jog 1.3, run 5.4 m/s). [Info :ImmersiveTrader] IT dung creatures: ITD_CryptWarden_Warrior donor Skeleton: kept CapsuleCollider, Rigidbody, Humanoid, ZNetView, ZSyncTransform, ZSyncAnimation, MonsterAI, CharacterDrop, FootStep, DonorRig, CreatureSkills; Visual replaced by ours; removed VisEquipment. [Info :ImmersiveTrader] IT dung creatures: ITD_CryptWarden_Warrior registered from cr_TD_CryptWarden_Warrior (in the DLL): donor Skeleton, 5 attack(s): SkelBlow (HeavyMelee), SkelCharge (Charge), SkelCombo (Combo), SkelLeap (Leap), SkelStab (Melee). [Info :ImmersiveTrader] IT dung creatures: 1 registered (ITD_CryptWarden_Warrior), 0 blocked by the validator. [Info :ImmersiveTrader] IT dung rig: warrior is on the skeleton of ITD_CryptWarden_Draugmar (22 bones, 10871 vertices, stands 3.50 m). [Info :ImmersiveTrader] IT dung: Draugmar, second version (ITD_CryptWarden_Draugmar, from Skeleton) is made. [Info : Unity Log] [BeastMarketOutpost][AudioRouter] Using Valheim mixer: SFX [Warning: Unity Log] [DragonWars Prefab Debug] Searching for prefab hash: 2103641264 [Warning: Unity Log] [DragonWars Prefab Debug] No registered prefab matched hash 2103641264. Checked 6853 prefabs. [Info : Unity Log] [DragonWars][AudioRouter] Using Valheim mixer: SFX [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: Bear_Snow_Adult_Ygg [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: Bear_Snow_Adult_Ygg2 [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: Bear_Snow_Adult_Ygg3 [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: Bear_Aesir_Ygg2 [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: RedTrollBerserker_Ygg_Kid [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: RedTrollBerserker_Ygg_Teen [Info :MountRidingSystem] [TargetAttacker] Added component to prefab: RedTrollBerserker_Ygg [Info :CreatureCodex.CreatureCatalog] Creature Codex: scanning creature catalog... [Info :CreatureCodex.CreatureCatalog] Creature Codex: candidates = 6876 [Info :CreatureCodex.CreatureCatalog] Creature Codex: included = 161 [Info :CreatureCodex.CreatureCatalog] Creature Codex: species (book entries) = 120 [Info :CreatureCodex.CreatureCatalog] Creature Codex: excluded = 6715 [Info :CreatureCodex.CreatureCatalog] Creature Codex: excluded by reason: missing Character = 6621 m_name has no $ token = 39 Players = 32 boss aspect = 8 prefab ID changes under Utils.GetPrefabName = 6 dummy (TrainingDummy) = 4 token has no translation = 4 PlayerSpawned = 1 [Info :DynamicStorage Mead Hall] Rendered Mead Keg hammer icon from clean dvergrprops_barrel source. [Info :DynamicStorage Mead Hall] Registered DynamicStorage Mead Hall Mead Keg. [Info : BetrTame] Taming set up: 6 creatures with food from BetrTame, taming time x1, fed time x10 (for tames), more creatures off. [Info : Unity Log] 10/28/2026 16:52:50: Checking for installed DLCs [Info : Unity Log] 10/28/2026 16:52:50: DLC:beta installed:False [Info :Cartur's Combat Text] vanilla DamageText: maxTextDistance=30 smallFontDistance=10 textDuration=1.5 fontSize large=18 small=14 - enemy hits will use maxTextDistance=80 [Info :Cartur's Combat Text] combat text font in use: Valheim-AveriaSansLibre [Info :Cartur's Combat Text] TMP font assets loaded (48): Oswald-SemiBold, Oswald-Regular, LiberationSans SDF, LiberationSans SDF - Fallback, Opensans - Fallback, AveriaSansLibre-Bold SDF, NotoSansJP-Regular SDF, NotoSansSC-Thin SDF, NotoSansSC-Regular SDF, NotoSansJP-Thin SDF, NotoSansDevanagari-ExtraLight SDF, NotoSansThai-ExtraLight SDF, NotoSansBengali-ExtraLight SDF, Valheim-Norsebold, Fallback-NotoSansNormal, Valheim-AveriaSansLibre, Valheim-Norse, NotoSansThai-Regular SDF, Valheim-AveriaSerifLibre, NotoSansArmenian-ExtraLight SDF, NotoSansKR-Thin SDF, NotoSerifJP-Regular SDF, NotoSerifArmenian-Regular SDF, NotoSerifDevanagari-Regular SDF, NotoSerifGeorgian-Regular SDF, NotoSerifThai-Regular SDF, NotoEmoji-Regular SDF, NotoSerifMalayalam-Regular SDF, NotoSerifBengali-Regular SDF, NotoSansHebrew-Regular SDF, NotoSansArabic-Regular SDF, Fallback-NotoSerifNormal, NotoSerifSC-Regular SDF, NotoSerifKR-Regular SDF, NotoSansHebrew-Light SDF, NotoSansBengali-Regular SDF, Valheim-Prstartk, NotoSansGeorgian-Regular SDF, NotoSansArmenian-Regular SDF, NotoEmoji-Light SDF, NotoSansGeorgian-ExtraLight SDF, NotoSansArabic-Light SDF, NotoSansMalayalam-ExtraLight SDF, Fallback-NotoSansThin, NotoSansKR-Regular SDF, NotoSansMalayalam-Regular SDF, NotoSansDevanagari-Regular SDF, Valheim-Rune [Info : Unity Log] [TownQuestBoard] Multiplayer kill-credit RPC registered. [Info :MyDirtyHoe.TerrainOP_Registry_Patches] [MyDirtyHoe] registered 13 terrain op(s) with ObjectDB (total 41) [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info :Jotunn.Managers.ItemManager] Adding 704 custom items to the ObjectDB [Info :Jotunn.Managers.ItemManager] Adding 81 custom recipes to the ObjectDB [Info :Jotunn.Managers.ItemManager] Adding 31 custom status effects to the ObjectDB [Info :Jotunn.Managers.ItemManager] Adding 6 custom item conversions [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info :Coastal Fishing] ObjectDB: registered 29 items, 9 recipes. [Info : Warfare] ODB Disabling recipe for Battleaxe [Info : Warfare] ODB Disabling recipe for BattleaxeCrystal [Info : Warfare] ODB Disabling recipe for FistFenrirClaw [Info : Warfare] ODB Disabling recipe for SledgeDemolisher [Info : Warfare] ODB Disabling recipe for SledgeIron [Info : Warfare] ODB Disabling recipe for SledgeStagbreaker [Info :Jotunn.Managers.PieceManager] Adding 125 custom pieces to the PieceTables [Warning:Jotunn.Managers.MockManager] Not fixing potential mock references for field Dictionary`2 : System.Collections.Generic.Dictionary`2[UnityEngine.UI.Graphic,UnityEngine.Color] is not supported. [Warning:Jotunn.Managers.MockManager] Not fixing potential mock references for field Dictionary`2 : System.Collections.Generic.Dictionary`2[UnityEngine.UI.Graphic,UnityEngine.Color] is not supported. [Warning:Jotunn.Managers.MockManager] Not fixing potential mock references for field Dictionary`2 : System.Collections.Generic.Dictionary`2[UnityEngine.UI.Graphic,UnityEngine.Color] is not supported. [Info :HoneyPlus.HoneyPlus] Changed Recipe: BoarJerky [Info :HoneyPlus.HoneyPlus] Changed Recipe: WolfJerky [Info :HoneyPlus.HoneyPlus] Changed Item: Honey [Info :Lets Build] Plantable: RaspberryBush, grows back after 300 min. [Info :Lets Build] Plantable: BlueberryBush, grows back after 300 min. [Info :Lets Build] Plantable: CloudberryBush, grows back after 300 min. [Info :Lets Build] Plantable: LingonberryBush, grows back after 300 min. [Info :Lets Build] Plantable: Pickable_Mushroom, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Mushroom_yellow, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Mushroom_blue, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Thistle, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Dandelion, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_SmokePuff, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Fiddlehead, grows back after 300 min. [Info :Lets Build] Plantable: Pickable_Branch, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Flint, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Stone, grows back after 0 min. [Info :Lets Build] Plantable: Bush01 for 2 wood. [Info :Lets Build] Plantable: Bush01_heath for 2 wood. [Info :Lets Build] Plantable: Bush02_en for 3 wood. [Info :Lets Build] Plantable: shrub_2 for 2 wood. [Info :Lets Build] Plantable: shrub_2_heath for 2 wood. [Info :Lets Build] Plantable: FirTree_small for 5 wood. [Info :Lets Build] Plantable: FirTree_small_dead for 5 wood. [Info :Lets Build] Plantable: Beech_small1 for 6 wood. [Info :Lets Build] Plantable: Beech_small2 for 6 wood. [Info :Lets Build] Plantable: YggaShoot_small1 for 3 wood and 1 YggdrasilWood. [Info :Lets Build] Plantable: FernAshlands for 1 wood. [Info :MyDirtyHoe.ClutterBootstrap] [MyDirtyHoe] Added 14 clutter brushes to the Paint category [Info :WanderersShelter.Systems.TentBundle] [WS] Tent material double-sided (_Cull 0). [Info :WanderersShelter.Systems.TentBundle] [WS] Tent shader adopted from vanilla (13844 -> 340250), bump OFF. [Info :Jotunn.Managers.NetworkManager] Registering 49 custom RPCs [Info :BetrValheim] Portal network registered for this session. [Info :RootAndRemedies] R&R: rare seeds added to the world vegetation (4 kinds: seed plants and wild bushes). [Info : Unity Log] 10/28/2026 16:52:52: Zonesystem Start 3746 [Info : Unity Log] 10/28/2026 16:52:52: Added 3 locations, 0 vegetations, 0 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/28/2026 16:52:52: Added 2 locations, 0 vegetations, 2 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/28/2026 16:52:52: Added 27 locations, 25 vegetations, 5 environments, 1 biome env-setups, 3 clutter from main [Info : Unity Log] 10/28/2026 16:52:52: Added 4 locations, 0 vegetations, 1 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/28/2026 16:52:52: Added 25 locations, 33 vegetations, 8 environments, 2 biome env-setups, 2 clutter from main [Info : Unity Log] 10/28/2026 16:52:52: Added 25 locations, 35 vegetations, 12 environments, 1 biome env-setups, 2 clutter from main [Info :ImmersiveTrader] Haldor shield copied: area=NoMonsterArea, visual=ForceField, source radius=12.5m, copy radius=12.5m. [Info :ImmersiveTrader] Blueprint death-mountain: 2108 of 2515 pieces are rocks or plants, the building is made of them: they stay. [Info :Jotunn.Managers.ZoneManager] Injecting 30 custom locations [Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing! [Info :Elite Creatures Pack] Custom creatures (this world's files): 0 built; 11 switched off, 0 left out. [Info : Unity Log] 10/28/2026 16:52:52: DungeonDB Start 3746 [Info : Unity Log] 10/28/2026 16:52:52: ZRpc timeout set to 30s [Info : Unity Log] 10/28/2026 16:52:52: Loading: ZNet Start [Info : Unity Log] 10/28/2026 16:52:52: ZNet.LoadWorld: Single Player 2 (Single Player 2), save number 80 [Info : Unity Log] 10/28/2026 16:52:52: ZoneSystem.Load => DB2: unpacking compressed data 149,041 => 213,475 bytes [Info : Unity Log] 10/28/2026 16:52:52: ZoneSystem.Load => Loaded 12,330 locations [Info : Unity Log] 10/28/2026 16:52:52: ZDOMan.LoadChunks - Starting to load 94,011 zdos from 10 Chunks. SessionID: -38870152, WorldVersion: 42 [CheatCleanSlate] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Loading ZDOs done [341ms] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Adding ZDOs to Dictionary done [8ms] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Adding ZDOs to Sectors done [8ms] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Connecting Portals done [1ms] [Info :ValheimCommunityPatch] ConnectSpawners => Connected 27 spawners and 31 'done' spawners. Removed connection from 0 orphan spawn:s. [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Connecting Spawners done [9ms] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks => Connecting SyncTransforms done [0ms] [Info : Unity Log] 10/28/2026 16:52:53: ZDOMan.LoadChunks done [373ms] [Info : Unity Log] 10/28/2026 16:52:53: Player history entry with index 0: Vortec (Steam_76561198166716863, 67EC34A7B163C529) [Info : Unity Log] 10/28/2026 16:52:53: Checking for any blocked players in the historical player list... [Info : Unity Log] 10/28/2026 16:52:53: Unloading unused assets [Warning:Hotkey Helper] ShowAllKey (LAlt + H) is also bound by BetrTame: Stay key [Warning:Hotkey Helper] ShowAllKey (LAlt + H) is also bound by MyDirtyHoe: HD Textures Hotkey [Info :Lets Build] Key hints line up with "rotate/mousew_icon". [Info :Cartur's Map Pins] Grew Minimap.m_visibleIconTypes from 18 to 342. [Info :Cartur's Map Pins] Registered 241 custom pin icons: 158 current on types 183-340, 83 from 1.2.2's sheet on 100-182. [Info :Cartur's Map Pins] Map icon picker built with 158 icons plus 83 from the old sheet. [Info : Unity Log] 10/28/2026 16:53:00: Starting respawn [Info :BetrValheim] Equipment HUD attached beside the health panel under 'hudroot', index 6 of 26. [Info :BetrValheim] Hotbar slot parts: bkg=RGBA(1.000, 1.000, 1.000, 1.000) item_background, shadow=RGBA(0.000, 0.000, 0.000, 0.573) item_background, shadow=RGBA(0.123, 0.121, 0.121, 1.000) selection_frame, selected inner=RGBA(1.000, 1.000, 1.000, 1.000) selection_frame, equiped=RGBA(0.376, 0.660, 0.897, 0.759) item_background, queued=RGBA(1.000, 0.683, 0.000, 1.000) item_background, icon=RGBA(1.000, 1.000, 1.000, 1.000) plank, durability=RGBA(0.000, 0.000, 0.000, 0.588), bar=RGBA(0.941, 0.941, 0.941, 1.000) [Info :BetrValheim] Equipment slots on the HUD: 14 in 3 rows, styled after the food square 'food0'. [Info : Sinka] Buildable set: 744 piece(s) across 7 piece table(s). [Warning: Sinka] These have snap points, but none of their colliders are on the piece or piece_nonsolid layer, which is where the game looks for something to snap to: piece_gift1, piece_gift2, piece_gift3, piece_pot1, piece_pot2, piece_pot3. Placing one still snaps it to its neighbours; what will not work is snapping anything to it once it is standing. That is the piece's own layer setup, not something this mod will change for it. [Info : Sinka] Added snap points to 24 piece(s): 2 fence ladder, 0 from PointOverrides, 5 socket, 2 centring, 15 corners. 54 already had their own. [Info : Sinka] Sockets, metres left showing: piece_groundtorch 0.32 measured, piece_groundtorch_blue 0.32 measured, piece_groundtorch_green 0.32 measured, piece_groundtorch_mist 0.27, piece_groundtorch_wood 0.25 [Info :MyDirtyHoe.RockBootstrap] [MyDirtyHoe] Added 16 rocks to the Landscaping category [Info : Unity Log] 10/28/2026 16:53:00: Loading minimap textures done [334ms] [Info : Unity Log] 10/28/2026 16:53:00: Minimap: unpacking compressed mapData 10,886 => 8,392,350 bytes [Info : Epic Loot] Reloaded loottables.json from disk. [Info : Epic Loot] Reloaded adventuredata.json from disk. [Info : Epic Loot] Reloaded iteminfo.json from disk. [Info :SatelliteMap] Top-down shapes of game objects: 1131 [Info :Lets Build] Key hints aligned to the drawn mouse: rect 100 x 60, preserve aspect True, sprite 100 x 100, right margin in sprite 21 %, offset from the right -52.6. [Info : Unity Log] 10/28/2026 16:53:01: tip:$loadscreen_tip09 [Info :BetrValheim] Loading screen built over the game's picture. The sign turns where the game's spinner is. [Info :BetrValheim] The game's loading screen: Bkg (shown) sprite - alpha 1.00 from (0, 0) to (2560, 1440) Loading/Image (shown) [loading sign] sprite load_bkg alpha 1.00 from (0, 0) to (2560, 1440) Loading/TopFade (shown) [loading sign] sprite loadscreen_gradient alpha 1.00 from (0, 1190) to (2560, 1440) Loading/BottomFade (shown) [loading sign] sprite loadscreen_gradient alpha 1.00 from (2560, 250) to (0, 0) Loading/text_darken (hidden) [loading sign] sprite darken_blob alpha 0.54 from (1030, 1272) to (1530, 1352) Loading/text_darken/Logotype (shown) [loading sign] sprite Logo2_menu_highres alpha 1.00 from (1034, 1212) to (1526, 1412) Loading/Text (hidden) [loading sign] sprite - alpha 1.00 from (2189, 48) to (2445, 78) Loading/LoadingIndicator/Center/Background (shown) [loading sign] sprite ship_rudder alpha 0.00 from (2425, 45) to (2515, 135) Loading/LoadingIndicator/Center/Spinner (shown) [loading sign] sprite hammer_icon alpha 1.00 from (2438, 58) to (2502, 122) Loading/LoadingIndicator/Center/ProgressIndicator (shown) [loading sign] sprite ship_rudder alpha 0.00 from (2425, 45) to (2515, 135) Loading/LoadingIndicator/Center/LoadingText (shown) [loading sign] sprite - alpha 0.00 from (2383, 148) to (2558, 208) Loading/Tip (hidden) [loading sign] sprite - alpha 1.00 from (930, 52) to (1630, 130) Loading/panel_separator (shown) [loading sign] sprite BraidLineHorisontalMedium alpha 1.00 from (1028, 141) to (1532, 158) Sleeping/Text (hidden) sprite - alpha 1.00 from (1151, 705) to (1409, 735) Sleeping/DreamText (hidden) sprite - alpha 1.00 from (703, 288) to (1858, 1152) Sleeping/loading (hidden) sprite hammer_icon alpha 1.00 from (2478, 18) to (2542, 82) Teleporting/Text (hidden) sprite - alpha 1.00 from (1151, 705) to (1409, 735) Teleporting/loading (hidden) sprite hammer_icon alpha 1.00 from (2478, 18) to (2542, 82) Teleporting/Swirl/layer1 (hidden) sprite teleport_1 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer2 (hidden) sprite teleport_2 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer3 (hidden) sprite teleport_3 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer4 (hidden) sprite teleport_4 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer5 (hidden) sprite teleport_5 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer6 (hidden) sprite teleport_6 alpha 1.00 from (0, 0) to (2560, 1440) Teleporting/Swirl/layer7 (hidden) sprite teleport_7 alpha 1.00 from (-40, -40) to (2600, 1480) [Info :CreatureCodex.CreatureDatabase] Creature Codex: creature data for 120 of 120 species (with biome 79, with drops 109, failed 0, improved primary 1). Spawn lists 5, spawn entries 101; location assets 217, dungeon rooms 346, location spawn entries 1750. Built in 19954 ms (biome evidence 19948 ms). [Info : Unity Log] 10/28/2026 16:53:21: Fast load set to False [Info : Unity Log] 10/28/2026 16:53:21: Fast load counter set to 0 [Info :Storehouse] Ossuary Bin: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Arrow Tubes: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Bolt Crate: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Arsenal B: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Armory B: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Trophy Hall 13x5: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :Storehouse] Tall Trophy Hall: hammer icon rendered (64x64 px from 256x256; some item models not found yet, rendered again once the game has them). [Info :BetrCompanion] Planting: 13 kinds of stump known, 17 trees grow from a sapling. [Info : Unity Log] 10/28/2026 16:53:23: Loading dungeon [Info : Unity Log] 10/28/2026 16:53:23: Dungeon loaded with 9 rooms in 3 ms. [Info : Unity Log] 10/28/2026 16:53:23: Loading room prefabs asynchronously [Info :ImmersiveTrader] Camp troldad: blueprint 'arty-mtippi' built (453/454 pieces), at x=-9.2, z=-5.7, rot=0. [Info :ImmersiveTrader] Camp troldad: protection fitted to the buildings: centre (-4.3, -5), radius 19.7 m. [Info :Coastal Fishing] Wildlife: spawning 0 beach crab type(s) and 6 seabed creature type(s). [Info : Unity Log] 10/28/2026 16:53:24: Spawning dungeon [Info : Unity Log] 10/28/2026 16:53:24: Spawned after 2.639998 [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info :CreatureCodex.CodexProgress] Creature Codex: Loaded codex progress: 22 species entries [Info :CreatureCodex.CodexProgress] Creature Codex: 2 saved entries are not in the current catalog; kept in the save. [Info :Tyr's Favour (Biome Raid Director)] [Tyr's Favour] Initialized config with 31 events! [Info :ImmersiveTrader] Trader placement: OK: Midka 283 m from spawn, Troldad 771 m from spawn, 1028 m apart (rule: <= 1000 m, >= 1000 m apart). [Info :ImmersiveTrader] Trader placement: OK: grimvald coastal/water placement (procedural terrain). [Info :ImmersiveTrader] Trader placement: OK: mokra_dzika coastal/water placement (procedural terrain). [Info :ImmersiveTrader] Trader placement: OK: skjold_cinderborn full camp footprint is clear of procedural lava. [Info :ImmersiveTrader] Trader placement: OK: spalony_zenek full camp footprint is clear of procedural lava. [Warning: Unity Log] 10/28/2026 16:53:25: Character ID for player ([Baldur, 0:0], [Vortec, Steam_76561198166716863, 67EC34A7B163C529], Vortec) was 0:0. Skipping. [Info : Unity Log] 10/28/2026 16:53:25: Skipping unloading unused assets [Info :Cartur's Map Pins] Loaded 113 previously placed pins from com.jekkle.valheim.carturmappins.Single_Player_2-2096061049.baldur.pins.txt. [Info :Cartur's Map Pins] Tracked pins: 4 remembered from the last session. [Info :HoardFinder] Entered world. Loaded 27 storages so far. [Warning: Unity Log] The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. [Info : Unity Log] 10/28/2026 16:53:26: Minimap: Adding unique location (133.67, 37.61, 262.59) [Info : Unity Log] 10/28/2026 16:53:26: Minimap: Adding unique location (-249.87, 46.00, -569.37) [Info : Unity Log] 10/28/2026 16:53:26: Minimap: Adding unique location (390.51, 81.40, 381.02) [Info : Unity Log] 10/28/2026 16:53:26: Minimap: Adding unique location (-635.79, 49.50, 316.11) [Info : Unity Log] [TownQuestBoard] Loaded quest save for Baldur | World UID: 2096061049 | Reset Version: 0 | Progress entries: 0 | Cooldowns: 0 | Boss unlocks: 1 [Info : Unity Log] [TownQuestBoard] Quest context loaded. Character: Baldur | Character ID: 3241719 | World UID: 2096061049 | Reset Version: 0 [Info :ValheimCommunityPatch] Unload discovery: another mod changed which objects stay loaded (mods hooking the object pass: Yggdrah.MountRidingSystem, com.EliteCreaturesPack, dezzycode.valheim.betrcompanion, hansenbansen.birdheim, p0kahontazz.immersivetrader). Passes where that happens use the game's own unload check, so whatever that mod keeps loaded stays loaded. This is compatibility working, not an error. [Info :Cartur's Map Pins] 24 pin(s) carry a custom icon but are not in our record - hand-placed, so their artwork shifted with the sheet and cannot be recovered. [Info :Cartur's Map Pins] Icon migration detail: 0 repointed, 0 record(s) had no pin, 89 already on another icon, 24 not ours. [Info :Cartur's Map Pins] Icon migration: repointed 0 of 113 recorded pin(s). [Info :Cartur's Map Pins] 2 location(s) already marked by vanilla - left alone. [Warning:ImmersiveTrader] Camp troldad: large solid BoxCollider 64.2x1x64.2 m, layer Water, 22 m from the centre: _Zone(Clone)/Water/WaterSurface [Info : Unity Log] 10/28/2026 16:53:29: Starting music meadows [Info : Unity Log] 10/28/2026 16:53:29: Resumed music meadows at 0 [Info :RamCraftFilterModLabels] RamCraftFilterModLabels controls ready; root Canvas dropdown enabled. [Info : Unity Log] 10/28/2026 16:53:31: Setting selected recipe 0 [Warning: Birdheim] flights stay within 100 m of the body, in one loaded area: dezzycode.valheim.betrcompanion on ZNetScene.CreateDestroyObjects, dezzycode.valheim.betrcompanion on ZDOMan.ReleaseNearbyZDOS [Info : Unity Log] 10/28/2026 16:53:33: Stopped music meadows at 178751 [Info : Unity Log] 10/28/2026 16:53:33: Starting music home [Info : Unity Log] 10/28/2026 16:53:33: Resumed music home at 0 [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : HarmonyX] Error while running static void BetrValheim.UI.ExtraInventory+CraftDestinationPatch::Finalizer(System.Tuple __state). Error: System.NullReferenceException: Object reference not set to an instance of an object at BetrValheim.UI.ExtraInventory+CraftDestinationPatch.Finalizer (System.Tuple`2[T1,T2] __state) [0x00000] in <634826bcd74440beac2f118910fc262a>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] MissingMethodException: Method not found: single .PlayerProfile.GetStat(PlayerStatType) Stack trace: (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/28/2026 16:53:41: Activating default element Continue [Info : Unity Log] 10/28/2026 16:53:43: Available space to current user: 641985511424. Saving is blocked if below: 7390310 bytes. Warnings are given if below: 14780620 [Info : Unity Log] 10/28/2026 16:53:43: Game - OnApplicationQuit [Info : Unity Log] 10/28/2026 16:53:43: Available space to current user: 641985511424. Saving is blocked if below: 7390310 bytes. Warnings are given if below: 14780620 [Info : Unity Log] 10/28/2026 16:53:43: Shutting down [Info : Unity Log] 10/28/2026 16:53:43: Fast load set to True [Info : Unity Log] 10/28/2026 16:53:43: Fast load counter set to 1 [Info :CreatureCodex.CodexProgress] Creature Codex: Saved codex progress: 22 species entries [Info : Unity Log] 10/28/2026 16:53:43: Minimap: compressed mapData 8392350 => 10886 bytes [Info : Unity Log] 10/28/2026 16:53:43: Cloud Save: 109929 bytes. /characters/baldur.fch.new [Info : Unity Log] Steam writing file chunks 1 / 1, (109929 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (109929 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (109929 bytes) [Info : Unity Log] 10/28/2026 16:53:43: Considering autobackup for Character. World time: 17, short time: 7200, long time: 43200, backup count: 4 [Info : Unity Log] 10/28/2026 16:53:43: Skipping backup. World session not long enough. [Info : Unity Log] 10/28/2026 16:53:43: Fast load set to False [Info : Unity Log] 10/28/2026 16:53:43: Fast load counter set to 0 [Info : Unity Log] 10/28/2026 16:53:43: ZNet Shutdown [Info : Unity Log] 10/28/2026 16:53:43: Fast load set to True [Info : Unity Log] 10/28/2026 16:53:43: Fast load counter set to 1 [Info : Unity Log] 10/28/2026 16:53:43: GetSaveClonePerChunk. Calculated number of actual chunk files: 10 Number of dirty chunks to save: 1 [26ms] [Info : Unity Log] 10/28/2026 16:53:43: PrepareSave: ZDOExtraData.PrepareSave done [60ms] [Info : Unity Log] 10/28/2026 16:53:44: Fast load set to False [Info : Unity Log] 10/28/2026 16:53:44: Fast load counter set to 0 [Info : Unity Log] 10/28/2026 16:53:44: Unloading unused assets [Info : Unity Log] 10/28/2026 16:53:44: Sending disconnect msg [Info : Unity Log] ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized [Info : Unity Log] 10/28/2026 16:53:44: Stopping build thread [Info : Unity Log] 10/28/2026 16:53:47: Steam manager on destroy [Info : Unity Log] 10/28/2026 16:53:47: ZNet OnDestroy [Info :Odin's Otti] [Odin's Otti] Disconnected from server. Resetting to local configuration. [Info : Unity Log] 10/28/2026 16:53:47: Net scene destroyed