Mono path[0] = 'G:/SteamLibrary/steamapps/common/Valheim/valheim_Data/Managed' Mono config path = 'G:/SteamLibrary/steamapps/common/Valheim/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.75f1 (26349cd2a5c8) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/Valheim/valheim_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5080 (ID=0x2c02) Vendor: NVIDIA VRAM: 15977 MB Driver: 32.0.16.1742 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.109 seconds - Finished resetting the current domain, in 0.001 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded [Message: BepInEx] BepInEx 5.4.23.5 - valheim (14.10.2026 20:19:40) [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2351 [Info : BepInEx] Running under Unity v6000.0.75.2503836 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 15 plugins to load [Info : BepInEx] Loading [Conditional Config Sync 1.0.11] (_shudnal.ConditionalConfigSync) [Info : BepInEx] Loading [AzuCraftyBoxes 1.8.28] (Azumatt.AzuCraftyBoxes) [Debug :AzuCraftyBoxes] OnValChanged called [Debug : BepInEx] [UnityInput] Using LegacyInputSystem [Info : BepInEx] Loading [FirstPersonMode 1.4.6] (Azumatt.FirstPersonMode) [Info : BepInEx] Loading [Recycle_N_Reclaim 1.4.5] (Azumatt.Recycle_N_Reclaim) [Debug :Recycle_N_Reclaim] OnValChanged called [Debug :Recycle_N_Reclaim] yamlData: # Below you can find example groups. Groups are used to exclude or includeOverride quickly. They are reusable lists! # Please note that some of these groups & limitations are kinda pointless but are here for example. # Make sure to follow the format of the example below. If you have any questions, please ask in my discord. # Full vanilla prefab name list: https://valheim-modding.github.io/Jotunn/data/prefabs/prefab-list.html # Item prefab name list: https://valheim-modding.github.io/Jotunn/data/objects/item-list.html # There are several predefined groups set up for you that are not listed. You can use these just like you would any group you create yourself. # These are the "All", "Food", "Potion", "Fish", "Swords", "Bows", "Crossbows", "Axes", "Clubs", "Knives", "Pickaxes", "Polearms", "Spears", "Equipment", # "Boss Trophy", "Trophy", "Crops", "Seeds", "Ores", "Metals", "Woods", "Armor", "Helmets", "Ammunition", "Utilities", "Tools", "Miscellaneous", and "Customizations" groups. # The criteria for these groups are as follows: # groups: # Food: # - Criteria: Both of the following properties must have a value greater than 0.0 on the sharedData property of the ItemDrop script: # - food # - foodStamina # Potion: # - Criteria: The following properties must meet the specified conditions on the sharedData property of the ItemDrop script: # - food > 0.0 # - foodStamina == 0.0 # Fish: # - itemType: Fish # Swords, Bows, Crossbows, Axes, Clubs, Knives, Pickaxes, Polearms, Spears: # - itemType: OneHandedWeapon, TwoHandedWeapon, TwoHandedWeaponLeft, Bow # - Criteria: Items in these groups have a specific skillType on the sharedData property of the ItemDrop script. Each group corresponds to the skillType as follows: # - Swords: skillType == Skills.SkillType.Swords # - Bows: skillType == Skills.SkillType.Bows # - Crossbows: skillType == Skills.SkillType.Crossbows # - Axes: skillType == Skills.SkillType.Axes # - Clubs: skillType == Skills.SkillType.Clubs # - Knives: skillType == Skills.SkillType.Knives # - Pickaxes: skillType == Skills.SkillType.Pickaxes # - Polearms: skillType == Skills.SkillType.Polearms # - Spears: skillType == Skills.SkillType.Spears # Example: An item with itemType set to OneHandedWeapon and skillType set to Skills.SkillType.Swords would belong to the Swords group. # Equipment: # - itemType: Torch # Boss Trophy: # - itemType: Trophie # - Criteria: sharedData.m_name ends with any of the following boss names: # - eikthyr, elder, bonemass, dragonqueen, goblinking, SeekerQueen # Trophy: # - itemType: Trophy # - Criteria: sharedData.m_name does not end with any boss names # Crops: # - itemType: Material # - Criteria: Can be cultivated and grown into a pickable object with an amount greater than 1 # Seeds: # - itemType: Material # - Criteria: Can be cultivated and grown into a pickable object with an amount equal to 1 # Ores: # - itemType: Material # - Criteria: Can be processed by any of the following smelters: # - smelter # - blastfurnace # Metals: # - itemType: Material # - Criteria: Is the result of processing an ore in any of the following smelters: # - smelter # - blastfurnace # Woods: # - itemType: Material # - Criteria: Can be processed by the charcoal_kiln smelter # Armor: # - itemType: Chest, Shoulder, Legs, Hands # Helmets: # - itemType: Helmet # Ammunition: # - itemType: Ammo, AmmoNonEquipable # Utilities: # - itemType: Utility # Tools: # - itemType: Tool # Miscellaneous: # - itemType: Misc # Customizations: # - itemType: Customization # All: # - Criteria: Item has an ItemDrop script and all needed fields are populated. (all items) groups: Example Group: # Group name - APrefabName # Item prefab name, note that this is case sensitive and must be the prefab name Another Custom Group: # Group name - APrefabName # Item prefab name, note that this is case sensitive and must be the prefab name - AnotherPrefabName - YetAnotherPrefabName Tier 2 Items: # Group name - Bronze # Item prefab name, note that this is case sensitive and must be the prefab name - PickaxeBronze - ArmorBronzeChest - ArmorBronzeLeggings # Inventory section determines which items can be recycled. Remember that recycling from inventory is defaulted to only admins. inventory: exclude: # Exclude these items from being recycled - Metals # Exclude all items in the "Metals" group from being recycled in inventory includeOverride: - Metals # Override the setting above, allowing "Metals" group to be recycled in inventory # Reclaiming section determines which items can be reclaimed via Containers or the Reclaim tab. reclaiming: exclude: - Metals # Exclude all items in the "Metals" group from being reclaimed - Armor # Exclude all items in the "Armor" group from being reclaimed - Helmets # Exclude all items in the "Helmets" group from being reclaimed - Hammer # Exclude this specific item from being reclaimed includeOverride: - All # Allow all items to be reclaimed, overrides the exclude rules above for "reclaiming" section # recycleRates lets you override the global RecyclingRate config for specific items or groups. # Values must be between 0.0 and 1.0. Items not listed here use the global RecyclingRate config value. # You can use predefined group names (e.g. "Swords", "Armor") or individual prefab names. recycleRates: # SwordBronze: 1.0 # Always return 100% of materials for this specific item # Armor: 0.75 # Return 75% of materials for all armor pieces # Metals: 0.25 # Example: return only 25% for all metals # Containers section determines the rules for specific containers. It follows the limitations of the "reclaiming" section to determine what is actually reclaimed. # This section is primarily used for managing the items included or excluded from the "Reclaim All" functionality of containers, allowing you to prevent certain items # from being a part of the reclaim logic. containers: piece_chest: # Container prefab name, note that this is case sensitive and must be the prefab name exclude: - Food # Exclude or "skip" all items in the "Food" group from this container. Food will not be deconstructed back into its ingredients. - PickaxeBronze # Exclude or "skip" this specific item from this container. Excluding it from being reclaimed will prevent it from being deconstructed back into its ingredients. includeOverride: - Foods # Override - PickaxeBronze # Allow this specific item to be included in the reclaiming process. Overrides the exclude rules above. - All # Just here for cleaning up the example, allowing default behavior piece_chest_wood: exclude: - Swords # Exclude all items in the "Swords" group from this container - Tier 2 Items # Exclude all items in the "Tier 2 Items" group from this container - Bows # Exclude all items in the "Bows" group from this container includeOverride: - BowFineWood # Allow this specific item to be included in this container - Wood # Allow this specific item to be included in this container - Bronze # Allow this specific item to be included in this container - All # Just here for cleaning up the example, allowing default behavior piece_chest_private: exclude: - All # Exclude all items from this container includeOverride: - All # Just here for cleaning up the example, allowing default behavior piece_chest_blackmetal: exclude: - Swords # Exclude all items in the "Swords" group from this container - Tier 2 Items # Exclude all items in the "Tier 2 Items" group from this container - Bows # Exclude all items in the "Bows" group from this container includeOverride: - BowFineWood # Allow this specific item to be included in this container - Wood - Bronze - All # Just here for cleaning up the example, allowing default behavior [Info : BepInEx] Loading [Jotunn 2.30.2] (com.jotunn.jotunn) [Info :Jotunn.Main] Initializing ModCompatibility [Info :Jotunn.Main] Initializing SynchronizationManager [Info :Jotunn.Main] Initializing NetworkManager [Info : BepInEx] Loading [YamlDotNet Detector 1.0.0] (com.ValheimModding.YamlDotNetDetector) [Info :YamlDotNet Detector] YamlDotNet 16.0.0.0 loaded from plugins\ValheimModding-YamlDotNet\YamlDotNet.dll [Info : BepInEx] Loading [Death Penalty 1.3.1.0] (dev.crystal.deathpenalty) [Info : BepInEx] Loading [Dig Deeper 1.3.1.0] (dev.crystal.digdeeper) [Info : BepInEx] Loading [Sated 1.3.3.0] (dev.crystal.sated) [Info : BepInEx] Loading [Lets Build 0.7.6] (dezzycode.valheim.letsbuild) [Info :Jotunn.Main] Initializing LocalizationManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named BetrValheim.Bees.BeeBox [Info :Jotunn.Main] Initializing PrefabManager [Info :Jotunn.Main] Initializing PieceManager [Info :Lets Build] Lets Build 0.7.6 loaded. [Info : BepInEx] Loading [Digitalroot's Slope Combat Assistance 2.0.30] (digitalroot.mods.slopecombatassistance) [Info : BepInEx] Loading [Extra Slots 1.2.21] (shudnal.ExtraSlots) [Info : BepInEx] Loading [Hip Lantern 1.1.14] (shudnal.HipLantern) [Info : BepInEx] Loading [Groundwork 1.1.17] (sighsorry.Groundwork) [Info :Groundwork] Groundwork growth YAML authority mode: LocalFiles. [Info :Groundwork] Groundwork YAML authority mode: LocalFiles. [Info : BepInEx] Loading [LongerDays 1.1.4] (TastyChickenLegs.LongerDays) [Message: BepInEx] Chainloader startup complete (15 loaded, 0 skipped, 0 failed) Initializing input. Using Windows.Gaming.Input Input initialized. UnloadTime: 0.342900 ms 10/16/2026 23:11:10: Using environment steamid 892970 10/16/2026 23:11:10: Using steam APPID:892970 10/16/2026 23:11:10: Authentication:k_ESteamNetworkingAvailability_Attempting 10/16/2026 23:11:10: 2026-10-16 23:11:10:961: Using environment steamid 892970 10/16/2026 23:11:10: Platform doesn't implement Process Lifetime Management! Don't initialize suspend manager. 10/16/2026 23:11:10: Initialized platform! 10/16/2026 23:11:10: Platform doesn't implement matchmaking! Don't initialize matchmaking manager. 10/16/2026 23:11:10: Initializing PrivilegeManager. 10/16/2026 23:11:10: All files in local storage save data: C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\adminlist.txt (40) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\bannedlist.txt (41) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\blocked_players.txt (0) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\permittedlist.txt (43) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\Player-prev.log (52535) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\Player.log (13290) C:/Users/maxim/AppData/LocalLow/IronGate/Valheim\ps_blocked_players.txt (5) 10/16/2026 23:11:10: All files in platform save data: characters/helmholm.fch (12654267) characters/helmholm.fch.old (12654175) characters/helmholm_backup_auto-20221210224223.fch (12644615) characters/helmholm_backup_auto-20221211220757.fch (12645413) characters/helmholm_backup_auto-20221212000853.fch (12648360) 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available for this platform! 10/16/2026 23:11:11: Set background loading budget to Low 10/16/2026 23:11:11: Loading first scene! 10/16/2026 23:11:11: Fast load set to True 10/16/2026 23:11:11: Fast load counter set to 1 10/16/2026 23:11:11: Preferences initialized! Activating first scene! [Debug :AzuCraftyBoxes] Reloading configuration... [Info :AzuCraftyBoxes] Configuration reload complete. Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. Unloading 4 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 0.032100 ms 10/16/2026 23:11:11: Loading: Starting to load scene: start.unity (169d7618616154c03be07e9ad3af5893) 10/16/2026 23:11:11: Fast load counter set to 2 10/16/2026 23:11:11: Set background loading budget to Normal 10/16/2026 23:11:11: Loaded localization file #0 - 'localization' language: 'English' 10/16/2026 23:11:11: Loaded localization file #1 - 'localization_extra' language: 'English' 10/16/2026 23:11:11: Loaded localization file #2 - 'heightmap_message' language: 'English' 10/16/2026 23:11:11: Loaded localization file #3 - 'localization_witch' language: 'English' 10/16/2026 23:11:11: Loaded localization file #4 - 'localization_ashlands' language: 'English' 10/16/2026 23:11:11: Loaded localization file #5 - 'localization_deepnorth' language: 'English' 10/16/2026 23:11:11: Loaded localization file #6 - 'localization_captions' language: 'English' 10/16/2026 23:11:11: Loaded localization file #7 - 'localization_warriortitles' language: 'English' 10/16/2026 23:11:11: Loaded localization file #8 - 'localization_combatupdate' language: 'English' 10/16/2026 23:11:11: Loaded localization file #9 - 'localization_ps' language: 'English' 10/16/2026 23:11:11: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' 10/16/2026 23:11:11: Loaded localization file #11 - 'localization_xbox' language: 'English' 10/16/2026 23:11:11: Loaded localization file #12 - 'localization_switch' language: 'English' 10/16/2026 23:11:11: Loaded localization file #0 - 'localization' language: 'German' 10/16/2026 23:11:11: Loaded localization file #1 - 'localization_extra' language: 'German' 10/16/2026 23:11:11: Loaded localization file #2 - 'heightmap_message' language: 'German' 10/16/2026 23:11:11: Loaded localization file #3 - 'localization_witch' language: 'German' 10/16/2026 23:11:11: Loaded localization file #4 - 'localization_ashlands' language: 'German' 10/16/2026 23:11:11: Loaded localization file #5 - 'localization_deepnorth' language: 'German' 10/16/2026 23:11:11: Loaded localization file #6 - 'localization_captions' language: 'German' 10/16/2026 23:11:11: Loaded localization file #7 - 'localization_warriortitles' language: 'German' 10/16/2026 23:11:11: Loaded localization file #8 - 'localization_combatupdate' language: 'German' 10/16/2026 23:11:11: Loaded localization file #9 - 'localization_ps' language: 'German' 10/16/2026 23:11:11: Loaded localization file #10 - 'localization_celebrationupdate' language: 'German' 10/16/2026 23:11:11: Loaded localization file #11 - 'localization_xbox' language: 'German' 10/16/2026 23:11:11: Loaded localization file #12 - 'localization_switch' language: 'German' Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3145. Total: 21.682700 ms (FindLiveObjects: 0.108100 ms CreateObjectMapping: 0.026600 ms MarkObjects: 21.495000 ms DeleteObjects: 0.052500 ms) 10/16/2026 23:11:11: Fast load counter set to 1 The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! Unloading 3 Unused Serialized files (Serialized files now loaded: 23) 10/16/2026 23:11:15: Set background loading budget to High 10/16/2026 23:11:15: GPU Device: 10DE:2C02 (NVIDIA) 10/16/2026 23:11:15: Loading: Done, Total time: -4,3087604 10/16/2026 23:11:15: Set background loading budget to Low UnloadTime: 3.763700 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). 10/16/2026 23:11:16: Missing audio clip in music respawn 10/16/2026 23:11:16: Steam initialized, persona:BärTiger 10/16/2026 23:11:16: Valheim version: 1.0.20 (network version 41) 10/16/2026 23:11:16: Worldgenerator version setup:2 10/16/2026 23:11:16: Render threading mode:LegacyJobified 10/16/2026 23:11:16: Checking for installed DLCs 10/16/2026 23:11:16: DLC:beta installed:False 10/16/2026 23:11:16: Builder started [Info :Jotunn.Main] Initializing AssetManager [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/stone/Stone1_huge.prefab, new: Assets/world/Props/DeepNorth/HotSpring/Stone1_huge.prefab, using old path [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Caverocks/caverock_pillar.prefab, new: Assets/world/Props/DeepNorth/HotSpring/caverock_pillar.prefab, using old path [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Rocks/highstone.prefab, new: Assets/world/Props/DeepNorth/HotSpring/highstone.prefab, using old path [Info :Jotunn.Main] Initializing MockManager [Info :Jotunn.Main] Initializing ItemManager [Debug :Jotunn.Managers.ItemManager] Added item LetsBuild_Hammer | Token: $lb_hammer [Info :Lets Build] Builder's hammer registered; craftable at the workbench. [Info :Lets Build] 4 new saplings registered. [Info :Groundwork] Treated 1 scythe/Farming item prefab(s) as ItemType.Tool. 10/16/2026 23:11:16: SaveSystem.Reload for Character is done [12ms] [Message:Extra Slots] Extra slots backup preview checked. Backup date 2026-10-16 22:36:55, world Tillstinktseitdamals, projected 0 10/16/2026 23:11:16: SaveSystem.Reload for World is done [50ms] 10/16/2026 23:11:16: Playing cinematic: $cinematics_intro 10/16/2026 23:11:16: Sending PlayFab login request (attempt 1) Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for archive:/CAB-f910f66d172f8f2f8dfa8a65a73320e2/CAB-f910f66d172f8f2f8dfa8a65a73320e2.resource Unloading 3960 unused Assets to reduce memory usage. Loaded Objects now: 380236. Total: 106.265700 ms (FindLiveObjects: 13.470000 ms CreateObjectMapping: 16.115400 ms MarkObjects: 74.154300 ms DeleteObjects: 2.525600 ms) 10/16/2026 23:11:16: Fast load set to False 10/16/2026 23:11:16: Fast load counter set to 0 10/16/2026 23:11:17: Session auth respons callback 10/16/2026 23:11:17: Logged in PlayFab user via Steam auth session ticket 10/16/2026 23:11:17: PlayFab local entity ID is 7A9129BAE7FB339 10/16/2026 23:11:17: Released session ticket 10/16/2026 23:11:17: Starting music menu 10/16/2026 23:11:20: show character selection 10/16/2026 23:11:21: OnCharacterStart "bartbär" 10/16/2026 23:11:26: Loading main scene 10/16/2026 23:11:26: Fast load set to True 10/16/2026 23:11:26: Fast load counter set to 1 The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! Unloading 3 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 19.704800 ms 10/16/2026 23:11:26: Audioman already exist, destroying self 10/16/2026 23:11:26: Steam initialized, persona:BärTiger 10/16/2026 23:11:26: Loading player profile bartbär 10/16/2026 23:11:26: isModded: True 10/16/2026 23:11:26: Zonesystem Awake 834 10/16/2026 23:11:26: DungeonDB Awake 834 10/16/2026 23:11:26: Steam initialized, persona:BärTiger 10/16/2026 23:11:26: Worldgenerator version setup:2 Registered 'Azumatt.AzuCraftyBoxes ConfigSync' RPC - waiting for incoming connections Registered 'Azumatt.FirstPersonMode ConfigSync' RPC - waiting for incoming connections Registered 'Azumatt.Recycle_N_Reclaim ConfigSync' RPC - waiting for incoming connections Registered 'sighsorry.Groundwork ConfigSync' RPC - waiting for incoming connections Registered 'TastyChickenLegs.LongerDays ConfigSync' RPC - waiting for incoming connections [Info :Jotunn.Managers.PrefabManager] Adding 5 custom prefabs to the ZNetScene [Debug :Jotunn.Managers.PrefabManager] Added prefab LetsBuild_Hammer [Debug :Jotunn.Managers.PrefabManager] Added prefab LetsBuild_Sapling_Ancient [Debug :Jotunn.Managers.PrefabManager] Added prefab LetsBuild_Sapling_Ygga [Debug :Jotunn.Managers.PrefabManager] Added prefab LetsBuild_Sapling_AutumnBirch [Debug :Jotunn.Managers.PrefabManager] Added prefab LetsBuild_Sapling_Ashwood 10/16/2026 23:11:28: Checking for installed DLCs 10/16/2026 23:11:28: DLC:beta installed:False [Info :Jotunn.Managers.ItemManager] Adding 1 custom items to the ObjectDB [Debug :Jotunn.Managers.ItemManager] Added item LetsBuild_Hammer | Token: $lb_hammer [Info :Jotunn.Managers.ItemManager] Adding 1 custom recipes to the ObjectDB [Debug :Jotunn.Managers.ItemManager] Added recipe for $lb_hammer [Info :Jotunn.Managers.PieceManager] Adding 4 custom pieces to the PieceTables [Debug :Jotunn.Managers.PieceManager] Added piece LetsBuild_Sapling_Ancient | Token: $lb_sapling_ancient [Debug :Jotunn.Managers.PieceManager] Added piece LetsBuild_Sapling_Ygga | Token: $lb_sapling_ygga [Debug :Jotunn.Managers.PieceManager] Added piece LetsBuild_Sapling_AutumnBirch | Token: $lb_sapling_autumnbirch [Debug :Jotunn.Managers.PieceManager] Added piece LetsBuild_Sapling_Ashwood | Token: $lb_sapling_ashwood [Debug :Recycle_N_Reclaim] Built recipe cache with 480 entries [Info :Lets Build] Plantable: RaspberryBush (had a piece already), grows back after 300 min. [Info :Lets Build] Plantable: BlueberryBush (had a piece already), grows back after 300 min. [Info :Lets Build] Plantable: CloudberryBush (had a piece already), grows back after 300 min. [Info :Lets Build] Plantable: LingonberryBush, grows back after 300 min. [Info :Lets Build] Plantable: Pickable_Mushroom (had a piece already), grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Mushroom_yellow (had a piece already), grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Mushroom_blue, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Thistle (had a piece already), grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Dandelion (had a piece already), grows back after 240 min. [Info :Lets Build] Plantable: Pickable_SmokePuff (had a piece already), grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Fiddlehead (had a piece already), grows back after 300 min. [Info :Lets Build] Plantable: Pickable_Branch, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Flint, grows back after 240 min. [Info :Lets Build] Plantable: Pickable_Stone, grows back after 0 min. [Info :Lets Build] Plantable: Bush01 for 2 wood. [Info :Jotunn.Main] Initializing RenderManager [Info :Lets Build] Plantable: Bush01_heath for 2 wood. [Info :Lets Build] Plantable: Bush02_en for 3 wood. [Info :Lets Build] Plantable: shrub_2 for 2 wood. [Info :Lets Build] Plantable: shrub_2_heath for 2 wood. [Info :Lets Build] Plantable: FirTree_small for 5 wood. [Info :Lets Build] Plantable: FirTree_small_dead for 5 wood. [Info :Lets Build] Plantable: Beech_small1 for 6 wood. [Info :Lets Build] Plantable: Beech_small2 for 6 wood. [Info :Lets Build] Plantable: YggaShoot_small1 for 3 wood and 1 YggdrasilWood. [Info :Lets Build] Plantable: FernAshlands for 1 wood. Unloading 102141 unused Assets to reduce memory usage. Loaded Objects now: 277821. Total: 101.388900 ms (FindLiveObjects: 11.984700 ms CreateObjectMapping: 15.271100 ms MarkObjects: 49.154100 ms DeleteObjects: 24.978500 ms) [Info :Jotunn.Managers.NetworkManager] Registering 2 custom RPCs 10/16/2026 23:11:28: Zonesystem Start 834 10/16/2026 23:11:28: Added 3 locations, 0 vegetations, 0 environments, 0 biome env-setups, 0 clutter from main 10/16/2026 23:11:28: Added 2 locations, 0 vegetations, 2 environments, 0 biome env-setups, 0 clutter from main 10/16/2026 23:11:28: Added 27 locations, 25 vegetations, 5 environments, 1 biome env-setups, 3 clutter from main 10/16/2026 23:11:28: Added 4 locations, 0 vegetations, 1 environments, 0 biome env-setups, 0 clutter from main 10/16/2026 23:11:28: Added 25 locations, 33 vegetations, 8 environments, 2 biome env-setups, 2 clutter from main 10/16/2026 23:11:28: Added 25 locations, 35 vegetations, 12 environments, 1 biome env-setups, 2 clutter from main 10/16/2026 23:11:28: DungeonDB Start 834 [Debug :Jotunn.Managers.SynchronizationManager] Gathering config values 10/16/2026 23:11:28: ZRpc timeout set to 30s 10/16/2026 23:11:28: Loading: ZNet Start 10/16/2026 23:11:28: ZNet.LoadWorld: Tillstinktseitdamals (Tillstinktseitdamals), save number 182 10/16/2026 23:11:28: ZoneSystem.Load => DB2: unpacking compressed data 155.229 => 226.164 bytes 10/16/2026 23:11:28: ZoneSystem.Load => Loaded 12.177 locations 10/16/2026 23:11:28: ZDOMan.LoadChunks - Starting to load 474.358 zdos from 37 Chunks. SessionID: 107716449, WorldVersion: 42 [CheatCleanSlate] 10/16/2026 23:11:29: ZDOMan.LoadChunks => Loading ZDOs done [815ms] 10/16/2026 23:11:29: Found 4 ZDOs with unknown prefabs. Will load anyway. 10/16/2026 23:11:29: Hash 1587265380 appeared 4 times. 10/16/2026 23:11:29: ZDOMan.LoadChunks => Adding ZDOs to Dictionary done [14ms] 10/16/2026 23:11:29: ZDOMan.LoadChunks => Adding ZDOs to Sectors done [35ms] ConnectPortals => Connected 33 portals. 10/16/2026 23:11:29: ZDOMan.LoadChunks => Connecting Portals done [4ms] ConnectSpawners => Connected 608 spawners and 584 'done' spawners. Removed connection from 0 orphan spawn:s. 10/16/2026 23:11:29: ZDOMan.LoadChunks => Connecting Spawners done [12ms] 10/16/2026 23:11:29: ZDOMan.LoadChunks => Connecting SyncTransforms done [0ms] 10/16/2026 23:11:29: ZDOMan.LoadChunks done [889ms] 10/16/2026 23:11:29: Player history entry with index 0: BärTiger (Steam_76561198036570500, EB1435AFB9D9705E) 10/16/2026 23:11:29: Player history entry with index 1: ElfenFuerstin (Steam_76561198947074125, BDB2F40668C432AD) 10/16/2026 23:11:29: Player history entry with index 2: sand_rina (Steam_76561199633090746, CCDF664ABE7CF19) 10/16/2026 23:11:29: Checking for any blocked players in the historical player list... 10/16/2026 23:11:29: Unloading unused assets Unloading 1 Unused Serialized files (Serialized files now loaded: 26) 10/16/2026 23:11:32: Registering lobby 10/16/2026 23:11:32: New session server "Tillstinktseitdamals" that has join code , now 1 player(s) 10/16/2026 23:11:32: Register PlayFab server "Tillstinktseitdamals" 10/16/2026 23:11:32: Server 'Tillstinktseitdamals' begin PlayFab create and join network for server 10/16/2026 23:11:32: Semaphore type: ManualResetEventSlim 10/16/2026 23:11:32: Opened PlayFab server [Info :Lets Build] Key hints line up with "rotate/mousew_icon". 10/16/2026 23:11:32: Starting respawn 10/16/2026 23:11:33: Loading minimap textures done [157ms] 10/16/2026 23:11:33: Minimap: unpacking compressed mapData 17.844 => 8.392.420 bytes [Info :Lets Build] Key hints aligned to the drawn mouse: rect 100 x 60, preserve aspect True, sprite 100 x 100, right margin in sprite 21 %, offset from the right -52,6. 10/16/2026 23:11:33: tip:$loadscreen_tip19 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 277902. Total: 123.610700 ms (FindLiveObjects: 9.240700 ms CreateObjectMapping: 8.538100 ms MarkObjects: 105.676200 ms DeleteObjects: 0.155300 ms) 10/16/2026 23:11:33: Lobby was created k_EResultOK 109775241122827003 error:False 10/16/2026 23:11:33: Got requested lobby data 10/16/2026 23:11:33: Fast load set to False 10/16/2026 23:11:33: Fast load counter set to 0 10/16/2026 23:11:33: Got requested lobby data 10/16/2026 23:11:35: Joined PlayFab Party network with ID "ea2ea9f1-7d92-40a4-ae4f-d87f3493f978|AwDcm7QLA9q9lbwxvky58Qix2qm/Tk5vcnRoRXVyb3BlAAAAAAAAAAAAvHdhtFmwm2+5xoip1gMQZO0ZPAJr9HsbOYa1hNGP3Va8FVBkbnMtaXIwLTgxZTUtNjA0MDlmYzgtMmEyZS00YWI4LWI4NjAtN2QyMDk4NWI2ZDEwLm5vcnRoZXVyb3BlLmNsb3VkYXBwLmF6dXJlLmNvbQ==" This is the serverIP used to register the server: 10/16/2026 23:11:35: Created PlayFab lobby with ID "c048df0e-7cb0-43b8-9ad8-b44509df7493.r-20260323", ConnectionString "cv2:c048df0e-7cb0-43b8-9ad8-b44509df7493.r-20260323|451107|kv1:TR0W/ZQ/Z9q5bweI+oTShKnwPV5se/u/keo2eFR8V3Y=" and owned by "7A9129BAE7FB339" 10/16/2026 23:11:35: Session "Tillstinktseitdamals" registered with join code 924223 10/16/2026 23:11:35: Created new join code 134509 for session "Tillstinktseitdamals" 10/16/2026 23:11:36: Session "Tillstinktseitdamals" with join code 134509 is active with 1 player(s) 10/16/2026 23:11:48: Failed to find item prefab 1002484218 10/16/2026 23:11:48: Failed to find item prefab 1772802036 10/16/2026 23:11:48: Failed to find item prefab 1063404849 10/16/2026 23:11:48: Failed to find item prefab 1063404849 Renderer 'high' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'low' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'high' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'low' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'high' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'low' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'high' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). Renderer 'low' is registered with more than one LODGroup ('Worn' and 'wood_fence_gate(Clone)'). 10/16/2026 23:11:49: Failed to find item prefab 1002484218 10/16/2026 23:11:49: Failed to find item prefab 1772802036 10/16/2026 23:11:49: Failed to find item prefab 1063404849 10/16/2026 23:11:49: Failed to find item prefab 1063404849 10/16/2026 23:11:50: Done fading color 10/16/2026 23:11:50: Done fading color 10/16/2026 23:11:50: Done fading color 10/16/2026 23:11:50: Loading dungeon 10/16/2026 23:11:50: Dungeon loaded with 31 rooms in 1 ms. 10/16/2026 23:11:50: Loading room prefabs asynchronously 10/16/2026 23:11:50: Loading dungeon 10/16/2026 23:11:50: Dungeon loaded with 29 rooms in 0 ms. 10/16/2026 23:11:50: Loading room prefabs asynchronously 10/16/2026 23:11:50: Spawning dungeon 10/16/2026 23:11:50: Spawning dungeon