[Message: BepInEx] BepInEx 5.4.23.5 - valheim (10/9/2026 9:58:16 PM) [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2351 [Info : BepInEx] Running under Unity v6000.0.75.2503836 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Valheim Version: 1.0.20 [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 21 plugins to load [Info : BepInEx] Loading [Configuration Manager 0.1.0] (aedenthorn.configurationmanager) [Info :Configuration Manager] Creating update poller [Info : BepInEx] Loading [WieldEquipmentWhileSwimming 1.1.4] (blacks7ar.WieldEquipmentWhileSwimming) [Info : BepInEx] Loading [Mod Doctor 1.1.0] (bub.moddoctor) [Info :Mod Doctor] Mod Doctor 1.1.0 watching for mod errors. Report: C:\Users\victo\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\1.0 Mod\BepInEx\ModDoctor\report.txt [Info : BepInEx] Loading [All hands onboard 1.0.0] (com.allhands.onboard) [Info :All hands onboard] === All hands onboard v1.0.0 starting === [Info :All hands onboard] Configs bound. LeftKey=LeftArrow, RightKey=RightArrow, MaxRowers=6 [Info :All hands onboard] Harmony PatchAll done - 5 method(s) patched [Info :All hands onboard] === All hands onboard ready === [Info : BepInEx] Loading [Jotunn 2.30.2] (com.jotunn.jotunn) [Info :Jotunn.Main] Initializing ModCompatibility [Info :Jotunn.Main] Initializing SynchronizationManager [Info :Jotunn.Main] Initializing NetworkManager [Info : BepInEx] Loading [Boat Anchor 1.3.3] (com.kalellmodding.BoatAnchor) [Info :Boat Anchor] Boat Anchor 1.3.3 loaded – Hold Shift + E to toggle anchor. [Info : BepInEx] Loading [MultiUserChest 0.6.2] (com.maxsch.valheim.MultiUserChest) [Info : BepInEx] Loading [YamlDotNet Detector 1.0.0] (com.ValheimModding.YamlDotNetDetector) [Info :YamlDotNet Detector] YamlDotNet 16.0.0.0 loaded from plugins\ValheimModding-YamlDotNet\YamlDotNet.dll [Info : BepInEx] Loading [BetrValheim 5.1.10] (dezzycode.valheim.betrvalheim) [Info :BetrValheim] Removed 11 retired setting(s) from the config file. [Info :Jotunn.Main] Initializing SkillManager [Info :Jotunn.Main] Initializing GUIManager [Info :BetrValheim] BetrValheim 5.1.10 loaded, all patches applied. [Info : BepInEx] Loading [ServerSideMap 1.3.14.0] (eu.mydayyy.plugins.serversidemap) [Info :ServerSideMap] Store1: False [Info :ServerSideMap] Store2: False [Info : BepInEx] Loading [Better Archery 2.0.5] (ishid4.mods.betterarchery) [Info : BepInEx] Loading [ChillFishing 1.2.3] (Lenson.valheim.ChillFishing) [Info :ChillFishing] ChillFishing 1.2.3 loaded. [Info : BepInEx] Loading [AchievementEnabler 0.5.1] (MidnightsFX.AchievementEnabler) [Info :AchievementEnabler] Ready. [Info : BepInEx] Loading [ValheimCommunityPatch 0.38.0] (MidnightsFX.ValheimCommunityPatch) [Info :ValheimCommunityPatch] 105 fix(es) applied: 13 server, 43 both, 49 client. [Info : BepInEx] Loading [ValheimHeightUnlocked 1.0.0] (mod.valheim.heightunlocked) [Info :ValheimHeightUnlocked] ValheimHeightUnlocked v1.0.0 charge ! Max=200m Min=-200m [Info : BepInEx] Loading [Death Tweaks 1.1.0] (muindor.DeathTweaks) [Info :Death Tweaks] Death Tweaks 1.1.0 loaded [Info : BepInEx] Loading [BeastsOfBurden 1.0.7] (org.bepinex.plugins.beasts_of_burden) [Info :BeastsOfBurden] Loading Beasts of Burden [Info : BepInEx] Loading [AdvancedTerrainModifiers 1.5.7] (Searica.Valheim.TerrainTools) [Info :Jotunn.Main] Initializing LocalizationManager [Info :AdvancedTerrainModifiers] Loading Localizations. [Info :Jotunn.Main] Initializing PrefabManager [Info :Jotunn.Main] Initializing PieceManager [Info : BepInEx] Loading [DiveIn 1.2.6] (sighsorry.DiveIn) [Info : DiveIn] Loaded monster dive YAML (startup). passiveGroups=8, prefabs=46, active[defaultMin=0.25, max=300.00, defaultAdjust=2.00], shallowFleeDefault=0.00, preserveSpawnDefault=False, restoredRemovedInstances=0. [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #12 - 'localization_switch' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #3 - 'localization_witch' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #4 - 'localization_ashlands' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #5 - 'localization_deepnorth' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #6 - 'localization_captions' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #7 - 'localization_warriortitles' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #8 - 'localization_combatupdate' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #9 - 'localization_ps' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #10 - 'localization_celebrationupdate' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #11 - 'localization_xbox' language: 'English' [Info : Unity Log] 10/25/2026 15:21:51: Loaded localization file #12 - 'localization_switch' language: 'English' [Info : BepInEx] Loading [DoorOpenerBruh 2.0.12] (vapok.mods.dooropenerbruh) [Info : BepInEx] Loading [SaveYourLuckBruh 1.1.2] (vapok.mods.SaveYourLuckBruh) [Message: BepInEx] Chainloader startup complete (21 loaded, 0 skipped, 0 failed) [Info : Unity Log] 10/25/2026 15:21:52: Using environment steamid 892970 [Info : Unity Log] 10/25/2026 15:21:52: Using steam APPID:892970 [Info : Unity Log] 10/25/2026 15:21:52: Authentication:k_ESteamNetworkingAvailability_Attempting [Info : Unity Log] 10/25/2026 15:21:52: 2026-10-25 15:21:52:879: Using environment steamid 892970 [Info : Unity Log] 10/25/2026 15:21:52: Platform doesn't implement Process Lifetime Management! Don't initialize suspend manager. [Info : Unity Log] 10/25/2026 15:21:52: Initialized platform! [Info : Unity Log] 10/25/2026 15:21:52: Platform doesn't implement matchmaking! Don't initialize matchmaking manager. [Info : Unity Log] 10/25/2026 15:21:52: Initializing PrivilegeManager. [Info : Unity Log] 10/25/2026 15:21:52: All files in local storage save data: C:/Users/victo/AppData/LocalLow/IronGate/Valheim\adminlist.txt (40) C:/Users/victo/AppData/LocalLow/IronGate/Valheim\bannedlist.txt (41) C:/Users/victo/AppData/LocalLow/IronGate/Valheim\permittedlist.txt (43) C:/Users/victo/AppData/LocalLow/IronGate/Valheim\Player-prev.log (1412963) C:/Users/victo/AppData/LocalLow/IronGate/Valheim\Player.log (31419) [Info : Unity Log] 10/25/2026 15:21:52: All files in platform save data: characters/victor.fch (88920) characters/victor.fch.old (87453) serverlist/favorite (12) serverlist/recent (61) worlds/January2024.db (3951891) worlds/January2024.fwl (52) worlds/January2024_backup_auto-20240116214400.db (2989066) worlds/January2024_backup_auto-20240116214400.fwl (52) worlds/January2024_backup_auto-20240117000745.db (3430507) worlds/January2024_backup_auto-20240117000745.fwl (52) worlds/January2024_backup_auto-20240121174036.db (3420833) worlds/January2024_backup_auto-20240121174036.fwl (52) worlds/January2024_backup_auto-20240121220125.db (3444121) worlds/January2024_backup_auto-20240121220125.fwl (52) characters/adam.fch (63948) worlds/May2026_backup_auto-20261010-102943/20_20__2_1.chunk (2650245) characters/adam.fch.old (63948) worlds/May2026_backup_auto-20261010-102943/20_1e__1_1.chunk (1035749) characters/victor_backup_20260621-123010.fch (17682) serverlist/recent.old (61) worlds/May2026/1a_20__1_1.chunk (726097) worlds/May2026/1a_1e__1_1.chunk (133799) worlds/May2026_backup_20261009-220253.db (26909037) characters/victor_backup_auto-20260920194759.fch (64666) characters/victor_backup_restore-20260909-201001.fch (69678) characters/victor_backup_auto-20260922203327.fch (65933) characters/victor_backup_auto-20260927175534.fch (66778) characters/victor_backup_auto-20260927201713.fch (67459) worlds/May2026_backup_auto-20261009210118.fwl (150) worlds/May2026_backup_auto-20261009210118.db (26912138) 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worlds/May2026_backup_auto-20261013-192327/24_1a__1_1.chunk (28481) worlds/May2026_backup_auto-20261013-192327/24_1c__1_1.chunk (690366) worlds/May2026_backup_auto-20261013-192327/24_1e__1_2.chunk (719072) worlds/May2026_backup_auto-20261013-192327/24_20__1_1.chunk (111846) worlds/May2026_backup_auto-20261013-192327/_main.20.ok (4) worlds/May2026_backup_auto-20261013-192327/_main.20.chunks (263) worlds/May2026_backup_auto-20261013-192327/_main.20.db2 (158834) worlds/May2026_backup_auto-20261013-192327/_main.20.fwl2 (221) characters/adam_backup_auto-20261013-195603.fch (63948) worlds/May2026/1c_1c__2_20.chunk (2725385) worlds/May2026/_main.25.chunks (263) worlds/May2026/_main.25.db2 (158834) worlds/May2026/_main.25.fwl2 (221) worlds/May2026/_main.25.ok (4) [Info : Unity Log] 10/25/2026 15:21:52: Initializing preferences provider... [Info : Unity Log] 10/25/2026 15:21:52: No preference provider available for this platform! [Info : Unity Log] 10/25/2026 15:21:52: Set background loading budget to Low [Info :BetrValheim] Language: English (en_EN); the game's language is "English"; files: de_DE, en_EN, pt_BR, ru_RU. [Info :Jotunn.Main] Initializing ItemManager [Info : Unity Log] 10/25/2026 15:21:53: Loading first scene! [Info : Unity Log] 10/25/2026 15:21:53: Fast load set to True [Info : Unity Log] 10/25/2026 15:21:53: Fast load counter set to 1 [Info : Unity Log] 10/25/2026 15:21:53: Preferences initialized! Activating first scene! [Info : Unity Log] 10/25/2026 15:21:53: Loading: Starting to load scene: start.unity (169d7618616154c03be07e9ad3af5893) [Info : Unity Log] 10/25/2026 15:21:53: Fast load counter set to 2 [Info : Unity Log] 10/25/2026 15:21:53: Set background loading budget to Normal [Info : Unity Log] 10/25/2026 15:21:54: Fast load counter set to 1 [Info : Unity Log] 10/25/2026 15:21:58: Set background loading budget to High [Info : Unity Log] 10/25/2026 15:21:58: GPU Device: 10DE:1B06 (NVIDIA) [Info : Unity Log] 10/25/2026 15:21:59: Loading: Done, Total time: -5.924901 [Info : Unity Log] 10/25/2026 15:21:59: Set background loading budget to Low [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). [Warning: Unity Log] 10/25/2026 15:22:00: Missing audio clip in music respawn [Info : Unity Log] 10/25/2026 15:22:00: Steam initialized, persona:Casual Bagel [Info : Unity Log] 10/25/2026 15:22:00: Valheim version: 1.0.20 (network version 41) [Info : Unity Log] 10/25/2026 15:22:00: Worldgenerator version setup:2 [Info : Unity Log] 10/25/2026 15:22:00: Render threading mode:LegacyJobified [Info : Unity Log] 10/25/2026 15:22:00: Checking for installed DLCs [Info : Unity Log] 10/25/2026 15:22:00: DLC:beta installed:False [Info :Jotunn.Main] Initializing AssetManager [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/stone/Stone1_huge.prefab, new: Assets/world/Props/DeepNorth/HotSpring/Stone1_huge.prefab, using old path [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Caverocks/caverock_pillar.prefab, new: Assets/world/Props/DeepNorth/HotSpring/caverock_pillar.prefab, using old path [Warning:Jotunn.Managers.AssetManager] Ambiguous asset name for path. old: Assets/world/Props/Rocks/highstone.prefab, new: Assets/world/Props/DeepNorth/HotSpring/highstone.prefab, using old path [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.SkillTreeManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.SkillTreeManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ItemManager [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named CaptainSkillTree.SkillTree.ProducerCrafting+Producer_InventoryGui_DoCrafting_Patch [Warning: HarmonyX] AccessTools.Method: type is null [Warning: HarmonyX] AccessTools.Method: type is null [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named EpicLoot.API [Warning: HarmonyX] AccessTools.TypeByName: Could not find type named EpicLoot.TemperPanel [Warning: HarmonyX] AccessTools.Method: type is null [Info :AchievementEnabler] Recorded 1080 vanilla items and 544 vanilla build pieces. [Info :Jotunn.Main] Initializing MockManager [Info :BetrValheim] Drawer icon: Meadows Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 99 KB, normal 97 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Wood registered from Meadows Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Black Forest Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 109 KB, normal 104 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_BlackForestWood registered from Black Forest Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Swamp Wood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 107 KB, normal 102 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_SwampWood registered from Swamp Wood Drawer.fbx. [Info :BetrValheim] Drawer icon: Darkwood Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 123 KB, normal 123 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Darkwood registered from Darkwood Drawer.fbx. [Info :BetrValheim] Drawer icon: Mossy Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 128 KB, normal 124 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Stone registered from Mossy Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Mountain Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 143 KB, normal 134 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_LightStone registered from Mountain Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Plains Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 127 KB, normal 119 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_DarkStone registered from Plains Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Mistlands Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 127 KB, normal 125 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_AshenRock registered from Mistlands Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Deep North Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 126 KB, normal 136 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_WhiteMarble registered from Deep North Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Ashlands Stone Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 133 KB, normal 127 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_AshlandsStone registered from Ashlands Stone Drawer.fbx. [Info :BetrValheim] Drawer icon: Black Marble Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 115 KB, normal 118 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_BlackMarble registered from Black Marble Drawer.fbx. [Info :BetrValheim] Drawer icon: Iron Drawer_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 103 KB, normal 97 KB, emission none [Info :BetrValheim] Drawer DV_Drawer_Molten registered from Iron Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 123 KB, normal 123 KB, emission none [Info :BetrValheim] Kept EW_Drawer for drawers already built, now wearing Darkwood Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 143 KB, normal 134 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Concrete for drawers already built, now wearing Mountain Stone Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 115 KB, normal 118 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Marble for drawers already built, now wearing Black Marble Drawer.fbx. [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 103 KB, normal 97 KB, emission none [Info :BetrValheim] Kept EW_Drawer_Copper for drawers already built, now wearing Iron Drawer.fbx. [Info :BetrValheim] Drawer icon: Bee Box_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 94 KB, normal 50 KB, emission none [Info :BetrValheim] Bee box BV_BeeBox registered from Bee Box.fbx. [Info :BetrValheim] Drawer icon: Feeding Trough_icon.png [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 99 KB, normal 99 KB, emission none [Info :BetrValheim] FBX holds the scene Y up [Info :BetrValheim] FBX material 0: colour 133 KB, normal 141 KB, emission none [Info :BetrValheim] Feeding trough BV_FeedingTrough registered from Feeding Trough.fbx. [Info :BetrValheim] Drawer icon: Backpack_icon.png [Info :BetrValheim] FBX read as Unity places it: (0.500, 0.564, 0.400) m, own normals. [Info :BetrValheim] Backpack material: no Standard shader in the game; the shield's is used, without its metal. [Info :BetrValheim] Backpack material: shader Custom/Creature; images: _MainTex=EW_Drawer_colour_0 _BumpMap=EW_Drawer_normal_0 _EmissionMap=- _MetallicGlossMap=UnityBlack _NoiseGlowTex=- _StyleTex=shieldwood_paint; numbers: _Cutoff=0 _BumpScale=1 _Glossiness=0.2 _Metallic=0 _Style=0 _Saturation=0 _Cull=2 _AddRain=1 _ColorFoldout=0 _EmissionSpacer=0 _MiscFoldout=0 _NormalFoldout=0 _SmoothnessFoldout=0 _TwoSidedNormals=0 _HSVHeader=0 _Hue=0 _MetalGloss=0 _NoiseGlowEdge=0 _NoiseGlowEnabled=0 _NoiseGlowFoldout=0 _NoiseGlowSize=3 _SnapNoiseToPixel=1 _SnowCover=0 _StylesFoldout=0 _UseGlossmap=0 _UseStyles=0 _Value=0 [Info :BetrValheim] Backpack BV_Backpack registered. [Info :BetrValheim] Drawer icon: PortalRune_icon.png [Info :BetrValheim] FBX read as Unity places it: (0.287, 0.839, 0.096) m, own normals. [Info :BetrValheim] Model emission image on Custom/Creature. [Info :BetrValheim] Travel rune material: no Standard shader in the game; the shield's is used, without its metal. [Info :BetrValheim] Backpack material: shader Custom/Creature; images: _MainTex=EW_Drawer_colour_0 _BumpMap=EW_Drawer_normal_0 _EmissionMap=EW_Drawer_emission_0 _MetallicGlossMap=UnityBlack _NoiseGlowTex=- _StyleTex=shieldwood_paint; numbers: _Cutoff=0 _BumpScale=1 _Glossiness=0.2 _Metallic=0 _Style=0 _Saturation=0 _Cull=2 _AddRain=1 _ColorFoldout=0 _EmissionSpacer=0 _MiscFoldout=0 _NormalFoldout=0 _SmoothnessFoldout=0 _TwoSidedNormals=0 _HSVHeader=0 _Hue=0 _MetalGloss=0 _NoiseGlowEdge=0 _NoiseGlowEnabled=0 _NoiseGlowFoldout=0 _NoiseGlowSize=3 _SnapNoiseToPixel=1 _SnowCover=0 _StylesFoldout=0 _UseGlossmap=0 _UseStyles=0 _Value=0 [Info :BetrValheim] Travel rune: the torch's fx_Torch_Carried flare Local Flames Smoke Embers Point light(light) switched off. [Info :BetrValheim] Travel rune: the torch's flare shines in the crystal - start colour was RGBA(1.000, 0.490, 0.213, 0.098), colour over time off, material Legacy Shaders/Particles/Alpha Blended; _TintColor was RGBA(1.000, 1.000, 1.000, 0.500). [Info :BetrValheim] Travel rune BV_TravelRune registered. [Info :Jotunn.Managers.ItemManager] Adding 3 custom items to the ObjectDB [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info : Unity Log] 10/25/2026 15:22:02: SaveSystem.Reload for Character is done [18ms] [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:22:02: SaveSystem.Reload for World is done [40ms] [Info : Unity Log] 10/25/2026 15:22:02: Playing cinematic: $cinematics_intro [Info : Unity Log] 10/25/2026 15:22:02: Sending PlayFab login request (attempt 1) [Info : Unity Log] 10/25/2026 15:22:03: Session auth respons callback [Info : Unity Log] 10/25/2026 15:22:03: Fast load set to False [Info : Unity Log] 10/25/2026 15:22:03: Fast load counter set to 0 [Info : Unity Log] 10/25/2026 15:22:03: Logged in PlayFab user via Steam auth session ticket [Info : Unity Log] 10/25/2026 15:22:03: PlayFab local entity ID is D1250824B6185901 [Info : Unity Log] 10/25/2026 15:22:03: Released session ticket [Info : Unity Log] 10/25/2026 15:22:16: Starting music menu [Warning: Unity Log] The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to GamepadLegend. [Info : Unity Log] 10/25/2026 15:22:42: show character selection [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:22:42: OnCharacterStart "victor" [Info : Unity Log] 10/25/2026 15:22:42: Cloud Save: 61 bytes. /serverlist/recent.new [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] 10/25/2026 15:22:42: Added server 76561198031440544 to server list [Info :BetrValheim] Quick Connect requested for the last successfully joined server. [Info : Unity Log] 10/25/2026 15:22:44: Loading main scene [Info : Unity Log] 10/25/2026 15:22:44: Fast load set to True [Info : Unity Log] 10/25/2026 15:22:44: Fast load counter set to 1 [Info : Unity Log] 10/25/2026 15:22:44: Audioman already exist, destroying self [Info : Unity Log] 10/25/2026 15:22:44: Steam initialized, persona:Casual Bagel [Info : Unity Log] 10/25/2026 15:22:44: Loading player profile victor [Info : Unity Log] 10/25/2026 15:22:44: isModded: True [Info : Unity Log] 10/25/2026 15:22:44: Zonesystem Awake 2786 [Info : Unity Log] 10/25/2026 15:22:44: DungeonDB Awake 2786 [Info : Unity Log] 10/25/2026 15:22:44: Steam initialized, persona:Casual Bagel [Info :ServerSideMap] ZNet awake [Info :AchievementEnabler] Recorded 124 vanilla creatures. [Info : Unity Log] [CustomSlotCreator] Created quiver slot for LeatherQuiver. [Info : Unity Log] 10/25/2026 15:22:44: [ChillFishing] Aquarium geometry built and registered as a findable prefab. [Info :Jotunn.Managers.PrefabManager] Adding 24 custom prefabs to the ZNetScene [Info : Unity Log] 10/25/2026 15:22:44: Checking for installed DLCs [Info : Unity Log] 10/25/2026 15:22:44: DLC:beta installed:False [Info :ServerSideMap] Minimap awake [Info :Jotunn.Managers.ItemManager] Adding 3 custom items to the ObjectDB [Info :Jotunn.Managers.ItemManager] Adding 3 custom recipes to the ObjectDB [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info : Unity Log] 10/25/2026 15:22:44: [ChillFishing] Aquarium piece added to the hammer build menu (1 Crystal, Misc category). [Info :Jotunn.Managers.PieceManager] Adding 14 custom pieces to the PieceTables [Info :Jotunn.Managers.NetworkManager] Registering 2 custom RPCs [Info :BetrValheim] Portal network registered for this session. [Info : Unity Log] 10/25/2026 15:22:44: Zonesystem Start 2786 [Info : Unity Log] 10/25/2026 15:22:44: Added 3 locations, 0 vegetations, 0 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: Added 2 locations, 0 vegetations, 2 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: Added 27 locations, 25 vegetations, 5 environments, 1 biome env-setups, 3 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: Added 4 locations, 0 vegetations, 1 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: Added 25 locations, 33 vegetations, 8 environments, 2 biome env-setups, 2 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: Added 25 locations, 35 vegetations, 12 environments, 1 biome env-setups, 2 clutter from main [Info : Unity Log] 10/25/2026 15:22:44: DungeonDB Start 2786 [Info : Unity Log] 10/25/2026 15:22:44: ZRpc timeout set to 30s [Info : Unity Log] 10/25/2026 15:22:44: Loading: ZNet Start [Info : Unity Log] 10/25/2026 15:22:44: Connecting to server with Steam-backend 76561198031440544 [Info : Unity Log] 10/25/2026 15:22:44: Connecting to 76561198031440544 [Info : Unity Log] Sending DiveIn version 1.2.6 and minimum version 1.2.6 to the server. [Info :ServerSideMap] Registered Client Events [Info :BetrValheim] Equipment HUD attached beside the health panel under 'hudroot', index 6 of 24. [Info :BetrValheim] Hotbar slot parts: bkg=RGBA(1.000, 1.000, 1.000, 1.000) item_background, shadow=RGBA(0.000, 0.000, 0.000, 0.573) item_background, shadow=RGBA(0.123, 0.121, 0.121, 1.000) selection_frame, selected inner=RGBA(1.000, 1.000, 1.000, 1.000) selection_frame, equiped=RGBA(0.376, 0.660, 0.897, 0.759) item_background, queued=RGBA(1.000, 0.683, 0.000, 1.000) item_background, icon=RGBA(1.000, 1.000, 1.000, 1.000) plank, durability=RGBA(0.000, 0.000, 0.000, 0.588), bar=RGBA(0.941, 0.941, 0.941, 1.000) [Info :BetrValheim] Equipment slots on the HUD: 12 in 3 rows, styled after the food square 'food0'. [Info : Unity Log] 10/25/2026 15:22:45: Got status changed msg k_ESteamNetworkingConnectionState_Connecting [Info : Unity Log] 10/25/2026 15:22:45: New connection [Info : Unity Log] 10/25/2026 15:22:45: Fast load set to False [Info : Unity Log] 10/25/2026 15:22:45: Fast load counter set to 0 [Info : Unity Log] 10/25/2026 15:22:45: Got status changed msg k_ESteamNetworkingConnectionState_FindingRoute [Info : Unity Log] 10/25/2026 15:22:45: Got status changed msg k_ESteamNetworkingConnectionState_Connected [Info : Unity Log] Received WieldEquipmentWhileSwimming version 1.1.4 and minimum version 1.1.4 from the server. [Info : Unity Log] Received DiveIn version 1.2.6 and minimum version 1.2.6 from the server. [Info : Unity Log] Received 4 configs and 0 custom values from the server for mod WieldEquipmentWhileSwimming [Info :Death Tweaks] The server runs Death Tweaks 1.1.0 with ConfigPriority off; keeping the local settings [Info : Unity Log] Received 19 configs and 1 custom values from the server for mod DiveIn [Info : Unity Log] 10/25/2026 15:22:45: Network version check, their:41, mine:41 [Info : Unity Log] 10/25/2026 15:22:45: Worldgenerator version setup:2 [Info : Unity Log] 10/25/2026 15:22:53: client got keys 17 [Info : Unity Log] 10/25/2026 15:22:53: client got location icons [Info : Unity Log] 10/25/2026 15:22:53: Icons:4 [Info :Jotunn.Managers.SynchronizationManager+d__49] Received admin status from server: No Admin [Info :BetrValheim] Server configuration received. [Info : Unity Log] 10/25/2026 15:22:53: Checking for any blocked players in the historical player list... [Info : Unity Log] 10/25/2026 15:22:53: Session auth respons callback [Info : Unity Log] 10/25/2026 15:23:00: Generating new world minimap done [6627ms] [Info : Unity Log] 10/25/2026 15:23:00: Minimap: unpacking compressed mapData 26,149 => 8,412,500 bytes [Info : Unity Log] 10/25/2026 15:23:00: Starting respawn [Info : Unity Log] 10/25/2026 15:23:00: tip:$loadscreen_tip23 [Info : Unity Log] 10/25/2026 15:23:03: Done fading color [Info : Unity Log] 10/25/2026 15:23:03: Done fading color [Info : Unity Log] 10/25/2026 15:23:03: Checking for any blocked players in the historical player list... [Info : Unity Log] 10/25/2026 15:23:03: Done fading color [Info : Unity Log] 10/25/2026 15:23:03: Done fading color [Info : Unity Log] 10/25/2026 15:23:03: Setting saddle:False [Info : Unity Log] 10/25/2026 15:23:04: Spawned after 3.879997 [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Warning: Unity Log] 10/25/2026 15:23:04: Character ID for player ([Victor, 0:0], [Casual Bagel, Steam_76561198052637543, 67DBA5CCDBB501CD], Casual Bagel) was 0:0. Skipping. [Info : Unity Log] 10/25/2026 15:23:04: Skipping unloading unused assets [Info :BetrValheim] Compass built. [Info : Unity Log] 10/25/2026 15:23:04: Minimap: Adding unique location (-5.31, 40.90, -6.21) [Info : Unity Log] 10/25/2026 15:23:04: Minimap: Adding unique location (-1358.07, 51.22, 1355.44) [Info : Unity Log] 10/25/2026 15:23:04: Minimap: Adding unique location (-3449.50, 37.78, 58.16) [Info : Unity Log] 10/25/2026 15:23:04: Minimap: Adding unique location (-1465.71, 31.22, 2887.17) [Info : Unity Log] 10/25/2026 15:23:06: Starting music meadows [Info : Unity Log] 10/25/2026 15:23:06: Resumed music meadows at 0 [Info : Unity Log] 10/25/2026 15:23:07: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:23:21: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Warning: Unity Log] 10/25/2026 15:23:33: Failed to find rpc method -241972567 [Info : Unity Log] 10/25/2026 15:23:34: Setting selected recipe 4 [Info : Unity Log] 10/25/2026 15:23:44: Force generating hmap (-64.00, 0.00, -128.00) [Info : Unity Log] 10/25/2026 15:23:44: Force generating hmap (-64.00, 0.00, -192.00) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 15:23:46: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:23:49: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:23:52: Setting selected recipe 0 [Warning:BetrValheim] 1 items lay on a taken slot in Inventory; 1 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:23:55: Drop item $item_bow_draugrfang [Info : Unity Log] 10/25/2026 15:23:55: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:23:56: Drop item $item_bow_draugrfang [Info : Unity Log] 10/25/2026 15:23:58: Setting selected recipe 0 [Info :Mod Doctor] Suppressed 65 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 15:24:00: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:24:02: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:24:02: drop all 50 50 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:24:02: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:24:04: Setting selected recipe 4 [Info :Mod Doctor] Window fonts: title Norsebold, body AveriaSerifLibre-Regular [Info : Unity Log] 10/25/2026 15:24:17: Setting selected recipe 4 [Info : Unity Log] 10/25/2026 15:24:42: Activating default element Continue [Info : Unity Log] 10/25/2026 15:24:43: Activating default element Continue [Info : Unity Log] 10/25/2026 15:24:45: Activating default element Continue [Info :Mod Doctor] Suppressed 112 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 15:25:15: Activating default element Continue [Info : Unity Log] 10/25/2026 15:25:34: Activating default element Continue [Info : Unity Log] 10/25/2026 15:25:39: Stopped music meadows at 6756825 [Info : Unity Log] 10/25/2026 15:26:51: Activating default element Continue [Info : Unity Log] 10/25/2026 15:27:02: Activating default element Continue [Info : Unity Log] 10/25/2026 15:27:15: Activating default element Continue [Info : Unity Log] 10/25/2026 15:27:22: Activating default element Continue [Info : Unity Log] 10/25/2026 15:27:35: Activating default element Continue [Info : Unity Log] 10/25/2026 15:27:44: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:31: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:39: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:40: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:46: Starting music meadows [Info : Unity Log] 10/25/2026 15:28:46: Resumed music meadows at 6756825 [Info : Unity Log] 10/25/2026 15:28:56: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:56: Activating default element Continue [Info : Unity Log] 10/25/2026 15:28:57: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:03: Update PlayFab entity token [Info : Unity Log] 10/25/2026 15:29:04: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:05: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:07: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:08: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:08: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:09: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:12: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:18: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:19: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:33: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:34: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:38: Activating default element Continue [Info : Unity Log] 10/25/2026 15:29:54: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:10: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:22: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:24: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:28: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:30: Activating default element Continue [Info : Unity Log] 10/25/2026 15:30:30: Activating default element Continue [Info :BetrValheim] Opened https://forum.dezzycode.de in the browser. [Info : Unity Log] 10/25/2026 15:31:49: Starting music evening [Info : Unity Log] 10/25/2026 15:31:50: Stopped music meadows at 8102169 [Info : Unity Log] 10/25/2026 15:31:57: Activating default element Continue [Info : Unity Log] 10/25/2026 15:32:05: Spawned Greydwarf_Elite x 1 [Info : Unity Log] 10/25/2026 15:32:05: Spawned Greydwarf x 1 [Info : Unity Log] 10/25/2026 15:32:08: Setting selected recipe 2 [Warning:BetrValheim] 1 items lay on a taken slot in Inventory; 1 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:32:11: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:32:11: drop all 23 23 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:32:13: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:32:15: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:32:15: drop all 50 50 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:32:17: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:32:20: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:32:22: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:32:23: drop all 3 3 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:32:28: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:32:30: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:32:32: Setting saddle:False [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:32:35: Music stopped after finishing, because continous music is disabled [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:32:36: Starting music home [Info : Unity Log] 10/25/2026 15:32:36: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in Inventory were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:32:45: Stopped music home at 403603 [Info : Unity Log] 10/25/2026 15:32:53: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:32:54: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:32:58: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:01: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:03: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:06: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:07: Spawned Neck x 2 [Info : Unity Log] 10/25/2026 15:33:07: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:10: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:10: Queue unlock msg:$msg_newitem:$bv_backpack [Info : Unity Log] 10/25/2026 15:33:10: Exception in ZRpc::HandlePackage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) [0x00006] in :0 at UnityEngine.GameObject.GetComponent[T] () [0x00021] in :0 at Player.UpdateKnownRecipesList () [0x00102] in <65d2b4f8e94e48058a801451498a82d7>:0 at Player.AddKnownItem (ItemDrop+ItemData item) [0x000e5] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) Player.DMD(Player) at (wrapper delegate-invoke) .invoke_void() at (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) at (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) at MultiUserChest.InventoryHelper.AddItemToInventory (Inventory target, ItemDrop+ItemData item, System.Int32 amount, Vector2i pos) [0x0004b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\Helper\InventoryHelper.cs:216 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (Inventory inventory, MultiUserChest.RequestChestRemoveResponse response) [0x00046] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:56 at MultiUserChest.InventoryHandler+<>c__DisplayClass6_0`1[T].b__0 () [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.CallRPC (System.String timerName, MultiUserChest.IPackage package, System.Action action) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:47 at MultiUserChest.InventoryHandler.HandleRPC[T] (T package, System.Func`2[T,TResult] inventory, System.Action`2[T1,T2] handle) [0x0001b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (System.Int64 sender, ZDOID containerId, ZPackage package) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:13 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at RoutedMethod`2[T,U].Invoke (System.Int64 rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) [0x00022] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.RPC_RoutedRPC (ZRpc rpc, ZPackage pkg) [0x00023] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at ZRpc+RpcMethod`1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) ZRpc.DMD(ZRpc,ZPackage) at ZRpc.Update (System.Single dt) [0x0003e] in <65d2b4f8e94e48058a801451498a82d7>:0 [Info : Unity Log] 10/25/2026 15:33:13: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:13: Exception in ZRpc::HandlePackage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) [0x00006] in :0 at UnityEngine.GameObject.GetComponent[T] () [0x00021] in :0 at Player.UpdateKnownRecipesList () [0x00102] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) Player.DMD(Player) at (wrapper delegate-invoke) .invoke_void() at (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) at (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) at MultiUserChest.InventoryHelper.AddItemToInventory (Inventory target, ItemDrop+ItemData item, System.Int32 amount, Vector2i pos) [0x0004b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\Helper\InventoryHelper.cs:216 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (Inventory inventory, MultiUserChest.RequestChestRemoveResponse response) [0x00046] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:56 at MultiUserChest.InventoryHandler+<>c__DisplayClass6_0`1[T].b__0 () [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.CallRPC (System.String timerName, MultiUserChest.IPackage package, System.Action action) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:47 at MultiUserChest.InventoryHandler.HandleRPC[T] (T package, System.Func`2[T,TResult] inventory, System.Action`2[T1,T2] handle) [0x0001b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (System.Int64 sender, ZDOID containerId, ZPackage package) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:13 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at RoutedMethod`2[T,U].Invoke (System.Int64 rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) [0x00022] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.RPC_RoutedRPC (ZRpc rpc, ZPackage pkg) [0x00023] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at ZRpc+RpcMethod`1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) ZRpc.DMD(ZRpc,ZPackage) at ZRpc.Update (System.Single dt) [0x0003e] in <65d2b4f8e94e48058a801451498a82d7>:0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:33:15: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:15: Exception in ZRpc::HandlePackage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) [0x00006] in :0 at UnityEngine.GameObject.GetComponent[T] () [0x00021] in :0 at Player.UpdateKnownRecipesList () [0x00102] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) Player.DMD(Player) at (wrapper delegate-invoke) .invoke_void() at (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) at (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) at MultiUserChest.InventoryHelper.AddItemToInventory (Inventory target, ItemDrop+ItemData item, System.Int32 amount, Vector2i pos) [0x0004b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\Helper\InventoryHelper.cs:216 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (Inventory inventory, MultiUserChest.RequestChestRemoveResponse response) [0x00046] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:56 at MultiUserChest.InventoryHandler+<>c__DisplayClass6_0`1[T].b__0 () [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.CallRPC (System.String timerName, MultiUserChest.IPackage package, System.Action action) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:47 at MultiUserChest.InventoryHandler.HandleRPC[T] (T package, System.Func`2[T,TResult] inventory, System.Action`2[T1,T2] handle) [0x0001b] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:34 at MultiUserChest.InventoryHandler.RPC_RequestItemRemoveResponse (System.Int64 sender, ZDOID containerId, ZPackage package) [0x00000] in D:\Dokumente\CodeProjects\ValheimProjects\NoChestBlock\MultiUserChest\InventoryHandler.cs:13 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at RoutedMethod`2[T,U].Invoke (System.Int64 rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) [0x00022] in <65d2b4f8e94e48058a801451498a82d7>:0 at ZRoutedRpc.RPC_RoutedRPC (ZRpc rpc, ZPackage pkg) [0x00023] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4449e9424e7e4d4d81a660907c68cb97>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <4449e9424e7e4d4d81a660907c68cb97>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <4449e9424e7e4d4d81a660907c68cb97>:0 at ZRpc+RpcMethod`1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) ZRpc.DMD(ZRpc,ZPackage) at ZRpc.Update (System.Single dt) [0x0003e] in <65d2b4f8e94e48058a801451498a82d7>:0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:33:24: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:25: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:29: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:34: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:35: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:36: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:38: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:39: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:39: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:41: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:46: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:33:50: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:52: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:56: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:33:58: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:34:04: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:34:08: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:34:10: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.UI.ExtraInventory.Receive (Player player, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.GiveTo (Player player, ItemDrop drop, System.Int32 wanted) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:34:19: Setting selected recipe 6 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info :Configuration Manager] Chainloader.PluginInfos: 21; FindObjectsOfType: 0 [Info : Unity Log] 10/25/2026 15:34:27: Activating default element Continue [Info : Unity Log] 10/25/2026 15:34:35: Activating default element Continue [Info : Unity Log] 10/25/2026 15:34:39: Spawned Neck x 2 [Info : Unity Log] 10/25/2026 15:34:44: Activating default element Continue [Info : Unity Log] 10/25/2026 15:34:47: Activating default element Continue [Info : Unity Log] 10/25/2026 15:34:48: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info :Jotunn.Main] Initializing InputManager [Info : Unity Log] 10/25/2026 15:34:49: Activating default element Continue [Info : Unity Log] 10/25/2026 15:34:51: Activating default element Continue [Info : Unity Log] 10/25/2026 15:35:04: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:35:05: Spawned Greydwarf_Shaman x 1 [Info : Unity Log] 10/25/2026 15:35:05: Spawned Skeleton x 1 [Info : Unity Log] 10/25/2026 15:35:18: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:35:19: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:35:26: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:35:35: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:35:38: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:35:42: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:35:44: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:35:50: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:35:51: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:35:53: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:35:55: Setting selected recipe 3 [Info : Unity Log] 10/25/2026 15:35:57: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:01: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:06: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:10: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:13: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:14: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:36:18: Setting selected recipe 6 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:36:26: Item is not in this container [Info : Unity Log] 10/25/2026 15:36:26: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:36:27: Item is not in this container [Info : Unity Log] 10/25/2026 15:36:27: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:36:28: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:36:30: Setting selected recipe 6 [Info : Unity Log] 10/25/2026 15:36:48: Spawned Skeleton x 2 [Info : Unity Log] 10/25/2026 15:36:54: Activating default element Continue [Info :Configuration Manager] Chainloader.PluginInfos: 21; FindObjectsOfType: 0 [Info : Unity Log] 10/25/2026 15:36:57: Activating default element Continue [Info : Unity Log] 10/25/2026 15:37:00: Activating default element Continue [Info : Unity Log] 10/25/2026 15:37:03: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:37:10: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:37:13: Spawned Neck x 3 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:37:18: Spawned Greydwarf x 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:37:19: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:37:20: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:37:27: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:37:37: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:37:41: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:37:47: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:38:07: Spawned Greydwarf_Elite x 1 [Info : Unity Log] 10/25/2026 15:38:10: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:38:12: Setting selected recipe 0 [Warning:BetrValheim] 3 items lay on a taken slot in Inventory; 3 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:38:24: Starting music home [Info : Unity Log] 10/25/2026 15:38:24: Resumed music home at 403603 [Info : Unity Log] 10/25/2026 15:38:26: Is mine [Info : Unity Log] 10/25/2026 15:38:26: is current spawnpoint [Info : Unity Log] 10/25/2026 15:38:26: exporeusre check 1 True [Info : Unity Log] 10/25/2026 15:38:26: Ignoring 4 colliders [Info : Unity Log] 10/25/2026 15:38:30: Activating default element Continue [Info :Mod Doctor] Suppressed 79 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 15:39:41: Activating default element Continue [Info :Configuration Manager] Chainloader.PluginInfos: 21; FindObjectsOfType: 0 [Info : Unity Log] 10/25/2026 15:40:08: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:09: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:16: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:40:17: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:40:20: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:23: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:23: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:23: Activating default element Continue [Info : Unity Log] 10/25/2026 15:40:50: Starting music morning [Info : Unity Log] 10/25/2026 15:40:51: Stopped music home at 6475526 [Info : Unity Log] 10/25/2026 15:41:09: Activating default element Continue [Info : Unity Log] 10/25/2026 15:41:24: Music stopped after finishing, because continous music is disabled [Info : Unity Log] 10/25/2026 15:41:25: Starting music home [Info : Unity Log] 10/25/2026 15:41:25: Resumed music home at 6475526 [Info : Unity Log] 10/25/2026 15:41:58: Setting saddle:True [Info : Unity Log] 10/25/2026 15:42:42: Setting saddle:False [Info : Unity Log] 10/25/2026 15:42:52: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:43:21: Activating default element Continue [Info : Unity Log] 10/25/2026 15:43:22: Activating default element Continue [Info : Unity Log] 10/25/2026 15:43:26: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:44:27: Music stopped after finishing, because continous music is disabled [Info : Unity Log] 10/25/2026 15:44:30: Stopped music home at 2037 [Info : Unity Log] 10/25/2026 15:44:32: Activating default element Continue [Info : Unity Log] 10/25/2026 15:44:36: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:44:39: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:44:44: Starting music meadows [Info : Unity Log] 10/25/2026 15:44:46: Stopped music meadows at 87494 [Info : Unity Log] 10/25/2026 15:44:47: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:44:49: 3 Food items consumed.3.125% of all 96 food items. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.UI.ExtraInventory.RemoveFromPage (Inventory inventory, ItemDrop+ItemData item, System.Boolean whole, System.Int32 amount, System.Boolean& result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+RemovePageOnePatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Player.ConsumeItem (Inventory inventory, ItemDrop+ItemData item, System.Boolean checkWorldLevel) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) BetrValheim.UI.ExtraInventory+SlotKeyPatch.Prefix (Player __instance) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:44:49: 3 Food items consumed.3.125% of all 96 food items. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.UI.ExtraInventory.RemoveFromPage (Inventory inventory, ItemDrop+ItemData item, System.Boolean whole, System.Int32 amount, System.Boolean& result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+RemovePageOnePatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Player.ConsumeItem (Inventory inventory, ItemDrop+ItemData item, System.Boolean checkWorldLevel) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) BetrValheim.UI.ExtraInventory+SlotKeyPatch.Prefix (Player __instance) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:44:50: 3 Food items consumed.3.125% of all 96 food items. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.UI.ExtraInventory.RemoveFromPage (Inventory inventory, ItemDrop+ItemData item, System.Boolean whole, System.Int32 amount, System.Boolean& result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+RemovePageOnePatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Player.ConsumeItem (Inventory inventory, ItemDrop+ItemData item, System.Boolean checkWorldLevel) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) BetrValheim.UI.ExtraInventory+SlotKeyPatch.Prefix (Player __instance) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:44:52: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:44:57: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:45:03: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:45:10: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:45:16: Im finally the owner [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.PickupUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 15:45:17: Im finally the owner [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.PickupUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 15:45:18: Im still nto the owner [Info : Unity Log] 10/25/2026 15:45:18: Im finally the owner [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.PickupUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 15:45:18: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:45:24: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:45:27: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:45:29: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:45:42: Im still nto the owner [Info : Unity Log] 10/25/2026 15:45:42: Im finally the owner [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.PickupUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 15:45:42: Setting selected recipe 2 [Warning:BetrValheim] 1 items lay on a taken slot in Inventory; 1 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:45:44: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:45:50: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:45:52: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:45:56: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:45:58: Setting selected recipe 0 [Warning:BetrValheim] 1 items lay on a taken slot in Inventory; 1 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:46:02: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:46:04: Drop item $item_raspberries [Info : Unity Log] 10/25/2026 15:46:04: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:05: Drop item $item_raspberries [Info : Unity Log] 10/25/2026 15:46:06: Drop item $item_dandelion [Info : Unity Log] 10/25/2026 15:46:06: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:06: Drop item $item_dandelion [Info : Unity Log] 10/25/2026 15:46:08: Drop item $item_resin [Info : Unity Log] 10/25/2026 15:46:08: drop all 6 6 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:08: Drop item $item_resin [Info : Unity Log] 10/25/2026 15:46:09: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:46:13: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:46:14: Drop item $item_stone [Info : Unity Log] 10/25/2026 15:46:14: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:14: Drop item $item_stone [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:46:16: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:46:17: Drop item $item_stone [Info : Unity Log] 10/25/2026 15:46:17: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:17: Drop item $item_stone [Info : Unity Log] 10/25/2026 15:46:19: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:46:19: drop all 2 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:46:19: Drop item $item_wood [Info : Unity Log] 10/25/2026 15:46:22: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:46:23: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:46:24: Update PlayFab entity token [Info : Unity Log] 10/25/2026 15:46:27: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:46:33: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:46:34: Player 1034193714 wants to pickup Stone(Clone) im: -571588776 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:46:41: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:41: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:41: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:41: but they are already the owner [Info : Unity Log] 10/25/2026 15:46:42: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:42: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:42: but they are already the owner [Info : Unity Log] 10/25/2026 15:46:42: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:42: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:43: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:46:44: Player 1034193714 wants to pickup Stone(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:45: Player 1034193714 wants to pickup Wood(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:51: Player 1034193714 wants to pickup Dandelion(Clone) im: -571588776 [Info : Unity Log] 10/25/2026 15:46:52: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:46:55: Starting music home [Info : Unity Log] 10/25/2026 15:46:55: Resumed music home at 2037 [Info : Unity Log] 10/25/2026 15:46:56: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:46:58: Stopped music home at 130771 [Info : Unity Log] 10/25/2026 15:46:59: Setting selected recipe 2 [Info :Mod Doctor] Suppressed 151 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 15:47:02: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:05: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:09: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:47:12: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Notify (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory.SendToSlot (ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SlotOnEquipPatch.Postfix (Humanoid __instance, ItemDrop+ItemData item, System.Boolean __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:47:17: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in Inventory were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:47:27: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:47:34: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:47:38: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:47:44: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:45: Player 1034193714 wants to pickup Raspberry(Clone) im: -571588776 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 15:47:47: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:51: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:54: Starting music meadows [Info : Unity Log] 10/25/2026 15:47:54: Resumed music meadows at 87494 [Info : Unity Log] 10/25/2026 15:47:56: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:47:57: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:06: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:48:07: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:22: Activating default element Continue [Info : Unity Log] 10/25/2026 15:48:23: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:25: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:28: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:29: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:32: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:33: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:36: Setting selected recipe 2 [Warning:BetrValheim] 1 items of none in $ew_equipment_title were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) BetrValheim.UI.ExtraInventory.PagesChanged () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 15:48:37: Setting selected recipe 2 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 15:48:41: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:48:46: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:48:50: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:48:54: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:48:55: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:49:00: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:49:01: Setting selected recipe 2 [Info : Unity Log] 10/25/2026 15:49:04: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:49:06: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:49:07: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:49:09: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:49:15: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:49:18: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:49:19: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:49:21: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:49:33: Activating default element Continue [Info : Unity Log] 10/25/2026 15:49:38: Available space to current user: 119464116224. Saving is blocked if below: 209893040 bytes. Warnings are given if below: 419786080 [Info : Unity Log] 10/25/2026 15:49:38: Shutting down [Info : Unity Log] 10/25/2026 15:49:38: Fast load set to True [Info : Unity Log] 10/25/2026 15:49:38: Fast load counter set to 1 [Info : Unity Log] 10/25/2026 15:49:39: Minimap: compressed mapData 8412500 => 26149 bytes [Info : Unity Log] 10/25/2026 15:49:39: Cloud Save: 88632 bytes. /characters/victor.fch.new [Info : Unity Log] Steam writing file chunks 1 / 1, (88632 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (88920 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (88632 bytes) [Info : Unity Log] 10/25/2026 15:49:39: Considering autobackup for Character. World time: 1599.459, short time: 7200, long time: 43200, backup count: 4 [Info : Unity Log] 10/25/2026 15:49:39: SaveSystem.Reload for Character is done [7ms] [Info : Unity Log] 10/25/2026 15:49:39: Time to remove our last autobackup and make a new one [Info : Unity Log] 10/25/2026 15:49:39: Replacing backup file: victor_backup_auto-20260920194759 [Info : Unity Log] Steam writing file chunks 1 / 1, (88632 bytes) [Info : Unity Log] 10/25/2026 15:49:39: Backup created in victor_backup_auto-20261025-154939 [38.1398ms] [Info : Unity Log] 10/25/2026 15:49:39: Fast load set to False [Info : Unity Log] 10/25/2026 15:49:39: Fast load counter set to 0 [Info : Unity Log] 10/25/2026 15:49:39: ZNet Shutdown [Info : Unity Log] 10/25/2026 15:49:39: Unloading unused assets [Info : Unity Log] 10/25/2026 15:49:39: Sending disconnect msg [Info : Unity Log] 10/25/2026 15:49:39: Sent to 76561198031440544 [Info : Unity Log] 10/25/2026 15:49:39: Released session ticket [Info : Unity Log] ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized [Info : Unity Log] 10/25/2026 15:49:39: Disposing socket [Info : Unity Log] 10/25/2026 15:49:39: Closing socket 76561198031440544 [Info : Unity Log] 10/25/2026 15:49:39: send queue size:0 [Info : Unity Log] 10/25/2026 15:49:39: Last socket, unregistering callback [Info : Unity Log] 10/25/2026 15:49:39: ZSteamSocket UnregisterGlobalCallbacks, existing sockets:0 [Info : Unity Log] 10/25/2026 15:49:39: Disposing socket [Info : Unity Log] 10/25/2026 15:49:39: Last socket, unregistering callback [Info : Unity Log] 10/25/2026 15:49:39: ZSteamSocket UnregisterGlobalCallbacks, existing sockets:0 [Info : Unity Log] 10/25/2026 15:49:39: Fast load set to True [Info : Unity Log] 10/25/2026 15:49:39: Fast load counter set to 1 [Warning: Unity Log] 10/25/2026 15:49:39: Local player destroyed [Info : Unity Log] 10/25/2026 15:49:40: ZNet OnDestroy [Info : Unity Log] 10/25/2026 15:49:40: Net scene destroyed [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). [Info : Unity Log] 10/25/2026 15:49:40: Audioman already exist, destroying self [Info : Unity Log] 10/25/2026 15:49:40: Steam initialized, persona:Casual Bagel [Info : Unity Log] 10/25/2026 15:49:40: Valheim version: 1.0.20 (network version 41) [Info : Unity Log] 10/25/2026 15:49:40: Worldgenerator version setup:2 [Info : Unity Log] 10/25/2026 15:49:40: Render threading mode:LegacyJobified [Info : Unity Log] 10/25/2026 15:49:40: Checking for installed DLCs [Info : Unity Log] 10/25/2026 15:49:40: DLC:beta installed:False [Info :Jotunn.Managers.ItemManager] Adding 3 custom items to the ObjectDB [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:49:40: Starting music menu [Info : Unity Log] 10/25/2026 15:49:40: Fast load set to False [Info : Unity Log] 10/25/2026 15:49:40: Fast load counter set to 0 [Info : Unity Log] 10/25/2026 15:49:42: Stopped music meadows at 4784908 [Info : Unity Log] 10/25/2026 15:49:44: show character selection [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:49:54: Set hair 1 [Info : Unity Log] 10/25/2026 15:49:54: Missing attach item: 371857150 ob:Player(Clone) joint:Helmet_attach [Info : Unity Log] 10/25/2026 15:49:56: Set hair 2 [Info : Unity Log] 10/25/2026 15:49:57: Set hair 3 [Info : Unity Log] 10/25/2026 15:49:59: Set hair 4 [Info : Unity Log] 10/25/2026 15:50:01: Set hair 5 [Info : Unity Log] 10/25/2026 15:50:03: Set hair 6 [Info : Unity Log] 10/25/2026 15:50:05: Set hair 7 [Info : Unity Log] 10/25/2026 15:50:06: Set hair 8 [Info : Unity Log] 10/25/2026 15:50:08: Set hair 9 [Info : Unity Log] 10/25/2026 15:50:10: Set hair 10 [Info : Unity Log] 10/25/2026 15:50:11: Set hair 11 [Info : Unity Log] 10/25/2026 15:50:12: Set hair 12 [Info : Unity Log] 10/25/2026 15:50:14: Set hair 13 [Info : Unity Log] 10/25/2026 15:50:16: Set hair 14 [Info : Unity Log] 10/25/2026 15:50:18: Set hair 15 [Info : Unity Log] 10/25/2026 15:50:21: Set hair 16 [Info : Unity Log] 10/25/2026 15:50:23: Set hair 17 [Info : Unity Log] 10/25/2026 15:50:24: Set hair 18 [Info : Unity Log] 10/25/2026 15:50:26: Set hair 19 [Info : Unity Log] 10/25/2026 15:50:27: Set hair 20 [Info : Unity Log] 10/25/2026 15:50:30: Set hair 21 [Info : Unity Log] 10/25/2026 15:50:32: Set hair 22 [Info : Unity Log] 10/25/2026 15:50:34: Set hair 23 [Info : Unity Log] 10/25/2026 15:50:35: Set hair 24 [Info : Unity Log] 10/25/2026 15:50:38: Set hair 25 [Info : Unity Log] 10/25/2026 15:50:39: Set hair 26 [Info : Unity Log] 10/25/2026 15:50:41: Set hair 27 [Info : Unity Log] 10/25/2026 15:50:43: Set hair 28 [Info : Unity Log] 10/25/2026 15:50:44: Set hair 29 [Info : Unity Log] 10/25/2026 15:50:46: Set hair 30 [Info : Unity Log] 10/25/2026 15:50:48: Set hair 31 [Info : Unity Log] 10/25/2026 15:50:49: Set hair 32 [Info : Unity Log] 10/25/2026 15:50:54: Set hair 33 [Info : Unity Log] 10/25/2026 15:50:55: Set hair 34 [Info : Unity Log] 10/25/2026 15:50:58: Set hair 35 [Info : Unity Log] 10/25/2026 15:50:59: Set hair 36 [Info : Unity Log] 10/25/2026 15:51:00: Set hair 37 [Info : Unity Log] 10/25/2026 15:51:05: Set hair 38 [Info : Unity Log] 10/25/2026 15:51:07: Set hair 38 [Info : Unity Log] 10/25/2026 15:51:09: Set hair 37 [Info : Unity Log] 10/25/2026 15:52:31: Cloud Save: 9051 bytes. /characters/ragnar.fch.new [Info : Unity Log] Steam writing file chunks 1 / 1, (9051 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (9051 bytes) [Info : Unity Log] 10/25/2026 15:52:31: Considering autobackup for Character. World time: 0, short time: 7200, long time: 43200, backup count: 4 [Info : Unity Log] 10/25/2026 15:52:31: SaveSystem.Reload for Character is done [7ms] [Info : Unity Log] 10/25/2026 15:52:31: Creating first autobackup [Info : Unity Log] Steam writing file chunks 1 / 1, (9051 bytes) [Info : Unity Log] 10/25/2026 15:52:31: Backup created in ragnar_backup_auto-20261025-155231 [124.5937ms] [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:52:39: ZSteamMatchmaking got join request friend:76561198031440544 lobby:109775242308584322 [Info : Unity Log] 10/25/2026 15:52:39: Failed to get lobby data for lobby 109775242308584322, requesting lobby data [Info : Unity Log] 10/25/2026 15:52:39: hostid: 76561198031440544 [Info : Unity Log] 10/25/2026 15:52:39: Got lobby data, for queued lobby [Info : Unity Log] 10/25/2026 15:52:39: show character selection [Info : Unity Log] 10/25/2026 15:52:43: OnCharacterStart "ragnar" [Info : Unity Log] 10/25/2026 15:52:43: Cloud Save: 61 bytes. /serverlist/recent.new [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] Steam writing file chunks 1 / 1, (61 bytes) [Info : Unity Log] 10/25/2026 15:52:43: Added server 76561198031440544 to server list [Info : Unity Log] 10/25/2026 15:52:44: Loading main scene [Info : Unity Log] 10/25/2026 15:52:44: Fast load set to True [Info : Unity Log] 10/25/2026 15:52:44: Fast load counter set to 1 [Info : Unity Log] 10/25/2026 15:52:44: Audioman already exist, destroying self [Info : Unity Log] 10/25/2026 15:52:44: Steam initialized, persona:Casual Bagel [Info : Unity Log] 10/25/2026 15:52:44: Loading player profile ragnar [Info : Unity Log] 10/25/2026 15:52:44: isModded: True [Info : Unity Log] 10/25/2026 15:52:44: Zonesystem Awake 127240 [Info : Unity Log] 10/25/2026 15:52:44: DungeonDB Awake 127240 [Info : Unity Log] 10/25/2026 15:52:44: Steam initialized, persona:Casual Bagel [Info :ServerSideMap] ZNet awake [Info : Unity Log] [CustomSlotCreator] Created quiver slot for LeatherQuiver. [Info : Unity Log] 10/25/2026 15:52:44: [ChillFishing] Aquarium geometry built and registered as a findable prefab. [Info :Jotunn.Managers.PrefabManager] Adding 24 custom prefabs to the ZNetScene [Info : Unity Log] 10/25/2026 15:52:44: Checking for installed DLCs [Info : Unity Log] 10/25/2026 15:52:44: DLC:beta installed:False [Info :ServerSideMap] Minimap awake [Info :Jotunn.Managers.ItemManager] Adding 3 custom items to the ObjectDB [Info :Jotunn.Managers.ItemManager] Adding 3 custom recipes to the ObjectDB [Info :ValheimCommunityPatch] Removed 3 non-item entries from ObjectDB: SnowRoller, PropFeastDeepNorth, FrozenKing_Summon. [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_LeatherQuiver [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_ArrowWoodAnywhere [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FireArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_PoisonArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_SilverArrowTransform [Info : Unity Log] [PrefabCreator] Added recipe: Recipe_FrostArrowTransform [Info :Jotunn.Managers.PieceManager] Adding 14 custom pieces to the PieceTables [Info :Jotunn.Managers.NetworkManager] Registering 2 custom RPCs [Info :BetrValheim] Portal network registered for this session. [Info : Unity Log] 10/25/2026 15:52:45: Zonesystem Start 127240 [Info : Unity Log] 10/25/2026 15:52:45: Added 3 locations, 0 vegetations, 0 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: Added 2 locations, 0 vegetations, 2 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: Added 27 locations, 25 vegetations, 5 environments, 1 biome env-setups, 3 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: Added 4 locations, 0 vegetations, 1 environments, 0 biome env-setups, 0 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: Added 25 locations, 33 vegetations, 8 environments, 2 biome env-setups, 2 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: Added 25 locations, 35 vegetations, 12 environments, 1 biome env-setups, 2 clutter from main [Info : Unity Log] 10/25/2026 15:52:45: DungeonDB Start 127240 [Info : Unity Log] 10/25/2026 15:52:45: ZRpc timeout set to 30s [Info : Unity Log] 10/25/2026 15:52:45: Loading: ZNet Start [Info : Unity Log] 10/25/2026 15:52:45: Connecting to server with Steam-backend 76561198031440544 [Info : Unity Log] 10/25/2026 15:52:45: Connecting to 76561198031440544 [Info : Unity Log] Sending DiveIn version 1.2.6 and minimum version 1.2.6 to the server. [Info :ServerSideMap] Registered Client Events [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) ObjectDB.GetAllBuildPieces (System.Boolean includeHidden) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Achievements.DMD(Achievements) Achievements.Start () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info :BetrValheim] Equipment HUD attached beside the health panel under 'hudroot', index 6 of 24. [Info :BetrValheim] Equipment slots on the HUD: 12 in 3 rows, styled after the food square 'food0'. [Info : Unity Log] 10/25/2026 15:52:45: Got status changed msg k_ESteamNetworkingConnectionState_Connecting [Info : Unity Log] 10/25/2026 15:52:45: New connection [Info : Unity Log] 10/25/2026 15:52:45: Fast load set to False [Info : Unity Log] 10/25/2026 15:52:45: Fast load counter set to 0 [Info : Unity Log] 10/25/2026 15:52:45: Got status changed msg k_ESteamNetworkingConnectionState_FindingRoute [Info : Unity Log] 10/25/2026 15:52:45: Got status changed msg k_ESteamNetworkingConnectionState_Connected [Info : Unity Log] Received WieldEquipmentWhileSwimming version 1.1.4 and minimum version 1.1.4 from the server. [Info : Unity Log] Received DiveIn version 1.2.6 and minimum version 1.2.6 from the server. [Info : Unity Log] Received 4 configs and 0 custom values from the server for mod WieldEquipmentWhileSwimming [Info :Death Tweaks] The server runs Death Tweaks 1.1.0 with ConfigPriority off; keeping the local settings [Info : Unity Log] Received 19 configs and 1 custom values from the server for mod DiveIn [Info : Unity Log] 10/25/2026 15:52:46: Network version check, their:41, mine:41 [Info : Unity Log] 10/25/2026 15:52:46: Worldgenerator version setup:2 [Info : Unity Log] 10/25/2026 15:52:53: client got keys 17 [Info : Unity Log] 10/25/2026 15:52:53: client got location icons [Info : Unity Log] 10/25/2026 15:52:53: Icons:4 [Info :Jotunn.Managers.SynchronizationManager+d__49] Received admin status from server: No Admin [Info :BetrValheim] Server configuration received. [Info : Unity Log] 10/25/2026 15:52:53: Checking for any blocked players in the historical player list... [Info : Unity Log] 10/25/2026 15:52:53: Session auth respons callback [Info : Unity Log] 10/25/2026 15:52:59: Generating new world minimap done [6545ms] [Info : Unity Log] 10/25/2026 15:52:59: Starting respawn [Info : Unity Log] 10/25/2026 15:52:59: Show intro 127314 [Info : Unity Log] 10/25/2026 15:52:59: Show text YOU DIED:Long ago, the Allfather Oden united the worlds. He threw down his foes and cast them into the tenth world, then split the boughs which held their prison to the World-Tree, and left it to drift unanchored, a place of exile… For centuries, this world slumbered uneasily. But it did not die... As glacial ages passed, kingdoms rose and fell out of sight of the Gods. When Oden heard his enemies were growing once again in strength, he looked to Midgard and sent his Valkyries to scour the battlefields for the greatest of their warriors. Dead to the world, they would be born again… …in VALHEIM! [Info : Unity Log] 10/25/2026 15:52:59: Starting music intro [Info : Unity Log] 10/25/2026 15:52:59: tip:$loadscreen_tip14 [Info : Unity Log] 10/25/2026 15:53:01: Done fading color [Info : Unity Log] 10/25/2026 15:53:01: Done fading color [Info : Unity Log] 10/25/2026 15:53:01: Done fading color [Info : Unity Log] 10/25/2026 15:53:01: Done fading color [Info : Unity Log] 10/25/2026 15:53:01: Checking for any blocked players in the historical player list... [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:53:03: Setting saddle:False [Info : Unity Log] 10/25/2026 15:53:03: Setting saddle:False [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:53:03: Setting up valkyrie [Info : Unity Log] 10/25/2026 15:53:03: World pos (247.53, 190.00, -765.20) (247.37, 189.61, -765.49) [Warning: Unity Log] 10/25/2026 15:53:03: Character ID for player ([ragnar, 0:0], [Casual Bagel, Steam_76561198052637543, 67DBA5CCDBB501CD], Casual Bagel) was 0:0. Skipping. [Info : Unity Log] 10/25/2026 15:53:03: Skipping unloading unused assets [Info :BetrValheim] Compass built. [Info : Unity Log] 10/25/2026 15:53:03: Queue unlock msg:$msg_newitem:$item_torch [Info : Unity Log] 10/25/2026 15:53:03: Queue unlock msg:$msg_newitem:$item_chest_rags [Info : Unity Log] 10/25/2026 15:53:03: Minimap: Adding unique location (-5.31, 40.90, -6.21) [Info : Unity Log] 10/25/2026 15:53:03: Minimap: Adding unique location (-1358.07, 51.22, 1355.44) [Info : Unity Log] 10/25/2026 15:53:03: Minimap: Adding unique location (-3449.50, 37.78, 58.16) [Info : Unity Log] 10/25/2026 15:53:03: Minimap: Adding unique location (-1465.71, 31.22, 2887.17) [Warning: Unity Log] 10/25/2026 15:53:07: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:07: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:07: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Info : Unity Log] 10/25/2026 15:53:08: Loading dungeon [Info : Unity Log] 10/25/2026 15:53:08: Dungeon loaded with 34 rooms in 1 ms. [Info : Unity Log] 10/25/2026 15:53:08: Loading room prefabs asynchronously [Info : Unity Log] 10/25/2026 15:53:08: Loading dungeon [Info : Unity Log] 10/25/2026 15:53:08: Dungeon loaded with 23 rooms in 1 ms. [Info : Unity Log] 10/25/2026 15:53:08: Loading room prefabs asynchronously [Info : Unity Log] 10/25/2026 15:53:08: Spawning dungeon [Info : Unity Log] 10/25/2026 15:53:08: Spawning dungeon [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:08: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:09: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:10: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:11: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:12: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:13: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:14: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:15: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:16: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:17: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:18: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:20: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:21: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:22: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:23: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:23: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:24: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:25: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:25: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:26: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:27: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:28: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:29: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:29: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:31: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:32: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:33: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:34: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:35: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:36: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:38: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:40: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:42: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:43: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:44: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:45: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:47: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:48: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:51: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:51: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:51: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:52: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:53: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:53: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:53: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:53: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:53: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:54: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:55: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:56: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:57: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:57: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:57: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:58: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:59: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:59: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:59: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:59: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:53:59: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:00: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:01: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:02: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:02: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:02: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:02: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:02: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:03: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:03: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:03: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:04: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Warning: Unity Log] 10/25/2026 15:54:05: Missing prefab hash: -1599399914 [Info : Unity Log] 10/25/2026 15:54:11: Starting descent [Info : Unity Log] 10/25/2026 15:54:13: Force generating hmap (320.00, 0.00, -64.00) [Info : Unity Log] 10/25/2026 15:54:23: Done fading color [Info : Unity Log] 10/25/2026 15:54:23: Done fading color [Info : Unity Log] 10/25/2026 15:54:23: Done fading color [Info : Unity Log] 10/25/2026 15:54:23: Done fading color [Info : Unity Log] 10/25/2026 15:54:28: Force generating hmap (-64.00, 0.00, -192.00) [Info : Unity Log] 10/25/2026 15:54:28: Force generating hmap (-64.00, 0.00, -128.00) [Info :Jotunn.Managers.SkillManager] Registering 1 custom skills [Info : Unity Log] 10/25/2026 15:54:31: We are here [Info : Unity Log] 10/25/2026 15:54:31: We are here [Info : Unity Log] 10/25/2026 15:54:32: Setting saddle:False [Info : Unity Log] 10/25/2026 15:54:32: Setting saddle:False [Info : Unity Log] 10/25/2026 15:54:36: Starting music meadows [Info : Unity Log] 10/25/2026 15:54:36: Resumed music meadows at 4784908 [Info : Unity Log] 10/25/2026 15:54:42: Destroying valkyrie [Info : Unity Log] 10/25/2026 15:54:45: Setting selected recipe -1 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 5742 [Info : Unity Log] Translation1: His antlers are branches of iron They crack the rocks and bring down mountains His hooves are the sound of thunder His voice a howling gale [Info : Unity Log] Translation2: His antlers are branches of iron They crack the rocks and bring down mountains His hooves are the sound of thunder His voice a howling gale [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 16 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 3 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 142 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 3 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 1429 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 273 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 203 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 1 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 51 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 91 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 28 [Info : Unity Log] Column: 1 [Info : Unity Log] Lines: 50 [Info : Unity Log] Translation3: His antlers are branches of iron They crack the rocks and bring down mountains His hooves are the sound of thunder His voice a howling gale [Info : Unity Log] 10/25/2026 15:54:54: Show text :His antlers are branches of iron They crack the rocks and bring down mountains His hooves are the sound of thunder His voice a howling gale [Info : Unity Log] 10/25/2026 15:55:01: DiscoverClosestLocation [Info : Unity Log] 10/25/2026 15:55:07: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:55:15: Queue unlock msg:$msg_newmaterial:$item_resin [Info : Unity Log] 10/25/2026 15:55:16: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:55:18: Queue unlock msg:$msg_newmaterial:$item_necktail [Info : Unity Log] 10/25/2026 15:55:19: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:55:27: Left click [Info : Unity Log] 10/25/2026 15:55:27: Left click [Info : Unity Log] 10/25/2026 15:55:28: Left click [Info : Unity Log] 10/25/2026 15:55:30: Left click [Info : Unity Log] 10/25/2026 15:55:31: Left click [Info : Unity Log] 10/25/2026 15:55:31: Left click [Info : Unity Log] 10/25/2026 15:55:34: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:55:36: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:55:50: Force generating hmap (-64.00, 0.00, -128.00) [Info : Unity Log] 10/25/2026 15:55:50: Force generating hmap (-64.00, 0.00, -192.00) [Info : Unity Log] 10/25/2026 15:55:55: Queue unlock msg:$msg_newmaterial:$item_wood [Info : Unity Log] 10/25/2026 15:55:55: Queue unlock msg:$msg_newrecipe:$item_club [Info : Unity Log] 10/25/2026 15:55:55: Queue unlock msg:$msg_newrecipe:$item_torch [Info : Unity Log] 10/25/2026 15:55:55: Queue unlock msg:$msg_newrecipe:$item_arrow_wood [Info : Unity Log] 10/25/2026 15:55:58: Player 1034193714 wants to pickup RawMeat(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:55:58: Player 1034193714 wants to pickup LeatherScraps(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:09: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:56:10: Player 1034193714 wants to pickup BoneFragments(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:12: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:12: Queue unlock msg:$msg_newmaterial:$item_stone [Info : Unity Log] 10/25/2026 15:56:12: Queue unlock msg:$msg_newrecipe:$item_axe_stone [Info : Unity Log] 10/25/2026 15:56:12: Queue unlock msg:$msg_newrecipe:$item_hammer [Info : Unity Log] 10/25/2026 15:56:14: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:18: Player 1034193714 wants to pickup BoneFragments(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:19: Setting selected recipe 1 [Info : Unity Log] 10/25/2026 15:56:22: Player 1034193714 wants to pickup Raspberry(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:24: Player 1034193714 wants to pickup Raspberry(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:56:27: Setting selected recipe 3 [Info : Unity Log] 10/25/2026 15:56:40: Setting selected recipe 3 [Warning: Unity Log] 10/25/2026 15:56:51: Missing stat for guardian power: itemstand [Info : Unity Log] 10/25/2026 15:57:09: Activating default element Continue [Info : Unity Log] 10/25/2026 15:57:15: Stopped music meadows at 7004255 [Info : Unity Log] 10/25/2026 15:57:15: Starting music home [Info : Unity Log] 10/25/2026 15:57:16: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:57:44: Spawned Deer x 1 [Info : Unity Log] 10/25/2026 15:57:50: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:58:09: Setting selected recipe 4 [Info : Unity Log] 10/25/2026 15:58:17: Queue unlock msg:$msg_newstation:$piece_workbench [Info : Unity Log] 10/25/2026 15:58:17: Queue unlock msg:$msg_newrecipe:$item_hoe [Info : Unity Log] 10/25/2026 15:58:19: Setting selected recipe 5 [Info : Unity Log] 10/25/2026 15:58:20: Stopped music home at 2860031 [Info : Unity Log] 10/25/2026 15:58:22: Spawned Greyling x 1 [Info : Unity Log] 10/25/2026 15:58:27: Queue unlock msg:$msg_newstation:$piece_forge [Info : Unity Log] 10/25/2026 15:58:35: Starting music meadows [Info : Unity Log] 10/25/2026 15:58:35: Resumed music meadows at 7004255 [Info : Unity Log] 10/25/2026 15:58:52: Toggle enabled from 948863880 creator is 948863880 [Info : Unity Log] 10/25/2026 15:58:55: Setting selected recipe 4 [Info : Unity Log] 10/25/2026 15:58:57: Toggle enabled from 948863880 creator is 948863880 [Info : Unity Log] 10/25/2026 15:59:00: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:59:03: Queue unlock msg:$msg_newstation:$piece_preptable [Info : Unity Log] 10/25/2026 15:59:03: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:59:03: Queue unlock msg:$msg_newstation:$piece_cauldron [Info : Unity Log] 10/25/2026 15:59:05: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:07: Queue unlock msg:$msg_newmaterial:$item_fragrantbundle [Info : Unity Log] 10/25/2026 15:59:07: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:08: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:09: Queue unlock msg:$msg_newmaterial:$item_freshseaweed [Info : Unity Log] 10/25/2026 15:59:09: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:09: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:10: Stopped music meadows at 8523646 [Info : Unity Log] 10/25/2026 15:59:10: Starting music home [Info : Unity Log] 10/25/2026 15:59:10: Resumed music home at 2860031 [Info : Unity Log] 10/25/2026 15:59:10: Queue unlock msg:$msg_newmaterial:$item_powdereddragonegg [Info : Unity Log] 10/25/2026 15:59:10: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:11: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:12: Queue unlock msg:$msg_newmaterial:$item_spiceoceans [Info : Unity Log] 10/25/2026 15:59:12: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:13: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:13: Queue unlock msg:$msg_newmaterial:$item_pungentpebbles [Info : Unity Log] 10/25/2026 15:59:14: Queue unlock msg:$msg_newmaterial:$item_spiceforests [Info : Unity Log] 10/25/2026 15:59:16: Queue unlock msg:$msg_newmaterial:$item_curedsquirrelhamstring [Info : Unity Log] 10/25/2026 15:59:17: Queue unlock msg:$msg_newitem:$item_feaster [Info : Unity Log] 10/25/2026 15:59:17: Queue unlock msg:$msg_newpiece:$hud_remove [Info : Unity Log] 10/25/2026 15:59:19: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:21: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 15:59:23: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 15:59:33: Queue unlock msg:$msg_newitem:$item_blueberries [Info : Unity Log] 10/25/2026 15:59:36: Queue unlock msg:$msg_newmaterial:$item_serpentmeat [Info : Unity Log] 10/25/2026 15:59:39: Queue unlock msg:$msg_newmaterial:$item_ooze [Info : Unity Log] 10/25/2026 15:59:40: Queue unlock msg:$msg_newmaterial:$item_guck [Info : Unity Log] 10/25/2026 15:59:41: Queue unlock msg:$msg_newmaterial:$item_bloodbag [Info : Unity Log] 10/25/2026 15:59:42: Queue unlock msg:$msg_newmaterial:$item_entrails [Info : Unity Log] 10/25/2026 15:59:43: Queue unlock msg:$msg_newitem:$item_carrot [Info : Unity Log] 10/25/2026 15:59:44: Queue unlock msg:$msg_newitem:$item_barleyflour [Info : Unity Log] 10/25/2026 15:59:44: Queue unlock msg:$msg_newrecipe:$item_breaddough [Info : Unity Log] 10/25/2026 15:59:45: Queue unlock msg:$msg_newmaterial:$item_loxmeat [Info : Unity Log] 10/25/2026 15:59:46: Queue unlock msg:$msg_newitem:$item_mushroomyellow [Info : Unity Log] 10/25/2026 15:59:47: Queue unlock msg:$msg_newitem:$item_cloudberries [Info : Unity Log] 10/25/2026 15:59:47: Queue unlock msg:$msg_newrecipe:$item_loxpie_uncooked [Info : Unity Log] 10/25/2026 15:59:48: Queue unlock msg:$msg_newmaterial:$item_wolf_meat [Info : Unity Log] 10/25/2026 15:59:49: Queue unlock msg:$msg_newitem:$item_honey [Info : Unity Log] 10/25/2026 15:59:49: Queue unlock msg:$msg_newrecipe:$item_wolfjerky [Info : Unity Log] 10/25/2026 15:59:50: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:59:50: Queue unlock msg:$msg_newmaterial:$item_bjorn_meat [Info : Unity Log] 10/25/2026 15:59:51: Queue unlock msg:$msg_newmaterial:$item_ectoplasm [Info : Unity Log] 10/25/2026 15:59:52: Queue unlock msg:$msg_newitem:$item_onion [Info : Unity Log] 10/25/2026 15:59:52: Queue unlock msg:$msg_newrecipe:$item_onionsoup [Info : Unity Log] 10/25/2026 15:59:53: Queue unlock msg:$msg_newmaterial:$item_thistle [Info : Unity Log] 10/25/2026 15:59:53: Queue unlock msg:$msg_newrecipe:$item_bloodpudding [Info : Unity Log] 10/25/2026 15:59:54: Queue unlock msg:$msg_newmaterial:$item_freezegland [Info : Unity Log] 10/25/2026 15:59:55: Queue unlock msg:$msg_newmaterial:$item_deer_meat [Info : Unity Log] 10/25/2026 15:59:56: Queue unlock msg:$msg_newitem:$item_raspberries [Info : Unity Log] 10/25/2026 15:59:56: Queue unlock msg:$msg_newrecipe:$item_queensjam [Info : Unity Log] 10/25/2026 15:59:56: Queue unlock msg:$msg_newrecipe:$item_shocklatesmoothie [Info : Unity Log] 10/25/2026 15:59:57: Queue unlock msg:$msg_newitem:$item_mushroomcommon [Info : Unity Log] 10/25/2026 15:59:57: Queue unlock msg:$msg_newrecipe:$item_carrotsoup [Info : Unity Log] 10/25/2026 15:59:57: Queue unlock msg:$msg_newrecipe:$item_wolf_skewer [Info : Unity Log] 10/25/2026 15:59:58: Queue unlock msg:$msg_newmaterial:$item_boar_meat [Info : Unity Log] 10/25/2026 15:59:58: Queue unlock msg:$msg_newrecipe:$item_boarjerky [Info : Unity Log] 10/25/2026 15:59:58: Queue unlock msg:$msg_newrecipe:$item_mincemeatsauce [Info : Unity Log] 10/25/2026 15:59:58: Queue unlock msg:$msg_newrecipe:$item_sausages [Info : Unity Log] 10/25/2026 15:59:58: Player 1034193714 wants to pickup Mushroom(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 15:59:59: Queue unlock msg:$msg_newmaterial:$item_greydwarfeye [Info : Unity Log] 10/25/2026 15:59:59: Queue unlock msg:$msg_newrecipe:$item_eyescream [Info : Unity Log] 10/25/2026 16:00:00: Queue unlock msg:$msg_newmaterial:$item_dandelion [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newstation:$piece_meadcauldron [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasefrostresist [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasehasty [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasehealth_medium [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasehealth [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasestamina_medium [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasestamina [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasetamer [Info : Unity Log] 10/25/2026 16:00:05: Queue unlock msg:$msg_newrecipe:$item_meadbasetasty [Info : Unity Log] 10/25/2026 16:00:06: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:00:09: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:00:14: Stopped music home at 2838393 [Info : Unity Log] 10/25/2026 16:00:14: Starting music meadows [Info : Unity Log] 10/25/2026 16:00:14: Resumed music meadows at 8523646 [Info : Unity Log] 10/25/2026 16:00:14: Stopped music meadows at 8523646 [Info : Unity Log] 10/25/2026 16:00:14: Starting music home [Info : Unity Log] 10/25/2026 16:00:14: Resumed music home at 2838393 [Info : Unity Log] 10/25/2026 16:00:15: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:00:34: Queue unlock msg:$msg_newstation:$piece_stonecutter [Info : Unity Log] 10/25/2026 16:00:34: Queue unlock msg:$msg_newrecipe:$item_sharpeningstone [Info : Unity Log] 10/25/2026 16:00:34: Stopped music home at 864595 [Info : Unity Log] 10/25/2026 16:00:34: Starting music meadows [Info : Unity Log] 10/25/2026 16:00:34: Resumed music meadows at 8523646 [Info : Unity Log] 10/25/2026 16:00:51: Stopped music meadows at 9276285 [Info : Unity Log] 10/25/2026 16:01:00: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:01:08: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:01:09: 1 Food items consumed.1.041667% of all 96 food items. [Info : Unity Log] 10/25/2026 16:01:24: Starting music home [Info : Unity Log] 10/25/2026 16:01:24: Resumed music home at 864595 [Info : Unity Log] 10/25/2026 16:01:26: Stopped music home at 86553 [Info : Unity Log] 10/25/2026 16:01:26: Starting music meadows [Info : Unity Log] 10/25/2026 16:01:26: Resumed music meadows at 9276285 [Info : Unity Log] 10/25/2026 16:01:26: Music stopped after finishing, because continous music is disabled [Info : Unity Log] 10/25/2026 16:01:26: Stopped music meadows at 1881 [Info : Unity Log] 10/25/2026 16:01:30: Starting music home [Info : Unity Log] 10/25/2026 16:01:30: Resumed music home at 86553 [Info : Unity Log] 10/25/2026 16:01:32: Queue unlock msg:$msg_newstation_level:$piece_workbench $msg_level 5 [Info : Unity Log] 10/25/2026 16:01:32: Stopped music home at 87494 [Info : Unity Log] 10/25/2026 16:01:32: Starting music meadows [Info : Unity Log] 10/25/2026 16:01:32: Resumed music meadows at 1881 [Info : Unity Log] 10/25/2026 16:01:34: Stopped music meadows at 98783 [Info : Unity Log] 10/25/2026 16:01:34: Starting music home [Info : Unity Log] 10/25/2026 16:01:34: Resumed music home at 87494 [Info : Unity Log] 10/25/2026 16:01:44: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:01:44: Queue unlock msg:$msg_newstation_level:$piece_forge $msg_level 7 [Info : Unity Log] 10/25/2026 16:01:45: Setting selected recipe -1 [Info : Unity Log] 10/25/2026 16:01:45: Stopped music home at 496742 [Info : Unity Log] 10/25/2026 16:01:46: Starting music meadows [Info : Unity Log] 10/25/2026 16:01:46: Resumed music meadows at 98783 [Info : Unity Log] 10/25/2026 16:01:49: Starting music evening [Info : Unity Log] 10/25/2026 16:01:49: Stopped music meadows at 108191 [Info : Unity Log] 10/25/2026 16:01:50: Queue unlock msg:$msg_newmaterial:$item_witheredbone [Info : Unity Log] 10/25/2026 16:01:55: Queue unlock msg:$msg_newitem:$item_ancientseed [Info : Unity Log] 10/25/2026 16:01:56: Queue unlock msg:$msg_newmaterial:$item_bjornpaw [Info : Unity Log] 10/25/2026 16:01:58: Queue unlock msg:$msg_newitem:$item_pukeberries [Info : Unity Log] 10/25/2026 16:02:00: Queue unlock msg:$msg_newmaterial:$item_onionseeds [Info : Unity Log] 10/25/2026 16:02:02: Queue unlock msg:$msg_newmaterial:$item_turnipseeds [Info : Unity Log] 10/25/2026 16:02:03: Queue unlock msg:$msg_newmaterial:$item_birchseeds [Info : Unity Log] 10/25/2026 16:02:05: Queue unlock msg:$msg_newmaterial:$item_jutered [Info : Unity Log] 10/25/2026 16:02:07: Queue unlock msg:$msg_newmaterial:$item_beechseeds [Info : Unity Log] 10/25/2026 16:02:09: Queue unlock msg:$msg_newmaterial:$item_oakseeds [Info : Unity Log] 10/25/2026 16:02:11: Queue unlock msg:$msg_newmaterial:$item_fircone [Info : Unity Log] 10/25/2026 16:02:13: Queue unlock msg:$msg_newmaterial:$item_coal [Info : Unity Log] 10/25/2026 16:02:13: Queue unlock msg:$msg_newrecipe:$item_meadbasepoisonresist [Info : Unity Log] 10/25/2026 16:02:15: Queue unlock msg:$msg_newmaterial:$item_obsidian [Info : Unity Log] 10/25/2026 16:02:17: Queue unlock msg:$msg_newmaterial:$item_tar [Info : Unity Log] 10/25/2026 16:02:21: Queue unlock msg:$msg_newmaterial:$item_flint [Info : Unity Log] 10/25/2026 16:02:21: Queue unlock msg:$msg_newrecipe:$item_axe_flint [Info : Unity Log] 10/25/2026 16:02:23: Queue unlock msg:$msg_newmaterial:$item_bonefragments [Info : Unity Log] 10/25/2026 16:02:24: Queue unlock msg:$msg_newmaterial:$item_bronze [Info : Unity Log] 10/25/2026 16:02:24: Queue unlock msg:$msg_newrecipe:$item_bronzenails [Info : Unity Log] 10/25/2026 16:02:24: Queue unlock msg:$msg_newrecipe:$item_shield_bronzebuckler [Info : Unity Log] 10/25/2026 16:02:26: Queue unlock msg:$msg_newmaterial:$item_iron [Info : Unity Log] 10/25/2026 16:02:26: Queue unlock msg:$msg_newrecipe:$item_ironnails [Info : Unity Log] 10/25/2026 16:02:26: Queue unlock msg:$msg_newrecipe:$shovel_item_name [Info : Unity Log] 10/25/2026 16:02:28: Queue unlock msg:$msg_newmaterial:$item_copper [Info : Unity Log] 10/25/2026 16:02:28: Queue unlock msg:$msg_newrecipe:$item_knife_copper [Info : Unity Log] 10/25/2026 16:02:30: Queue unlock msg:$msg_newmaterial:$item_tin [Info : Unity Log] 10/25/2026 16:02:30: Queue unlock msg:$msg_newrecipe:$item_bronze [Info : Unity Log] 10/25/2026 16:02:30: Queue unlock msg:$msg_newrecipe:$item_knife_butcher [Info : Unity Log] 10/25/2026 16:02:32: Queue unlock msg:$msg_newmaterial:$item_blackmetal [Info : Unity Log] 10/25/2026 16:02:33: Queue unlock msg:$msg_newmaterial:$item_silver [Info : Unity Log] 10/25/2026 16:02:34: Music stopped after finishing, because continous music is disabled [Info : Unity Log] 10/25/2026 16:02:35: Queue unlock msg:$msg_newmaterial:$item_crystal [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newmaterial:$item_feathers [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_bronze [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_fire [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_flint [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_frost [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_iron [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_obsidian [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_poison [Info : Unity Log] 10/25/2026 16:02:36: Queue unlock msg:$msg_newrecipe:$item_arrow_silver [Info : Unity Log] 10/25/2026 16:02:37: Update PlayFab entity token [Info : Unity Log] 10/25/2026 16:02:38: Queue unlock msg:$msg_newmaterial:$item_wolfhairbundle [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newmaterial:$item_leatherscraps [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_chest_rags [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_legs_rags [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_atgeir_bronze [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_atgeir_iron [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_axe_bronze [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_axe_iron [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_oozebomb [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_bow [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_knife_flint [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_knife_silver [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_mace_bronze [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_mace_iron [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_shield_wood [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_shield_woodtower [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_spear_flint [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_sword_bronze [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_sword_iron [Info : Unity Log] 10/25/2026 16:02:39: Queue unlock msg:$msg_newrecipe:$item_sword_silver [Info : Unity Log] 10/25/2026 16:02:41: Queue unlock msg:$msg_newmaterial:$item_loxpelt [Info : Unity Log] 10/25/2026 16:02:41: Queue unlock msg:$msg_newrecipe:$item_cape_lox [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newmaterial:$item_trollhide [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newrecipe:$item_chest_trollleather [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newrecipe:$item_legs_trollleather [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newrecipe:$item_cape_trollhide [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newrecipe:$item_helmet_trollleather [Info : Unity Log] 10/25/2026 16:02:43: Queue unlock msg:$msg_newrecipe:$item_tankard_anniversary [Info : Unity Log] 10/25/2026 16:02:44: Queue unlock msg:$msg_newmaterial:$item_bjornhide [Info : Unity Log] 10/25/2026 16:02:44: Queue unlock msg:$msg_newrecipe:$item_chest_berserker [Info : Unity Log] 10/25/2026 16:02:44: Queue unlock msg:$msg_newrecipe:$item_legs_berserker [Info : Unity Log] 10/25/2026 16:02:44: Queue unlock msg:$msg_newrecipe:$item_fistweapon_bjorn [Info : Unity Log] 10/25/2026 16:02:47: Queue unlock msg:$msg_newmaterial:$item_wolfpelt [Info : Unity Log] 10/25/2026 16:02:47: Queue unlock msg:$msg_newrecipe:$item_chest_fenris [Info : Unity Log] 10/25/2026 16:02:47: Queue unlock msg:$msg_newrecipe:$item_legs_fenris [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newmaterial:$item_deerhide [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_chest_bronze [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_legs_bronze [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_chest_iron [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_legs_iron [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_chest_leather [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_legs_leather [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_cape_deerhide [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_helmet_bronze [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_helmet_iron [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_helmet_leather [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_helmet_witchhat [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$item_spear_bronze [Info : Unity Log] 10/25/2026 16:02:49: Queue unlock msg:$msg_newrecipe:$mod_betterarchery_leather_quiver_name [Info : Unity Log] 10/25/2026 16:02:50: Queue unlock msg:$msg_newstation:$piece_artisanstation [Info : Unity Log] 10/25/2026 16:02:50: Queue unlock msg:$msg_newrecipe:$item_turretbolt [Info : Unity Log] 10/25/2026 16:02:50: Queue unlock msg:$msg_newrecipe:$bv_travelrune [Info : Unity Log] 10/25/2026 16:02:50: Queue unlock msg:$msg_newmaterial:$item_wolffang [Info : Unity Log] 10/25/2026 16:02:50: Queue unlock msg:$msg_newrecipe:$item_legs_wolf [Info : Unity Log] 10/25/2026 16:02:52: Queue unlock msg:$msg_newmaterial:$item_needle [Info : Unity Log] 10/25/2026 16:02:52: Queue unlock msg:$msg_newrecipe:$item_arrow_needle [Info : Unity Log] 10/25/2026 16:02:54: Queue unlock msg:$msg_newmaterial:$item_serpentscale [Info : Unity Log] 10/25/2026 16:02:56: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:02:58: Queue unlock msg:$msg_newmaterial:$item_chitin [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newmaterial:$item_elderbark [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_battleaxe [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_battleaxe_crystal [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_bow_draugrfang [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_shield_ironbuckler [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_spear_ancientbark [Info : Unity Log] 10/25/2026 16:03:00: Queue unlock msg:$msg_newrecipe:$item_spear_wolffang [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newmaterial:$item_linenthread [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newrecipe:$item_chest_pcuirass [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newrecipe:$item_legs_pgreaves [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newrecipe:$item_cape_linen [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newrecipe:$item_helmet_padded [Info : Unity Log] 10/25/2026 16:03:02: Queue unlock msg:$msg_newrecipe:$item_saddlelox [Info : Unity Log] 10/25/2026 16:03:03: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:05: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:05: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:07: Queue unlock msg:$msg_newmaterial:$item_ironnails [Info : Unity Log] 10/25/2026 16:03:08: Queue unlock msg:$msg_newmaterial:$item_bronzenails [Info : Unity Log] 10/25/2026 16:03:10: Queue unlock msg:$msg_newmaterial:$item_chain [Info : Unity Log] 10/25/2026 16:03:10: Queue unlock msg:$msg_newrecipe:$item_chest_wolf [Info : Unity Log] 10/25/2026 16:03:14: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newitem:$item_hammer [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_repair [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallquarter [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallhalf [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwall [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof_upsidedown [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof45_upsidedown [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallroof67upsidedown [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodfloor1x1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodfloor2x2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodpole [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodpole2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodbeam1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodbeam2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodbeam26 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodbeam45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodbeam67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallrooftop [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallrooftop45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwallrooftop67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroof26 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroof45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroof67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooficorner [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooficorner45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooficorner67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroofocorner [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroofocorner45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodroofocorner67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooftop [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooftop45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodrooftop67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_wooddoor [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodgate [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodwindowshutter [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodfence [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodfencegate [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonefence [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodstair [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodstepladder [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stakewall [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonewall1x1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonewall2x1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonewall4x2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonefloor2x2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonepillar [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonearch [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonestair [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodironpole [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodironbeam [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodironbeam_26 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodironbeam_45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironwoodbeam67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironfloorSmall [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironfloor [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironwallSmall [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironwall [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_irongate [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodpole [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodpole4 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodbeam [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodbeam4 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodbeam_26 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodbeam_45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodbeam67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodarch [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroof26 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroof45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroof67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooficorner [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooficorner45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooficorner67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroofocorner [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroofocorner45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodroofocorner67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooftop [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooftop45 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodrooftop67 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_darkwoodgate [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_crystalwall1x1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_cookingstation [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_cookingstation_iron [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_workbench [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_workbench_ext1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_workbench_ext2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_cauldron [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_forge [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_forge_ext1 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_forge_ext2 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_forge_ext4 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_forge_ext6 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_meadcauldron [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_windmill [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonecutter [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_bed [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonethrone [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_chestwood [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_chestblackmetal [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$tool_cart [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_sign [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_firepit [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_hearth [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_groundtorchwood [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_groundtorch [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_groundtorchblue [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_groundtorchgreen [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_brazierceiling01 [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_sconce [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_rug_deer [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_rug_wolf [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_rug_lox [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_jute_carpet [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_woodstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_stonepile [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_flintpile [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_tinbarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_copperbarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_bronzebarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_ironbarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_silverbarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_blackmetalbarstack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_coalpile [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_bonestack [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$ship_raft [Info : Unity Log] 10/25/2026 16:03:16: Queue unlock msg:$msg_newpiece:$piece_bathtub [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item, System.Boolean mainFirst) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Transfer (Inventory source, ItemDrop+ItemData item, Inventory[] pages, Inventory main, System.Boolean mainFirst) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+TakeOnePatch.Prefix (Inventory __instance, Inventory fromInventory, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:03:23: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:29: Queue unlock msg:$msg_newitem:$item_pickaxe_iron [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:03:31: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:32: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:03:37: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:40: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:42: Queue unlock msg:$msg_newitem:$item_hoe [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:03:43: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:03:47: Spawned Greydwarf x 1 [Info : Unity Log] 10/25/2026 16:03:49: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:51: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:53: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:55: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:03:58: Queue unlock msg:$msg_newitem:$item_mace_needle [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:00: Setting selected recipe 0 [Info :Mod Doctor] Suppressed 1 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:04:02: Queue unlock msg:$msg_newitem:$item_shield_blackmetal [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:03: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:04:05: Queue unlock msg:$msg_newitem:$item_axe_blackmetal [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:06: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:04:13: Queue unlock msg:$msg_newitem:$item_chest_berserker [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int,int,int,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:14: Setting selected recipe 0 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:21: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:04:24: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:04:25: Setting selected recipe 0 [Warning:BetrValheim] 1 items of none in Inventory were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData,int,int,int) (wrapper dynamic-method) InventoryGrid.DMD(InventoryGrid,Inventory,ItemDrop/ItemData,int,Vector2i) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:04:28: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:04:30: Spawned Greydwarf x 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.UI.ExtraInventory.Receive (Player player, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.GiveTo (Player player, ItemDrop drop, System.Int32 wanted) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData,int) BetrValheim.Drawers.Drawer.DepositFrom (Inventory inventory, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.DepositAll (Player player, System.String prefabName) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Drawers.Drawer.Interact (Humanoid user, System.Boolean hold, System.Boolean alt) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:04:36: Setting selected recipe 6 [Info :Mod Doctor] Suppressed 2 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:05:05: Starting music home [Info : Unity Log] 10/25/2026 16:05:05: Resumed music home at 496742 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newmaterial:$item_finewood [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_atgeir_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_axe_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_battleaxe_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_bow_huntsman [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_knife_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_knife_chitin [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_mace_needle [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_banded [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_blackmetal_tower [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_iron_tower [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_serpentscale [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_shield_silver [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_spear_chitin [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_sword_blackmetal [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$item_tankard [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newrecipe:$bv_backpack [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_wooddragon [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_darkwooddecowall [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_darkwoodraven [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_darkwoodwolf [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_workbench_ext3 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_workbench_ext4 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_cauldron_ext4_pans [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_forge_ext5 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_preptable [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_fermenter [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_spinningwheel [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_bed02 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_throne01 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_stool [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_chair [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_darkwoodchair [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_bench01 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_table [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_table_oak [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_table_round [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_chest [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_chestprivate [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_armorstand [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_itemstand [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_clothdoor [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner01 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner02 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner03 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner04 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner05 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner06 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner07 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner08 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner09 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner10 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_banner11 [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_celebrationgarland [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_fairylightgarland [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_woodfinestack [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$ship_karve [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$ship_longship [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_cartographytable [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_trainingdummy [Info : Unity Log] 10/25/2026 16:05:12: Queue unlock msg:$msg_newpiece:$piece_archerytarget [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.AddKnownItem (ItemDrop+ItemData item) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player,single) Player.FixedUpdate () (at <65d2b4f8e94e48058a801451498a82d7>:0) [Info : Unity Log] 10/25/2026 16:05:15: Stopped music home at 478867 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) Humanoid.ShowHandItems (System.Boolean onlyRightHand, System.Boolean animation) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:05:22: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:05:25: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:05:30: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:05:42: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:05:54: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info :Mod Doctor] Suppressed 4 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:06:11: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:06:13: Spawned Greydwarf_Elite x 1 [Info : Unity Log] 10/25/2026 16:06:13: Spawned Skeleton x 1 [Info : Unity Log] 10/25/2026 16:06:16: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:06:17: Spawned Greydwarf_Shaman x 1 [Info : Unity Log] 10/25/2026 16:06:19: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) Container.RPC_OpenResponse (System.Int64 uid, System.Boolean granted) (at <65d2b4f8e94e48058a801451498a82d7>:0) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvoke (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) ZNetView.DMD(ZNetView,ZRoutedRpc/RoutedRPCData) ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZNetView.InvokeRPC (System.Int64 targetID, System.String method, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) MultiUserChest.Patches.ContainerPatch.ContainerRPC_RequestOpenPatch (Container __instance, System.Int64 uid, System.Int64 playerID) (at D:/Dokumente/CodeProjects/ValheimProjects/NoChestBlock/MultiUserChest/Patches/ContainerPatch.cs:56) (wrapper dynamic-method) Container.DMD(Container,long,long) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvoke (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) ZNetView.DMD(ZNetView,ZRoutedRpc/RoutedRPCData) ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Container.DMD(Container,Humanoid,bool,bool) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:06:20: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) Container.RPC_OpenResponse (System.Int64 uid, System.Boolean granted) (at <65d2b4f8e94e48058a801451498a82d7>:0) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvoke (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) ZNetView.DMD(ZNetView,ZRoutedRpc/RoutedRPCData) ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZNetView.InvokeRPC (System.Int64 targetID, System.String method, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) MultiUserChest.Patches.ContainerPatch.ContainerRPC_RequestOpenPatch (Container __instance, System.Int64 uid, System.Int64 playerID) (at D:/Dokumente/CodeProjects/ValheimProjects/NoChestBlock/MultiUserChest/Patches/ContainerPatch.cs:56) (wrapper dynamic-method) Container.DMD(Container,long,long) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) System.Delegate.DynamicInvoke (System.Object[] args) (at <4449e9424e7e4d4d81a660907c68cb97>:0) RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) ZNetView.DMD(ZNetView,ZRoutedRpc/RoutedRPCData) ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Container.DMD(Container,Humanoid,bool,bool) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_levelground [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$mud_road_v2_sq_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_raise [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$raise_v2_precise_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_path [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$path_v2_square_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_pavedroad [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$paved_road_v2_square_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$paved_road_v2_path_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$paved_road_v2_path_square_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$remove_terrain_mods_name [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$item_stone [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_rock_02 [Info : Unity Log] 10/25/2026 16:06:21: Queue unlock msg:$msg_newpiece:$piece_rock_01 [Warning: Unity Log] 10/25/2026 16:06:22: Trying to add item to occupied slot -1, -1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item, System.Boolean mainFirst) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Transfer (Inventory source, ItemDrop+ItemData item, Inventory[] pages, Inventory main, System.Boolean mainFirst) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+TakeOnePatch.Prefix (Inventory __instance, Inventory fromInventory, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,Inventory,ItemDrop/ItemData) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:06:26: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:06:27: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:06:29: Setting selected recipe 0 [Warning:BetrValheim] 1 items of none in Inventory were left behind by a move; removed. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:06:34: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:06:44: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:06:56: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:06:58: Spawned Greydwarf_Shaman x 1 [Info : Unity Log] 10/25/2026 16:06:58: Spawned Skeleton x 2 [Info :Mod Doctor] Suppressed 1 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:07:01: Player 1034193714 wants to pickup NeckTail(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:07:01: Setting selected recipe 0 [Warning:BetrValheim] 5 items lay on a taken slot in Inventory; 5 moved to free slots. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) BetrValheim.UI.ExtraInventory.Spread (Inventory inventory) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+SpreadOnShowPatch.Postfix () (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Container,int) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:07:07: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:07:13: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:07:25: Spawned Greydwarf x 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:07:38: Player 1034193714 wants to pickup Wood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:07:39: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:43: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:48: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:49: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:50: Player 1034193714 wants to pickup Mushroom(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:07:51: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:57: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:07:59: Activating default element Continue [Info : Unity Log] 10/25/2026 16:08:01: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:03: drop all 10 10 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:03: drop all 40 40 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:03: drop all 7 7 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:03: drop all 4 4 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:04: drop all 3 3 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:04: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:05: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:05: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:05: drop all 15 15 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:06: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:06: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:08:06: drop all 1 1 [Info : Unity Log] 10/25/2026 16:08:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:08:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:08:11: Activating default element Continue [Info : Unity Log] 10/25/2026 16:08:12: Player 1034193714 wants to pickup IronNails(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:13: Player 1034193714 wants to pickup DeerHide(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:19: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:19: Player 1034193714 wants to pickup FineWood(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:20: Player 1034193714 wants to pickup WolfPelt(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:21: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:22: Player 1034193714 wants to pickup Hoe(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:23: Player 1034193714 wants to pickup PickaxeIron(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:23: Player 1034193714 wants to pickup Hammer(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:24: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:25: Player 1034193714 wants to pickup Feathers(Clone) im: -738994071 [Info : Unity Log] 10/25/2026 16:08:29: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:30: Setting selected recipe 0 [Info : Unity Log] 10/25/2026 16:08:35: Setting selected recipe 3 [Info : Unity Log] 10/25/2026 16:08:43: Setting selected recipe 23 [Error : HarmonyX] Error while running static void BetrValheim.Crafting.BatchCrafting::CraftAfter(InventoryGui __instance, Player player, bool __state, Exception __exception). Error: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) [0x00006] in :0 at UnityEngine.GameObject.GetComponent[T] () [0x00021] in :0 at Player.UpdateKnownRecipesList () [0x00102] in <65d2b4f8e94e48058a801451498a82d7>:0 at (wrapper dynamic-method) Player.DMD(Player) at (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) at (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) at BetrValheim.Crafting.BatchMaterials.End (Player player) [0x00051] in <34e288f9947f4b6097d8e7aa31fbc814>:0 at BetrValheim.Crafting.BatchCrafting.CraftAfter (InventoryGui __instance, Player player, System.Boolean __state, System.Exception __exception) [0x00005] in <34e288f9947f4b6097d8e7aa31fbc814>:0 at (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Inventory.DMD(Inventory,string,int,int,int,long,string,Vector2i,bool,bool,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,Player,single) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui) [Info : Unity Log] 10/25/2026 16:08:47: Achievement Craft All Stats updated: 0 Total food cooked. 0.0% of all 82 food. 0 Total weapons crafted. 0.0% of all 146 weapons. 1 Total items crafted. 0.2% of all 490 items. [Info : Unity Log] 10/25/2026 16:08:52: Setting selected recipe 5 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i) InventoryGrid.OnRightDown (UIInputHandler element) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info :Mod Doctor] Suppressed 11 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:09:06: Setting selected recipe 4 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetBuildCategory (Piece+PieceCategory category) (at <65d2b4f8e94e48058a801451498a82d7>:0) Player.SetSelectedPiece (Piece p) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUi.OnSelectPiece (Piece piece) (at <65d2b4f8e94e48058a801451498a82d7>:0) BuildUiPieceButton.OnClickButton () (at <65d2b4f8e94e48058a801451498a82d7>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:09:16: Setting selected recipe 5 [Info : Unity Log] 10/25/2026 16:09:26: Setting selected recipe 5 [Info : Unity Log] 10/25/2026 16:09:49: Setting selected recipe 5 [Info : Unity Log] 10/25/2026 16:09:58: Setting selected recipe 5 [Info : Unity Log] 10/25/2026 16:10:00: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info :Mod Doctor] Suppressed 7 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:10:01: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:01: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:01: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:02: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:02: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:02: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:02: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) Humanoid.DropItem (Inventory inventory, ItemDrop+ItemData item, System.Int32 amount) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) InventoryGui.DMD(InventoryGui,InventoryGrid,ItemDrop/ItemData,Vector2i,InventoryGrid/Modifier) InventoryGrid.OnLeftDown (UIInputHandler clickHandler) (at <65d2b4f8e94e48058a801451498a82d7>:0) UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <943806a4287e4fb580336e58d9c7e2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update() [Info : Unity Log] 10/25/2026 16:10:03: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:03: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:03: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:03: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:04: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:04: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:04: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:05: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:05: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:05: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:06: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:06: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:06: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:07: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:08: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:08: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:08: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:09: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:09: drop all 1 1 [Info : Unity Log] 10/25/2026 16:10:09: drop all 1 1 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) Player.UpdateKnownRecipesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player) (wrapper dynamic-method) Inventory.DMD(Inventory,bool,bool) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) BetrValheim.Core.InventoryTransfers.DepositPart (Inventory target, ItemDrop+ItemData item, System.Int32 amount, System.Int32& remaining) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.Core.InventoryTransfers.Deposit (Inventory[] pages, Inventory main, ItemDrop+ItemData item) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) BetrValheim.UI.ExtraInventory+AddPatch.Prefix (Inventory __instance, ItemDrop+ItemData item, System.Boolean& __result) (at <34e288f9947f4b6097d8e7aa31fbc814>:0) (wrapper dynamic-method) Inventory.DMD(Inventory,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,UnityEngine.GameObject,bool,bool) ItemDrop.Pickup (Humanoid character) (at <65d2b4f8e94e48058a801451498a82d7>:0) ItemDrop.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:10:14: Activating default element Continue [Info : Unity Log] 10/25/2026 16:10:29: Activating default element Continue [Info : Unity Log] 10/25/2026 16:10:46: Setting selected recipe 5 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object. Stack trace: UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at :0) UnityEngine.GameObject.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at :0) UnityEngine.GameObject.GetComponent[T] () (at :0) (wrapper dynamic-method) PieceTable.DMD(PieceTable,System.Collections.Generic.HashSet`1,Player,bool,bool) Player.UpdateAvailablePiecesList () (at <65d2b4f8e94e48058a801451498a82d7>:0) (wrapper dynamic-method) Player.DMD(Player,PieceTable) (wrapper dynamic-method) Humanoid.DMD(Humanoid) (wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,ItemDrop/ItemData) (wrapper dynamic-method) Humanoid.DMD(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD(Player,int) (wrapper dynamic-method) Player.DMD(Player) [Info : Unity Log] 10/25/2026 16:10:50: Starting music morning [Info : Unity Log] 10/25/2026 16:10:59: Activating default element Continue [Info :Configuration Manager] Chainloader.PluginInfos: 21; FindObjectsOfType: 0 [Info :Mod Doctor] Suppressed 22 more copies of [Unity Log] NullReferenceException: Object reference not set to an instance of an object. [Info : Unity Log] 10/25/2026 16:11:09: Activating default element Continue [Info : Unity Log] 10/25/2026 16:11:10: Activating default element Continue [Info : Unity Log] 10/25/2026 16:11:11: Activating default element Continue [Info : Unity Log] 10/25/2026 16:11:12: Activating default element Continue [Info : Unity Log] 10/25/2026 16:11:23: Music stopped after finishing, because continous music is disabled [Info : Unity Log] 10/25/2026 16:11:24: Activating default element Continue [Info :BetrValheim] [BetrValheim:MP] session=75C2F123 t=2971.560 frame=216111 player=-1031635065 SESSION start version=5.1.10 summaryWindow=30s [Info : Unity Log] 10/25/2026 16:11:24: Starting music meadows [Info : Unity Log] 10/25/2026 16:11:33: Activating default element Continue [Info : Unity Log] 10/25/2026 16:11:34: Activating default element Continue [Info :BetrValheim] [BetrValheim:MP] session=75C2F123 t=3001.611 frame=217735 player=-1031635065 SUMMARY reason=periodic seconds=30.1 refillPasses=7 stations=245 moved=0 foreignOwnerSkips=0 orphanClaims=0 shortTakes=0 maxRefillMs=1.08 maxRefillPass=546 collectPasses=0 collectSeen=0 collectStored=0 notReady=0 notReadyOrphan=0 notReadyLocal=0 notReadyRemote=0 invalidView=0 rejected=0 noRoom=0 maxCollectMs=0.00 containerClaims=0 containerClaimed=0 containerInUse=0 containerDeferred=0 drawerClaims=0 drawerClaimed=0 stationOwnerChanges=0 [Info :BetrValheim] [BetrValheim:MP] session=75C2F123 t=3031.690 frame=219100 player=-1031635065 SUMMARY reason=periodic seconds=30.1 refillPasses=6 stations=210 moved=0 foreignOwnerSkips=0 orphanClaims=0 shortTakes=0 maxRefillMs=0.98 maxRefillPass=553 collectPasses=0 collectSeen=0 collectStored=0 notReady=0 notReadyOrphan=0 notReadyLocal=0 notReadyRemote=0 invalidView=0 rejected=0 noRoom=0 maxCollectMs=0.00 containerClaims=0 containerClaimed=0 containerInUse=0 containerDeferred=0 drawerClaims=0 drawerClaimed=0 stationOwnerChanges=0 [Info : Unity Log] 10/25/2026 16:12:54: Spawned Neck x 2 [Info :BetrValheim] [BetrValheim:MP] session=75C2F123 t=3061.739 frame=220538 player=-1031635065 SUMMARY reason=periodic seconds=30.0 refillPasses=6 stations=210 moved=0 foreignOwnerSkips=0 orphanClaims=0 shortTakes=0 maxRefillMs=0.86 maxRefillPass=557 collectPasses=0 collectSeen=0 collectStored=0 notReady=0 notReadyOrphan=0 notReadyLocal=0 notReadyRemote=0 invalidView=0 rejected=0 noRoom=0 maxCollectMs=0.00 containerClaims=0 containerClaimed=0 containerInUse=0 containerDeferred=0 drawerClaims=0 drawerClaimed=0 stationOwnerChanges=0